BGE Material settings renaming Back Culling to Backface Culling and make it on by default
under suggestion of Mitchell Stokes (Moguri)
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@@ -625,7 +625,7 @@ class MATERIAL_PT_game_settings(MaterialButtonsPanel, bpy.types.Panel):
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game = context.material.game_settings # dont use node material
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row = layout.row()
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row.prop(game, "back_culling")
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row.prop(game, "backface_culling")
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row.prop(game, "invisible")
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row.prop(game, "text")
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