Initial revision
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422
source/blender/src/editika.c
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422
source/blender/src/editika.c
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/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include <math.h>
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#ifdef WIN32
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#include "BLI_winstuff.h"
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#endif
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#include "MEM_guardedalloc.h"
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#include "BMF_Api.h"
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#include "BLI_blenlib.h"
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#include "BLI_arithb.h"
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#include "BLI_editVert.h"
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#include "DNA_object_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_ika_types.h"
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#include "DNA_view3d_types.h"
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#include "BKE_utildefines.h"
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#include "BKE_object.h"
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#include "BKE_ika.h"
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#include "BKE_global.h"
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#include "BKE_displist.h"
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#include "BIF_gl.h"
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#include "BIF_toolbox.h"
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#include "BIF_mywindow.h"
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#include "BIF_screen.h"
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#include "BIF_space.h"
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#include "BIF_editika.h"
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#include "BSE_view.h"
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#include "BSE_drawview.h"
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#include "mydevice.h"
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#include "blendef.h"
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static void draw_limb(Limb *li, float small)
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{
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float vec[2];
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glRotatef(( li->alpha*180.0/M_PI), 0.0, 0.0, 1.0);
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{ GLUquadricObj *qobj = gluNewQuadric();
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gluQuadricDrawStyle(qobj, GLU_SILHOUETTE);
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gluPartialDisk( qobj, small, small, 32, 1, 180.0, 180.0);
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gluDeleteQuadric(qobj);
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};
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vec[0]= 0.0; vec[1]= small;
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glBegin(GL_LINE_STRIP);
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glVertex2fv(vec);
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vec[0]= li->len; vec[1]= 0.0;
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glVertex2fv(vec);
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vec[0]= 0.0; vec[1]= -small;
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glVertex2fv(vec);
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glEnd();
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small*= 0.25;
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if(li->next) circf(li->len, 0.0, small);
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else circf(li->len, 0.0, small);
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glTranslatef(li->len, 0.0, 0.0);
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}
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void draw_ika(Object *ob, int sel)
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{
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Ika *ika;
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Limb *li;
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float col[4];
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float small= 0.15;
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ika= ob->data;
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li= ika->limbbase.first;
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if(li==0) return;
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/* we zijn al in objectspace */
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glPushMatrix();
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glGetFloatv(GL_CURRENT_COLOR, col);
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if((ika->flag & IK_GRABEFF)==0) {
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if(sel) cpack(0xFFFF);
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circf(0.0, 0.0, 0.05*li->len);
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glColor3f(col[0], col[1], col[2]);
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}
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while(li) {
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small= 0.10*li->len;
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draw_limb(li, small);
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li= li->next;
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}
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if(ika->flag & IK_GRABEFF) {
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if(sel) {
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if(ika->def) cpack(0xFFFF00);
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else cpack(0xFFFF);
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}
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circf(0.0, 0.0, 0.25*small);
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glColor3f(col[0], col[1], col[2]);
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}
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glPopMatrix();
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}
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/* type 0: verts, type 1: limbs */
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void draw_ika_nrs(Object *ob, int type)
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{
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Ika *ika;
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Limb *li;
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int nr=0;
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char str[12];
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if(curarea->spacetype!=SPACE_VIEW3D) return;
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mywinset(curarea->win);
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glDrawBuffer(GL_FRONT);
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myloadmatrix(G.vd->viewmat);
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mymultmatrix(ob->obmat);
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ika= ob->data;
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li= ika->limbbase.first;
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/* we zijn al in objectspace */
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glPushMatrix();
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cpack(0xFFFFFF);
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if(type==0) {
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sprintf(str, " %d", nr++);
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glRasterPos3f(0.0, 0.0, 0.0);
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BMF_DrawString(G.font, str);
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while(li) {
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glRotatef(( li->alpha*180.0/M_PI), 0.0, 0.0, 1.0);
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glTranslatef(li->len, 0.0, 0.0);
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sprintf(str, " %d", nr++);
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glRasterPos3f(0.0, 0.0, 0.0);
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BMF_DrawString(G.font, str);
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li= li->next;
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}
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}
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else {
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while(li) {
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glRotatef(( li->alpha*180.0/M_PI), 0.0, 0.0, 1.0);
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glTranslatef( 0.7*li->len, 0.0, 0.0);
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sprintf(str, " %d", nr++);
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glRasterPos3f(0.0, 0.0, 0.0);
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BMF_DrawString(G.font, str);
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glTranslatef( 0.3*li->len, 0.0, 0.0);
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li= li->next;
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}
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}
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glDrawBuffer(GL_BACK);
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glPopMatrix();
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}
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int extrude_ika(Object *ob, int add)
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{
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Ika *ika;
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Limb *li;
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float dvec[3], dvecp[3], oldeul[3], mat[3][3], imat[3][3];
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int firsttime= 1;
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unsigned short event = 0;
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short val, afbreek=0, mval[2], xo, yo;
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/* init */
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VECCOPY(oldeul, ob->rot);
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initgrabz(ob->obmat[3][0], ob->obmat[3][1], ob->obmat[3][2]);
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Mat3CpyMat4(mat, ob->obmat);
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Mat3Inv(imat, mat);
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getmouseco_areawin(mval);
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xo= mval[0];
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yo= mval[1];
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/* het laatste punt van de ika */
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ika= ob->data;
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if(add) {
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/* een erbij: */
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li= MEM_callocN(sizeof(Limb), "limb");
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BLI_addtail(&ika->limbbase, li);
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if(li->prev) {
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li->eff[0]= li->prev->eff[0];
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li->eff[1]= li->prev->eff[1];
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}
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li->eff[0]+= 0.5;
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}
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li= ika->limbbase.last;
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if(li==0) return 0;
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while(TRUE) {
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getmouseco_areawin(mval);
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if(mval[0]!=xo || mval[1]!=yo || firsttime) {
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firsttime= 0;
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window_to_3d(dvec, mval[0]-xo, mval[1]-yo);
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VECCOPY(dvecp, dvec);
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/* apply */
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Mat3MulVecfl(imat, dvecp);
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li->eff[0]+= dvecp[0];
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li->eff[1]+= dvecp[1];
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calc_limb(li);
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if(li->prev==0) {
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VECCOPY(ob->rot, oldeul);
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euler_rot(ob->rot, li->alpha, 'z');
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li->alpha= li->alphao= 0.0;
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}
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xo= mval[0];
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yo= mval[1];
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force_draw();
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}
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while(qtest()) {
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event= extern_qread(&val);
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if(val) {
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switch(event) {
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case ESCKEY:
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case LEFTMOUSE:
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case MIDDLEMOUSE:
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case SPACEKEY:
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case RETKEY:
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afbreek= 1;
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break;
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}
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}
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if(afbreek) break;
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}
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if(afbreek) break;
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}
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if(event==ESCKEY) {
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if(ika->limbbase.first!=ika->limbbase.last) {
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li= ika->limbbase.last;
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BLI_remlink(&ika->limbbase, li);
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MEM_freeN(li);
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}
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}
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else if(add) init_defstate_ika(ob);
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allqueue(REDRAWVIEW3D, 0);
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if(event==LEFTMOUSE) return 0;
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return 1;
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}
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void delete_skeleton(void)
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{
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Object *ob;
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Ika *ika;
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ob= OBACT;
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if(ob==0 || ob->type!=OB_IKA || (ob->flag & SELECT)==0) return;
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ika= ob->data;
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if(!ika->def) return;
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if(!okee("Delete Skeleton")) return;
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if(ika->def) MEM_freeN(ika->def);
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ika->def= 0;
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ika->totdef= 0;
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allqueue(REDRAWVIEW3D, 0);
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}
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static void copy_deform(int tot, Deform *defbase, Deform *def)
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{
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/* defbase is the old one, *def is new. When they match,
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the deform data is copied */
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while(tot--) {
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if(defbase->ob==def->ob && defbase->par1==def->par1) {
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def->fac= defbase->fac;
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def->dist= defbase->dist;
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return;
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}
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defbase++;
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}
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}
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void make_skeleton(void)
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{
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Object *ob;
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Base *base;
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Ika *ika;
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Deform *def, *defbase;
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Limb *li;
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int a, totdef=0;
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ob= OBACT;
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if(ob==0 || ob->type!=OB_IKA || (ob->flag & SELECT)==0) return;
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if(!okee("Make Skeleton")) return;
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ika= ob->data;
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/* per selected ob, per limb, de obmat en imat berekenen */
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base= FIRSTBASE;
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while(base) {
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if TESTBASE(base) {
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if(base->object->type==OB_IKA) totdef+= count_limbs(base->object);
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else totdef++;
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}
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base= base->next;
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}
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if(totdef==0) {
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error("Nothing selected");
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return;
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}
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def=defbase= MEM_callocN(totdef*sizeof(Deform), "deform");
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base= FIRSTBASE;
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while(base) {
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if TESTBASE(base) {
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if(base->object->type==OB_IKA) {
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li= ( (Ika *)(base->object->data) )->limbbase.first;
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a= 0;
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while(li) {
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what_does_parent1(base->object, PARLIMB, a, 0, 0);
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def->ob= base->object;
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def->partype= PARLIMB;
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def->par1= a;
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Mat4Invert(def->imat, workob.obmat);
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def->vec[0]= li->len;
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def->fac= 1.0;
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copy_deform(ika->totdef, ika->def, def);
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def++;
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a++;
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li= li->next;
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}
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}
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else {
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what_does_parent1(base->object, PAROBJECT, 0, 0, 0);
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def->ob= base->object;
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def->partype= PAROBJECT;
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def->vec[0]= 0.0;
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def->fac= 1.0;
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def->dist= 0.0;
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copy_deform(ika->totdef, ika->def, def);
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Mat4Invert(def->imat, workob.obmat);
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def++;
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}
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}
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base= base->next;
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}
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if(ika->def) MEM_freeN(ika->def);
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ika->def= defbase;
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ika->totdef= totdef;
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/* Recalculate the deformation on any object
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* that was parented to the old skeleton.
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*/
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for (base= FIRSTBASE; base; base= base->next)
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if (base->object->parent==ob)
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makeDispList(base->object);
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allqueue(REDRAWVIEW3D, 0);
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allqueue(REDRAWBUTSEDIT, 0);
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}
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Block a user