Ocean Sim modifier patch
by Matt Ebb, Hamed Zaghaghi This adds a new Modifier "Ocean" to simulate large-scale wave motion. Details can be found in the wiki documentation [1], the project homepage [2] and the patch tracker [3] The modifier is disabled by default for now. To enable it, the WITH_OCEANSIM (cmake) / WITH_BF_OCEANSIM (scons) flags have to be set. The code depends on fftw3, so this also has to be enabled. [1] http://wiki.blender.org/index.php/Doc:2.6/Manual/Modifiers/Simulation/Ocean [2] http://www.savetheoceansim.com [3] http://projects.blender.org/tracker/?group_id=9&atid=127&func=detail&aid=28338
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@@ -55,6 +55,9 @@ if env['WITH_BF_PYTHON']:
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if env['WITH_BF_COLLADA']:
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defs.append('WITH_COLLADA')
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if env['WITH_BF_OCEANSIM']:
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defs.append('WITH_OCEANSIM')
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if env['OURPLATFORM'] == 'linux':
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cflags='-pthread'
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incs += ' ../../../extern/binreloc/include'
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