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165
intern/bsp/test/BSP_GhostTest/BSP_GhostTest3D.h
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165
intern/bsp/test/BSP_GhostTest/BSP_GhostTest3D.h
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/**
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* $Id$
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef BSP_GhostTest_h
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#define BSP_GhostTest_h
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#include "GHOST_IEventConsumer.h"
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#include "MT_Vector3.h"
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#include "BSP_TMesh.h"
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#include "BSP_MeshDrawer.h"
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#include <vector>
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class GHOST_IWindow;
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class GHOST_ISystem;
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class BSP_GhostTestApp3D :
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public GHOST_IEventConsumer
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{
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public :
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// Construct an instance of the application;
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BSP_GhostTestApp3D(
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);
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// initialize the applicaton
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bool
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InitApp(
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);
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// Run the application untill internal return.
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void
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Run(
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);
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~BSP_GhostTestApp3D(
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);
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void
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SetMesh(
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MEM_SmartPtr<BSP_TMesh> mesh
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);
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private :
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struct BSP_RotationSetting {
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MT_Scalar m_angle_x;
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MT_Scalar m_angle_y;
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int x_old;
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int y_old;
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bool m_moving;
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};
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struct BSP_TranslationSetting {
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MT_Scalar m_t_x;
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MT_Scalar m_t_y;
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MT_Scalar m_t_z;
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int x_old;
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int y_old;
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bool m_moving;
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};
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// Return the transform of object i
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MT_Transform
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GetTransform(
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int active_object
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);
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// Perform an operation between the first two objects in the
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// list
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void
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Operate(
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int type
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);
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// Swap mesh i and settings with the last mesh in list.
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void
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Swap(
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int i
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);
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void
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DrawPolies(
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);
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void
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UpdateFrame(
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);
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MT_Vector3
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UnProject(
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const MT_Vector3 & vec
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);
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// Create a frustum and projection matrix to
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// look at the bounding box
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void
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InitOpenGl(
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const MT_Vector3 &min,
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const MT_Vector3 &max
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);
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// inherited from GHOST_IEventConsumer
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bool
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processEvent(
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GHOST_IEvent* event
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);
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GHOST_IWindow *m_window;
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GHOST_ISystem *m_system;
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bool m_finish_me_off;
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// List of current meshes.
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std::vector< MEM_SmartPtr<BSP_TMesh> > m_meshes;
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std::vector< BSP_RotationSetting> m_rotation_settings;
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std::vector< BSP_TranslationSetting> m_translation_settings;
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std::vector< MT_Scalar> m_scale_settings;
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std::vector< int> m_render_modes;
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int m_current_object;
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};
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#endif
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