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source/blender/blenkernel/BKE_bad_level_calls.h
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source/blender/blenkernel/BKE_bad_level_calls.h
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/**
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* blenlib/BKE_bad_level_calls.h (mar-2001 nzc)
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*
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* Stuff that definitely does not belong in the kernel! These will all
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* have to be removed in order to restore sanity.
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*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef BKE_BAD_LEVEL_CALLS_H
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#define BKE_BAD_LEVEL_CALLS_H
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/* readfile.c */
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struct PluginSeq;
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void open_plugin_seq(struct PluginSeq *pis, char *seqname);
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struct SpaceButs;
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void set_rects_butspace(struct SpaceButs *buts);
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struct SpaceImaSel;
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void check_imasel_copy(struct SpaceImaSel *simasel);
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struct ScrArea;
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struct bScreen;
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void unlink_screen(struct bScreen *sc);
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void freeAllRad(void);
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void free_editText(void);
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void setscreen(struct bScreen *sc);
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void force_draw_all(void);
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/* otherwise the WHILE_SEQ doesn't work */
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struct Sequence;
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void build_seqar(struct ListBase *seqbase, struct Sequence ***seqar, int *totseq);
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struct ID;
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void BPY_do_pyscript (struct ID *id, short int event);
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/* writefile.c */
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struct Oops;
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void free_oops(struct Oops *oops);
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void error(char *str, ...);
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/* anim.c */
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extern struct ListBase editNurb;
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/* displist.c */
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#include "DNA_world_types.h" /* for render_types */
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#include "render_types.h"
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extern struct RE_Render R;
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float RE_Spec(float, int);
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void waitcursor(int);
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void allqueue(unsigned short event, short val);
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#define REDRAWVIEW3D 0x4010
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struct Material;
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extern struct Material defmaterial;
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/* effect.c */
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void RE_jitterate1(float *jit1, float *jit2, int num, float rad1);
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void RE_jitterate2(float *jit1, float *jit2, int num, float rad2);
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/* exotic.c */
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void load_editMesh(void);
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void make_editMesh(void);
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void free_editMesh(void);
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void free_editArmature(void);
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void docentre_new(void);
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int saveover(char *str);
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/* image.c */
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#include "DNA_image_types.h"
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void free_realtime_image(Image *ima); // has to become a callback, opengl stuff
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void RE_make_existing_file(char *name); // from render, but these funcs should be moved anyway
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/* ipo.c */
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void copy_view3d_lock(short val); // was a hack, to make scene layer ipo's possible
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/* library.c */
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void allspace(unsigned short event, short val) ;
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#define OOPS_TEST 2
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/* mball.c */
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extern ListBase editelems;
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/* object.c */
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/* void BPY_free_scriptlink(ScriptLink *slink); */
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/* void BPY_copy_scriptlink(ScriptLink *scriptlink); */
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float *give_cursor(void); // become a callback or argument
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void exit_posemode(int freedata);
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/* packedFile.c */
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short pupmenu(char *instr); // will be general callback
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/* sca.c */
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#define LEFTMOUSE 0x001 // because of mouse sensor
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/* scene.c */
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#include "DNA_sequence_types.h"
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void free_editing(struct Editing *ed); // scenes and sequences problem...
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/* texture.c */
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#define FLO 128
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#define INT 96
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struct EnvMap;
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struct Tex;
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void RE_free_envmap(struct EnvMap *env);
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struct EnvMap *RE_copy_envmap(struct EnvMap *env);
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void RE_free_envmapdata(struct EnvMap *env);
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int RE_envmaptex(struct Tex *tex, float *texvec, float *dxt, float *dyt);
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void RE_calc_R_ref(void);
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extern char texstr[15][8]; /* buttons.c */
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/* memory for O is declared in the render module... */
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#include "BKE_osa_types.h"
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extern Osa O;
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/* editsca.c */
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void make_unique_prop_names(char *str);
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#endif
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