Geometry Nodes: Add Mesh to Curve Node
This node creates poly curve splines from mesh edges. A selection attribute input allows only using some of the edges from the mesh. The node builds cyclic splines from branchless groups of edges where possible, but when there is a three-way intersection, the spline stops. The node also transfers all attributes from the mesh to the resulting control points. In the future we could add a way to limit that to a subset of the attributes to improve performance. The algorithm is from Animation Nodes, written by @OmarSquircleArt. I added the ability to use a selection, attribute transferring, and used different variable names, etc, but other than that the algorithm is the same. Differential Revision: https://developer.blender.org/D11265
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@@ -503,6 +503,7 @@ geometry_node_categories = [
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GeometryNodeCategory("GEO_CURVE", "Curve", items=[
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NodeItem("GeometryNodeCurveToMesh"),
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NodeItem("GeometryNodeCurveResample"),
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NodeItem("GeometryNodeMeshToCurve"),
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]),
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GeometryNodeCategory("GEO_GEOMETRY", "Geometry", items=[
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NodeItem("GeometryNodeBoundBox"),
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