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intern/SoundSystem/fmod/SND_FmodDevice.h
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105
intern/SoundSystem/fmod/SND_FmodDevice.h
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/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef SND_FMODDEVICE
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#define SND_FMODDEVICE
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#include "fmod.h"
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#include "SND_AudioDevice.h"
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#include "SoundDefines.h"
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class SND_FmodDevice : public SND_AudioDevice
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{
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public:
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SND_FmodDevice();
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~SND_FmodDevice();
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SND_WaveSlot* LoadSample(const STR_String& samplename,
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void* memlocation,
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int size);
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void InitListener();
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void SetListenerGain(float gain) const;
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void SetDopplerVelocity(MT_Scalar dopplervelocity) const;
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void SetDopplerFactor(MT_Scalar dopplerfactor) const;
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void SetListenerRollOffFactor(MT_Scalar rollofffactor) const;
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void MakeCurrent() const;
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void NextFrame() const;
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void UseCD() const;
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void SetObjectBuffer(int id, unsigned int buffer);
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int GetPlayState(int id);
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void PlayObject(int id);
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void StopObject(int id) const;
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void StopAllObjects();
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void PauseObject(int id) const;
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void SetObjectLoop(int id, unsigned int loopmode) const;
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void SetObjectLoopPoints(int id, unsigned int loopstart, unsigned int loopend) const;
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void SetObjectPitch(int id, MT_Scalar pitch) const;
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void SetObjectGain(int id, MT_Scalar gain) const;
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void SetObjectMinGain(int id, MT_Scalar mingain) const;
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void SetObjectMaxGain(int id, MT_Scalar maxgain) const;
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void SetObjectRollOffFactor(int id, MT_Scalar rolloff) const;
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void SetObjectReferenceDistance(int id, MT_Scalar distance) const;
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void SetObjectTransform(int id,
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const MT_Vector3& position,
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const MT_Vector3& velocity,
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const MT_Matrix3x3& orientation,
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const MT_Vector3& lisposition,
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const MT_Scalar& rollofffactor) const;
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void ObjectIs2D(int id) const;
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void PlayCD(int track) const;
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void PauseCD(bool pause) const;
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void StopCD() const;
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void SetCDPlaymode(int playmode) const;
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void SetCDGain(MT_Scalar gain) const;
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void StartUsingDSP();
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float* GetSpectrum();
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void StopUsingDSP();
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private:
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FSOUND_SAMPLE* m_buffers[NUM_BUFFERS];
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FSOUND_SAMPLE* m_sources[NUM_SOURCES];
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FSOUND_DSPUNIT* m_dspunit;
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int m_frequencies[NUM_SOURCES];
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int m_max_channels;
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int m_num_hardware_channels;
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int m_num_software_channels;
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int m_channels[NUM_SOURCES];
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float* m_spectrum;
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};
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#endif //SND_FMODDEVICE
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