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projectfiles/gameengine/rasterizer/RAS_rasterizer.dsp
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269
projectfiles/gameengine/rasterizer/RAS_rasterizer.dsp
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# Microsoft Developer Studio Project File - Name="RAS_rasterizer" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=RAS_rasterizer - Win32 Profile
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!MESSAGE "RAS_rasterizer - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "RAS_rasterizer - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "RAS_rasterizer - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE "RAS_rasterizer - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "RAS_rasterizer - Win32 Profile" (based on "Win32 (x86) Static Library")
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# ADD CPP /nologo /MD /GX /O2 /I "../../../lib/windows/moto/include" /I "..\..\..\lib\windows\string\include" /I "..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "RAS_rasterizer - Win32 Profile"
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LINK32=link.exe -lib
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../../lib/windows/moto/include" /I "..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
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# Name "RAS_rasterizer - Win32 MT DLL Release"
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# Name "RAS_rasterizer - Win32 Profile"
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# Begin Source File
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SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.cpp
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SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_FramingManager.cpp
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SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.cpp
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SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_texmatrix.cpp
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SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_LightObject.h
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SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h
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SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.h
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SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_ObjectColor.h
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SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_Polygon.h
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SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_TexMatrix.h
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SOURCE=..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h
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# End Project
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