Fix T57689: world nodes / texture not updating for Eevee.
Only do GPU material updates through depsgraph evaluation now. This was already happening for material, just missing for the world.
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@@ -84,8 +84,6 @@
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# include "smoke_API.h"
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#endif
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extern Material defmaterial; /* from material.c */
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//* Checking powers of two for images since OpenGL ES requires it */
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#ifdef WITH_DDS
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static bool is_power_of_2_resolution(int w, int h)
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