Bugfix #26195
When rendering, during processing scene data, drawing in 3d window is now locked. Can get extended to more areas in UI easily. At least this solves all crashes with conflicting memory access in render && 3d drawing. Deleting objects via operators or delete modifiers isn't locked yet. Also fixed: crash on quitting a renderwindow when it was rendering.
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@@ -239,6 +239,7 @@ void RE_display_clear_cb(struct Render *re, void *handle, void (*f)(void *handle
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void RE_display_draw_cb (struct Render *re, void *handle, void (*f)(void *handle, RenderResult *rr, volatile struct rcti *rect));
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void RE_stats_draw_cb (struct Render *re, void *handle, void (*f)(void *handle, RenderStats *rs));
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void RE_progress_cb (struct Render *re, void *handle, void (*f)(void *handle, float));
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void RE_draw_lock_cb (struct Render *re, void *handle, void (*f)(void *handle, int));
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void RE_test_break_cb (struct Render *re, void *handle, int (*f)(void *handle));
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void RE_error_cb (struct Render *re, void *handle, void (*f)(void *handle, const char *str));
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