Cleanup: line wrapping, remove unused args, variables in UI scripts
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@@ -69,7 +69,7 @@ class MESH_MT_shape_key_context_menu(Menu):
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class MESH_MT_attribute_context_menu(Menu):
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bl_label = "Attribute Specials"
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def draw(self, context):
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def draw(self, _context):
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layout = self.layout
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layout.operator("geometry.attribute_convert")
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@@ -581,15 +581,16 @@ class MESH_UL_color_attributes(UIList):
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'CORNER': "Face Corner",
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}
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def filter_items(self, context, data, property):
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def filter_items(self, _context, data, property):
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attrs = getattr(data, property)
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ret = []
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idxs = []
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for idx, item in enumerate(attrs):
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skip = item.domain not in {"POINT", "CORNER"}
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skip = skip or item.data_type not in {"FLOAT_COLOR", "BYTE_COLOR"}
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skip = (
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(item.domain not in {"POINT", "CORNER"}) or
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(item.data_type not in {"FLOAT_COLOR", "BYTE_COLOR"})
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)
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ret.append(self.bitflag_filter_item if not skip else 0)
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idxs.append(idx)
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@@ -606,9 +607,11 @@ class MESH_UL_color_attributes(UIList):
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active_render = _index == data.color_attributes.render_color_index
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props = split.operator("geometry.color_attribute_render_set", text="", icon = 'RESTRICT_RENDER_OFF'if \
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active_render else 'RESTRICT_RENDER_ON'
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)
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props = split.operator(
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"geometry.color_attribute_render_set",
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text="",
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icon='RESTRICT_RENDER_OFF' if active_render else 'RESTRICT_RENDER_ON',
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)
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props.name = attribute.name
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@@ -643,7 +646,7 @@ class DATA_PT_vertex_colors(DATA_PT_mesh_attributes, Panel):
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col = row.column(align=True)
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col.operator("geometry.color_attribute_add", icon='ADD', text="")
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col.operator("geometry.color_attribute_remove", icon='REMOVE', text="")
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self.draw_attribute_warnings(context, layout)
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classes = (
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