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intern/moto/include/MT_CmMatrix4x4.h
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147
intern/moto/include/MT_CmMatrix4x4.h
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/**
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* $Id$
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef INCLUDED_MT_CmMatrix4x4
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#define INCLUDED_MT_CmMatrix4x4
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/**
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* A 4x4 matrix. This is an OpenGl style matrix (column major) meaning
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* that the vector {m[0][0],m[0][1],m[0][2],m[0][3]} is the first column of
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* the matrix , the same as what you get if you transform {1,0,0,0}.
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* This makes it easy to transform stuff to OpenGl. Please note that the
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* the other MoTo matrices are row major.
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*
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* This class should be deprecated in favour of the more consistent
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* MT_Matrix4x4. Please do not start using this class.
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*/
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#include "MT_Scalar.h"
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class MT_Point3;
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class MT_Vector3;
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class MT_CmMatrix4x4
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{
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public :
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MT_CmMatrix4x4(
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const float value[4][4]
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);
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MT_CmMatrix4x4(
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);
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MT_CmMatrix4x4(
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const double value[16]
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);
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MT_CmMatrix4x4(
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const MT_CmMatrix4x4 & other
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);
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MT_CmMatrix4x4(
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const MT_Point3& orig,
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const MT_Vector3& dir,
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const MT_Vector3 up
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);
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void
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Identity(
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);
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void
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SetMatrix(
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const MT_CmMatrix4x4 & other
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);
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double*
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getPointer(
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);
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const
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double*
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getPointer(
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) const;
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void
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setElem(
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int pos,
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double newvalue
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);
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MT_Vector3
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GetRight(
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) const;
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MT_Vector3
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GetUp(
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) const;
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MT_Vector3
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GetDir(
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) const;
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MT_Point3
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GetPos(
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) const;
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void
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SetPos(
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const MT_Vector3 & v
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);
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double&
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operator (
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) (int row,int col) { return m_V[col][row]; }
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static
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MT_CmMatrix4x4
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Perspective(
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MT_Scalar inLeft,
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MT_Scalar inRight,
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MT_Scalar inBottom,
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MT_Scalar inTop,
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MT_Scalar inNear,
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MT_Scalar inFar
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);
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protected:
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union
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{
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double m_V[4][4];
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double m_Vflat[16];
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};
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};
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#endif //MT_CmMatrix4x4
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