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intern/iksolver/intern/IK_QJacobianSolver.cpp
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intern/iksolver/intern/IK_QJacobianSolver.cpp
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/**
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* $Id$
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include "IK_QJacobianSolver.h"
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#include "TNT/svd.h"
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using namespace std;
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IK_QJacobianSolver *
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IK_QJacobianSolver::
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New(
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){
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return new IK_QJacobianSolver();
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}
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bool
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IK_QJacobianSolver::
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Solve(
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IK_QChain &chain,
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const MT_Vector3 &g_position,
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const MT_Vector3 &g_pose,
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const MT_Scalar tolerance,
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const int max_iterations,
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const MT_Scalar max_angle_change
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){
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const vector<IK_QSegment> & segs = chain.Segments();
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if (segs.size() == 0) return false;
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// compute the goal direction from the base of the chain
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// in global coordinates
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MT_Vector3 goal_dir = g_position - segs[0].GlobalSegmentStart();
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const MT_Scalar chain_max_extension = chain.MaxExtension();
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bool do_parallel_check(false);
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if (chain_max_extension < goal_dir.length()) {
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do_parallel_check = true;
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}
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goal_dir.normalize();
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ArmMatrices(chain.DoF());
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for (int iterations = 0; iterations < max_iterations; iterations++) {
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// check to see if the chain is pointing in the right direction
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if (iterations%32 && do_parallel_check && ParallelCheck(chain,goal_dir)) {
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return false;
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}
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MT_Vector3 end_effector = chain.EndEffector();
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MT_Vector3 d_pos = g_position - end_effector;
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const MT_Scalar x_length = d_pos.length();
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if (x_length < tolerance) {
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return true;
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}
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chain.ComputeJacobian();
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try {
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ComputeInverseJacobian(chain,x_length,max_angle_change);
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}
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catch(...) {
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return false;
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}
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ComputeBetas(chain,d_pos);
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UpdateChain(chain);
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chain.UpdateGlobalTransformations();
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}
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return false;
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};
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IK_QJacobianSolver::
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~IK_QJacobianSolver(
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){
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// nothing to do
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}
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IK_QJacobianSolver::
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IK_QJacobianSolver(
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){
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// nothing to do
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};
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void
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IK_QJacobianSolver::
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ComputeBetas(
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IK_QChain &chain,
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const MT_Vector3 d_pos
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){
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m_beta = 0;
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m_beta[0] = d_pos.x();
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m_beta[1] = d_pos.y();
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m_beta[2] = d_pos.z();
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TNT::matmult(m_d_theta,m_svd_inverse,m_beta);
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};
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int
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IK_QJacobianSolver::
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ComputeInverseJacobian(
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IK_QChain &chain,
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const MT_Scalar x_length,
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const MT_Scalar max_angle_change
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) {
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int dimension = 0;
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m_svd_u = MT_Scalar(0);
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// copy first 3 rows of jacobian into m_svd_u
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int row, column;
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for (row = 0; row < 3; row ++) {
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for (column = 0; column < chain.Jacobian().num_cols(); column ++) {
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m_svd_u[row][column] = chain.Jacobian()[row][column];
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}
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}
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m_svd_w = MT_Scalar(0);
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m_svd_v = MT_Scalar(0);
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m_svd_work_space = MT_Scalar(0);
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TNT::SVD(m_svd_u,m_svd_w,m_svd_v,m_svd_work_space);
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// invert the SVD and compute inverse
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TNT::transpose(m_svd_v,m_svd_v_t);
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TNT::transpose(m_svd_u,m_svd_u_t);
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// Compute damped least squares inverse of pseudo inverse
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// Compute damping term lambda
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// Note when lambda is zero this is equivalent to the
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// least squares solution. This is fine when the m_jjt is
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// of full rank. When m_jjt is near to singular the least squares
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// inverse tries to minimize |J(dtheta) - dX)| and doesn't
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// try to minimize dTheta. This results in eratic changes in angle.
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// Damped least squares minimizes |dtheta| to try and reduce this
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// erratic behaviour.
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// We don't want to use the damped solution everywhere so we
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// only increase lamda from zero as we approach a singularity.
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// find the smallest non-zero m_svd_w value
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int i = 0;
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MT_Scalar w_min = MT_INFINITY;
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// anything below epsilon is treated as zero
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MT_Scalar epsilon = MT_Scalar(1e-10);
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for ( i = 0; i <m_svd_w.size() ; i++) {
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if (m_svd_w[i] > epsilon && m_svd_w[i] < w_min) {
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w_min = m_svd_w[i];
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}
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}
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MT_Scalar lambda(0);
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MT_Scalar d = x_length/max_angle_change;
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if (w_min <= d/2) {
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lambda = d/2;
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} else
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if (w_min < d) {
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lambda = sqrt(w_min*(d - w_min));
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} else {
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lambda = MT_Scalar(0);
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}
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lambda *= lambda;
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for (i= 0; i < m_svd_w.size(); i++) {
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if (m_svd_w[i] < epsilon) {
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m_svd_w[i] = MT_Scalar(0);
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} else {
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m_svd_w[i] = m_svd_w[i] / (m_svd_w[i] * m_svd_w[i] + lambda);
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}
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}
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TNT::matmultdiag(m_svd_temp1,m_svd_w,m_svd_u_t);
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TNT::matmult(m_svd_inverse,m_svd_v,m_svd_temp1);
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return dimension;
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}
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void
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IK_QJacobianSolver::
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UpdateChain(
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IK_QChain &chain
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){
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// iterate through the set of angles and
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// update their values from the d_thetas
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vector<IK_QSegment> &segs = chain.Segments();
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int seg_ind = 0;
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for (seg_ind = 0;seg_ind < segs.size(); seg_ind++) {
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MT_Vector3 dq;
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dq[0] = m_d_theta[3*seg_ind];
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dq[1] = m_d_theta[3*seg_ind + 1];
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dq[2] = m_d_theta[3*seg_ind + 2];
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segs[seg_ind].IncrementAngle(dq);
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}
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};
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void
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IK_QJacobianSolver::
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ArmMatrices(
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int dof
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){
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m_beta.newsize(dof);
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m_d_theta.newsize(dof);
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m_svd_u.newsize(dof,dof);
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m_svd_v.newsize(dof,dof);
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m_svd_w.newsize(dof);
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m_svd_work_space.newsize(dof);
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m_svd_u = MT_Scalar(0);
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m_svd_v = MT_Scalar(0);
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m_svd_w = MT_Scalar(0);
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m_svd_u_t.newsize(dof,dof);
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m_svd_v_t.newsize(dof,dof);
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m_svd_w_diag.newsize(dof,dof);
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m_svd_inverse.newsize(dof,dof);
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m_svd_temp1.newsize(dof,dof);
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};
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bool
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IK_QJacobianSolver::
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ParallelCheck(
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const IK_QChain &chain,
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const MT_Vector3 goal_dir
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) const {
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// compute the start of the chain in global coordinates
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const vector<IK_QSegment> &segs = chain.Segments();
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int num_segs = segs.size();
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if (num_segs == 0) {
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return false;
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}
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MT_Scalar crossp_sum = 0;
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int i;
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for (i = 0; i < num_segs; i++) {
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MT_Vector3 global_seg_direction = segs[i].GlobalSegmentEnd() -
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segs[i].GlobalSegmentStart();
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global_seg_direction.normalize();
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MT_Scalar crossp = (global_seg_direction.cross(goal_dir)).length();
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crossp_sum += MT_Scalar(fabs(crossp));
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}
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if (crossp_sum < MT_Scalar(0.01)) {
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return true;
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} else {
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return false;
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}
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}
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