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source/blender/include/BIF_mywindow.h
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107
source/blender/include/BIF_mywindow.h
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/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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* These are the protos for mywindow.c -- an emulation of the
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* (obsolete) IrisGL command set
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*/
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#ifndef BIF_MYWINDOW_H
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#define BIF_MYWINDOW_H
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struct rcti;
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/*---*/
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int mywinget(void);
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void mywinclose(int winid);
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void mywinposition(int winid,
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int xmin, int xmax,
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int ymin, int ymax);
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/*---*/
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int bwin_qtest(int winid);
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unsigned short bwin_qread(int winid, short *val_r, char *ascii_r);
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void bwin_qadd(int winid, unsigned short event, short val, char ascii);
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/*---*/
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void bwin_load_viewmatrix(int winid, float mat[][4]);
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void bwin_load_winmatrix(int winid, float mat[][4]);
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void bwin_get_viewmatrix(int winid, float mat[][4]);
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void bwin_get_winmatrix(int winid, float mat[][4]);
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void bwin_ortho(int winid, float x1, float x2, float y1, float y2, float n, float f);
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void bwin_ortho2(int win, float x1, float x2, float y1, float y2);
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void bwin_frustum(int winid, float x1, float x2, float y1, float y2, float n, float f);
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void bwin_getsize(int winid, int *x, int *y);
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void bwin_getsuborigin(int winid, int *x, int *y);
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void bwin_get_rect(int winid, struct rcti *rect_r);
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void bwin_getsinglematrix(int winid, float mat[][4]);
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void bwin_clear_viewmat(int winid);
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int myswinopen(int parentid, int xmin, int xmax, int ymin, int ymax);
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void myswapbuffers(void);
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void mygetmatrix(float mat[][4]);
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void mymultmatrix(float [][4]);
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void myloadmatrix(float mat[][4]);
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void mywinset(int wid);
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void myortho(float x1, float x2, float y1, float y2, float n, float f);
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void myortho2(float x1, float x2, float y1, float y2);
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void mywindow(float x1, float x2, float y1, float y2, float n, float f);
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void mygetsingmatrix(float (*)[4]);
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void setlinestyle(int nr);
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void BIF_wait_for_statechange(void);
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#define L_MOUSE 1
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#define M_MOUSE 2
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#define R_MOUSE 4
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short get_mbut(void);
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short get_qual(void);
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void getmouse(short *mval);
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void warp_pointer(int x, int y);
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int framebuffer_to_index(unsigned int col);
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unsigned int index_to_framebuffer(int index);
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int mywin_inmenu(void);
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void mywin_getmenu_rect(int *x, int *y, int *sx, int *sy);
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void my_put_frontbuffer_image(void);
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void my_get_frontbuffer_image(int x, int y, int sx, int sy);
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#endif
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