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This commit is contained in:
211
intern/bsp/make/msvc6_0/bsplib.dsp
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211
intern/bsp/make/msvc6_0/bsplib.dsp
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# Microsoft Developer Studio Project File - Name="bsplib" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=bsplib - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "bsplib.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "bsplib.mak" CFG="bsplib - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "bsplib - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "bsplib - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "bsplib - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Target_Dir ""
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LINK32=link.exe -lib
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /Ob2 /I "../../../../lib/windows/memutil/include" /I "../.." /I "../../../../lib/windows/moto/include" /I "../../../../lib/windows/container/include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD BASE RSC /l 0x413 /d "NDEBUG"
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# ADD RSC /l 0x413 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"Release\libbsp.lib"
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# Begin Special Build Tool
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SOURCE="$(InputPath)"
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PostBuild_Cmds=ECHO Copying header files COPY "..\..\extern\*.h" "..\..\..\..\lib\windows\bsp\include\" ECHO Copying lib COPY "Release\libbsp.lib" "..\..\..\..\lib\windows\bsp\lib\libbsp.a" ECHO Done
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# End Special Build Tool
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!ELSEIF "$(CFG)" == "bsplib - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Target_Dir ""
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LINK32=link.exe -lib
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../../../../lib/windows/memutil" /I "../.." /I "../../../../lib/windows/moto/include" /I "../../../../lib/windows/container/include" /I "../../../../lib/windows/memutil/include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FD /GZ /c
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# SUBTRACT CPP /YX
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# ADD BASE RSC /l 0x413 /d "_DEBUG"
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# ADD RSC /l 0x413 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"Debug\libbsp.lib"
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# Begin Special Build Tool
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SOURCE="$(InputPath)"
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PostBuild_Cmds=ECHO Copying header files COPY "..\..\extern\*.h" "..\..\..\..\lib\windows\bsp\include\" ECHO Copying lib COPY "Debug\libbsp.lib" "..\..\..\..\lib\windows\bsp\lib\debug\libbsp.a" ECHO Copying Debug info. COPY "Debug\vc60.*" "..\..\..\..\lib\windows\bsp\lib\debug\" ECHO Done
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# End Special Build Tool
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!ENDIF
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# Begin Target
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# Name "bsplib - Win32 Release"
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# Name "bsplib - Win32 Debug"
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# Begin Group "intern"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=..\..\intern\BSP_CSGException.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BSP_CSGHelper.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BSP_CSGHelper.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BSP_CSGISplitter.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BSP_CSGMesh.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BSP_CSGMesh.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BSP_CSGMesh_CFIterator.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BSP_CSGMeshBuilder.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BSP_CSGMeshBuilder.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BSP_CSGMeshSplitter.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BSP_CSGMeshSplitter.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BSP_CSGNCMeshSplitter.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BSP_CSGNCMeshSplitter.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BSP_CSGUserData.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BSP_CSGUserData.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BSP_FragNode.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BSP_FragNode.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BSP_FragTree.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BSP_FragTree.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BSP_MeshFragment.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BSP_MeshFragment.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BSP_MeshPrimitives.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BSP_MeshPrimitives.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BSP_Triangulate.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BSP_Triangulate.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\CSG_BooleanOps.cpp
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# End Source File
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# End Group
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# Begin Group "extern"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=..\..\extern\CSG_BooleanOps.h
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# End Source File
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# End Group
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# End Target
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# End Project
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