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143
source/blender/blenkernel/BKE_booleanops.h
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143
source/blender/blenkernel/BKE_booleanops.h
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/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef BKE_BOOLEANOPS_H
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#define BKE_BOOLEANOPS_H
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struct Mesh;
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struct Object;
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struct Base;
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struct CSG_FaceIteratorDescriptor;
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struct CSG_VertexIteratorDescriptor;
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struct CSG_MeshPropertyDescriptor;
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/**
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* Perform a boolean operation between 2 mesh objects and
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* add the result as a new mesh into blender data structures.
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* Assumes you have checked that the 2 objects are infact mesh
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* objects. Returns 1 on success and zero when it encountered
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* a problem. In the latter case no object is added and you should
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* report an appropriate error.
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*/
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extern
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int
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NewBooleanMesh(
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struct Base * base,
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struct Base * base_select,
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int op_type
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);
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/**
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* Functions exposed for use by BKE_booleanops_mesh
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*/
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/**
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* Returns pointers to new mesh descriptors for
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* the given mesh. Make sure you call FreeMeshDescriptors
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* after calling this function.
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*/
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extern
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void
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BuildMeshDescriptors(
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struct Object * ob,
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struct CSG_FaceIteratorDescriptor * face_it,
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struct CSG_VertexIteratorDescriptor * vertex_it
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);
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extern
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void
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FreeMeshDescriptors(
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struct CSG_FaceIteratorDescriptor * face_it,
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struct CSG_VertexIteratorDescriptor * vertex_it
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);
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extern
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int
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ConvertCSGDescriptorsToMeshObject(
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struct Object *ob,
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struct CSG_MeshPropertyDescriptor * props,
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struct CSG_FaceIteratorDescriptor * face_it,
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struct CSG_VertexIteratorDescriptor * vertex_it,
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float parinv[][4]
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);
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/**
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* This little function adds a new mesh object
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* to the blender object list. It uses ob to duplicate
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* data as this seems to be easier than cerating a new one.
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* This new oject contains no faces nor vertices.
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*/
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extern
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struct Object *
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AddNewBlenderMesh(
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struct Base *base
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);
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extern
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int
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InterpNoUserData(
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void *d1,
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void *d2,
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void *dnew,
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float epsilon
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);
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extern
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int
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InterpFaceVertexData(
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void *d1,
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void *d2,
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void *dnew,
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float epsilon
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);
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typedef struct {
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float uv[2];
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float color[4];
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} FaceVertexData;
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typedef struct {
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struct Material *material;
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/* assorted tface flags */
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void *tpage;
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char flag, transp;
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short mode, tile;
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} FaceData;
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#endif
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