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152
intern/SoundSystem/SND_test/SND_test.c
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152
intern/SoundSystem/SND_test/SND_test.c
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/* SND_test.c nov 2000
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*
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* testfile for the SND module
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*
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* janco verduin
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*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include "SND_C-api.h"
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#include "BlenderWaveCacheCApi.h"
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#include "OpenALC-Api.h"
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#include <stdio.h>
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#include <stdlib.h>
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#if defined(WIN32)
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#include <io.h>
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#else
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#include <unistd.h>
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#endif
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#include <fcntl.h>
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static int buf[3];
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float oPos[3]={3.0, 0.0,-1.0};
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float oVel[3]={0.0, 0.0, 1.0};
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float oOri[6]={0.0, 0.0, 1.0, 0.0, 1.0, 0.0};
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void* ReadFile(char *filename)
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{
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int file, filelen;
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void *data = NULL;
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#if defined(WIN32)
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file = open(filename, O_BINARY|O_RDONLY);
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#else
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file = open(filename, 0|O_RDONLY);
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#endif
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if (file == -1) {
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printf("can't open file.\n");
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printf("press q for quit.\n");
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}
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else {
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filelen = lseek(file, 0, SEEK_END);
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lseek(file, 0, SEEK_SET);
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if (filelen != 0){
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data = malloc(filelen);
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if (read(file, data, filelen) != filelen) {
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free(data);
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data = NULL;
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}
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}
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close(file);
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}
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return (data);
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}
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int main(int argc, char* argv[])
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{
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int ch;
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char* samplename = NULL;
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void* sampleinmemory = NULL;
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SND_CacheHandle wavecache = NULL;
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SND_SceneHandle scene = NULL;
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SND_ObjectHandle object = NULL;
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wavecache = SND_GetWaveCache();
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scene = SND_CreateOpenALScene(wavecache);
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samplename = "2.wav";
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sampleinmemory = ReadFile(samplename);
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if (sampleinmemory) {
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object = SND_CreateObject();
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SND_AddMemoryLocation(samplename, sampleinmemory);
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SND_SetSampleName(object, samplename);
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SND_AddObject(scene, object);
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printf("go your gang...\n");
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printf("1: play\n");
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printf("2: stop\n");
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printf("q: quit\n");
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}
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do
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{
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ch = getchar();
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ch = toupper(ch);
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switch (ch)
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{
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case '1':
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{
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SND_SetPitch(object, 1.0);
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SND_SetGain(object, 1.0);
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SND_StartSound(object);
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break;
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}
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case '2':
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{
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SND_StopSound(object);
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break;
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}
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default:
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break;
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}
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SND_Proceed(scene);
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} while (ch != 'Q');
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if (object) {
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SND_RemoveObject(scene, object);
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SND_DeleteObject(object);
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}
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SND_DeleteScene(scene);
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SND_DeleteCache();
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return 0;
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}
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