Initial revision
This commit is contained in:
645
source/blender/src/mywindow.c
Normal file
645
source/blender/src/mywindow.c
Normal file
@@ -0,0 +1,645 @@
|
||||
/**
|
||||
* $Id$
|
||||
*
|
||||
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version. The Blender
|
||||
* Foundation also sells licenses for use in proprietary software under
|
||||
* the Blender License. See http://www.blender.org/BL/ for information
|
||||
* about this.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
*
|
||||
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
||||
* All rights reserved.
|
||||
*
|
||||
* The Original Code is: all of this file.
|
||||
*
|
||||
* Contributor(s): none yet.
|
||||
*
|
||||
* ***** END GPL/BL DUAL LICENSE BLOCK *****
|
||||
* vervanging voor een aantal fie's zoals swinopen, winset, (zie onder)
|
||||
* dit alles omdat GL en X te traag zijn
|
||||
* feb: Opengl en toch maar naar X!
|
||||
*/
|
||||
|
||||
#include <string.h>
|
||||
|
||||
#ifdef WIN32
|
||||
#include "BLI_winstuff.h"
|
||||
#endif
|
||||
#include "MEM_guardedalloc.h"
|
||||
|
||||
#include "BLI_blenlib.h"
|
||||
#include "BLI_arithb.h"
|
||||
#include "BLI_editVert.h"
|
||||
#include "BLI_gsqueue.h"
|
||||
|
||||
#include "DNA_screen_types.h"
|
||||
|
||||
#include "BKE_global.h"
|
||||
|
||||
#include "BIF_gl.h"
|
||||
#include "BIF_glutil.h"
|
||||
#include "BIF_mywindow.h"
|
||||
#include "BIF_screen.h"
|
||||
|
||||
#include "mydevice.h"
|
||||
#include "blendef.h"
|
||||
|
||||
#include "winlay.h"
|
||||
|
||||
|
||||
typedef struct {
|
||||
unsigned short event;
|
||||
short val;
|
||||
char ascii;
|
||||
} QEvent;
|
||||
|
||||
typedef struct {
|
||||
struct bWindow *next, *prev;
|
||||
int id, pad;
|
||||
|
||||
int xmin, xmax, ymin, ymax;
|
||||
float viewmat[4][4], winmat[4][4];
|
||||
|
||||
GSQueue *qevents;
|
||||
} bWindow;
|
||||
|
||||
/* globals */
|
||||
static Window *winlay_mainwindow;
|
||||
static int curswin=0;
|
||||
static bWindow *swinarray[MAXWIN]= {0};
|
||||
static bWindow mainwindow, renderwindow;
|
||||
static int mainwin_color_depth;
|
||||
|
||||
void mywindow_init_mainwin(Window *win, int orx, int ory, int sizex, int sizey)
|
||||
{
|
||||
int r, g, b;
|
||||
|
||||
winlay_mainwindow= win;
|
||||
|
||||
swinarray[1]= &mainwindow;
|
||||
curswin= 1;
|
||||
|
||||
mainwindow.xmin= orx;
|
||||
mainwindow.ymin= ory;
|
||||
mainwindow.xmax= orx+sizex-1;
|
||||
mainwindow.ymax= ory+sizey-1;
|
||||
mainwindow.qevents= NULL;
|
||||
|
||||
myortho2(-0.5, (float)sizex-0.5, -0.5, (float)sizey-0.5);
|
||||
glLoadIdentity();
|
||||
|
||||
glGetFloatv(GL_PROJECTION_MATRIX, (float *)mainwindow.winmat);
|
||||
glGetFloatv(GL_MODELVIEW_MATRIX, (float *)mainwindow.viewmat);
|
||||
|
||||
glGetIntegerv(GL_RED_BITS, &r);
|
||||
glGetIntegerv(GL_GREEN_BITS, &g);
|
||||
glGetIntegerv(GL_BLUE_BITS, &b);
|
||||
|
||||
mainwin_color_depth= r + g + b;
|
||||
}
|
||||
|
||||
/* XXXXXXXXXXXXXXXX very hacky, not allowed to release
|
||||
* again after 2.24
|
||||
*/
|
||||
void mywindow_build_and_set_renderwin(void)
|
||||
{
|
||||
glGetFloatv(GL_PROJECTION_MATRIX, (float *)renderwindow.winmat);
|
||||
glGetFloatv(GL_MODELVIEW_MATRIX, (float *)renderwindow.viewmat);
|
||||
|
||||
swinarray[2]= &renderwindow;
|
||||
renderwindow.qevents= NULL;
|
||||
|
||||
curswin= 2;
|
||||
}
|
||||
|
||||
/* ------------------------------------------------------------------------- */
|
||||
|
||||
/* XXXXX, remove later */
|
||||
static bWindow *bwin_from_winid(int winid)
|
||||
{
|
||||
bWindow *bwin= swinarray[winid];
|
||||
if (!bwin) {
|
||||
printf("bwin_from_winid: Internal error, bad winid: %d\n", winid);
|
||||
}
|
||||
return bwin;
|
||||
}
|
||||
|
||||
int bwin_qtest(int winid)
|
||||
{
|
||||
return !BLI_gsqueue_is_empty(bwin_from_winid(winid)->qevents);
|
||||
}
|
||||
unsigned short bwin_qread(int winid, short *val_r, char *ascii_r)
|
||||
{
|
||||
if (bwin_qtest(winid)) {
|
||||
QEvent evt;
|
||||
BLI_gsqueue_pop(bwin_from_winid(winid)->qevents, &evt);
|
||||
*val_r= evt.val;
|
||||
*ascii_r= evt.ascii;
|
||||
return evt.event;
|
||||
} else {
|
||||
*val_r= 0;
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
void bwin_qadd(int winid, unsigned short event, short val, char ascii)
|
||||
{
|
||||
QEvent evt;
|
||||
evt.event= event;
|
||||
evt.val= val;
|
||||
evt.ascii= ascii;
|
||||
BLI_gsqueue_push(bwin_from_winid(winid)->qevents, &evt);
|
||||
}
|
||||
|
||||
/* ------------------------------------------------------------------------- */
|
||||
|
||||
void bwin_get_rect(int winid, rcti *rect_r)
|
||||
{
|
||||
bWindow *win= bwin_from_winid(winid);
|
||||
|
||||
rect_r->xmin= win->xmin;
|
||||
rect_r->ymin= win->ymin;
|
||||
rect_r->xmax= win->xmax;
|
||||
rect_r->ymax= win->ymax;
|
||||
}
|
||||
|
||||
void bwin_getsize(int win, int *x, int *y)
|
||||
{
|
||||
if(win<4) {
|
||||
if (win==1) {
|
||||
window_get_size(winlay_mainwindow, x, y);
|
||||
} else {
|
||||
printf("bwin_getsize: Internal error, bad winid: %d\n", win);
|
||||
*x= *y= 0;
|
||||
}
|
||||
} else {
|
||||
bWindow *bwin= swinarray[win];
|
||||
if (bwin) {
|
||||
*x= bwin->xmax-bwin->xmin+1;
|
||||
*y= bwin->ymax-bwin->ymin+1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void bwin_getsuborigin(int win, int *x, int *y)
|
||||
{
|
||||
if(win<4) {
|
||||
*x= *y= 0;
|
||||
} else {
|
||||
bWindow *bwin= swinarray[win];
|
||||
if (bwin) {
|
||||
*x= bwin->xmin;
|
||||
*y= bwin->ymin;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void bwin_getsinglematrix(int winid, float mat[][4])
|
||||
{
|
||||
bWindow *win;
|
||||
float matview[4][4], matproj[4][4];
|
||||
|
||||
win= swinarray[winid];
|
||||
if(win==0) {
|
||||
glGetFloatv(GL_PROJECTION_MATRIX, (float *)matproj);
|
||||
glGetFloatv(GL_MODELVIEW_MATRIX, (float *)matview);
|
||||
Mat4MulMat4(mat, matview, matproj);
|
||||
}
|
||||
else {
|
||||
Mat4MulMat4(mat, win->viewmat, win->winmat);
|
||||
}
|
||||
}
|
||||
|
||||
/* ------------------------------------------------------------------------- */
|
||||
|
||||
void bwin_load_viewmatrix(int winid, float mat[][4])
|
||||
{
|
||||
bWindow *win= bwin_from_winid(winid);
|
||||
|
||||
glLoadMatrixf(mat);
|
||||
Mat4CpyMat4(win->viewmat, mat);
|
||||
}
|
||||
void bwin_load_winmatrix(int winid, float mat[][4])
|
||||
{
|
||||
bWindow *win= bwin_from_winid(winid);
|
||||
|
||||
glLoadMatrixf(mat);
|
||||
Mat4CpyMat4(win->winmat, mat);
|
||||
}
|
||||
|
||||
void bwin_get_viewmatrix(int winid, float mat[][4])
|
||||
{
|
||||
bWindow *win= bwin_from_winid(winid);
|
||||
Mat4CpyMat4(mat, win->viewmat);
|
||||
}
|
||||
void bwin_get_winmatrix(int winid, float mat[][4])
|
||||
{
|
||||
bWindow *win= bwin_from_winid(winid);
|
||||
Mat4CpyMat4(mat, win->winmat);
|
||||
}
|
||||
|
||||
void bwin_multmatrix(int winid, float mat[][4])
|
||||
{
|
||||
bWindow *win= bwin_from_winid(winid);
|
||||
|
||||
glMultMatrixf((float*) mat);
|
||||
glGetFloatv(GL_MODELVIEW_MATRIX, (float *)win->viewmat);
|
||||
}
|
||||
|
||||
void bwin_clear_viewmat(int swin)
|
||||
{
|
||||
bWindow *win;
|
||||
|
||||
win= swinarray[swin];
|
||||
if(win==0) return;
|
||||
|
||||
memset(win->viewmat, 0, sizeof(win->viewmat));
|
||||
win->viewmat[0][0]= 1.0;
|
||||
win->viewmat[1][1]= 1.0;
|
||||
win->viewmat[2][2]= 1.0;
|
||||
win->viewmat[3][3]= 1.0;
|
||||
}
|
||||
|
||||
|
||||
void myloadmatrix(float mat[][4])
|
||||
{
|
||||
if (glaGetOneInteger(GL_MATRIX_MODE)==GL_MODELVIEW) {
|
||||
bwin_load_viewmatrix(curswin, mat);
|
||||
} else {
|
||||
bwin_load_winmatrix(curswin, mat);
|
||||
}
|
||||
}
|
||||
|
||||
void mygetmatrix(float mat[][4])
|
||||
{
|
||||
if (glaGetOneInteger(GL_MATRIX_MODE)==GL_MODELVIEW) {
|
||||
bwin_get_viewmatrix(curswin, mat);
|
||||
} else {
|
||||
bwin_get_winmatrix(curswin, mat);
|
||||
}
|
||||
}
|
||||
|
||||
void mymultmatrix(float mat[][4])
|
||||
{
|
||||
bwin_multmatrix(curswin, mat);
|
||||
}
|
||||
|
||||
void mygetsingmatrix(float mat[][4])
|
||||
{
|
||||
bwin_getsinglematrix(curswin, mat);
|
||||
}
|
||||
|
||||
int mywinget(void)
|
||||
{
|
||||
return curswin;
|
||||
}
|
||||
|
||||
void mywinset(int wid)
|
||||
{
|
||||
bWindow *win;
|
||||
|
||||
win= swinarray[wid];
|
||||
if(win==0) {
|
||||
printf("mywinset %d: doesn't exist\n", wid);
|
||||
return;
|
||||
}
|
||||
|
||||
if (wid == 1) { /* main window */
|
||||
glViewport(0, 0, ( win->xmax-win->xmin)+1, ( win->ymax-win->ymin)+1);
|
||||
glScissor(0, 0, ( win->xmax-win->xmin)+1, ( win->ymax-win->ymin)+1);
|
||||
}
|
||||
else {
|
||||
int width= (win->xmax - win->xmin)+1;
|
||||
int height= (win->ymax - win->ymin)+1;
|
||||
|
||||
/* CRITICAL, this clamping ensures that
|
||||
* the viewport never goes outside the screen
|
||||
* edges (assuming the x, y coords aren't
|
||||
* outside). This causes a hardware lock
|
||||
* on Matrox cards if it happens.
|
||||
*
|
||||
* Really Blender should never _ever_ try
|
||||
* to do such a thing, but just to be safe
|
||||
* clamp it anyway (or fix the bScreen
|
||||
* scaling routine, and be damn sure you
|
||||
* fixed it). - zr
|
||||
*/
|
||||
if (win->xmin + width>G.curscreen->sizex)
|
||||
width= G.curscreen->sizex - win->xmin;
|
||||
if (win->ymin + height>G.curscreen->sizey)
|
||||
height= G.curscreen->sizey - win->ymin;
|
||||
|
||||
glViewport(win->xmin, win->ymin, width, height);
|
||||
glScissor(win->xmin, win->ymin, width, height);
|
||||
}
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadMatrixf(&win->winmat[0][0]);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadMatrixf(&win->viewmat[0][0]);
|
||||
|
||||
glFinish();
|
||||
|
||||
curswin= wid;
|
||||
}
|
||||
|
||||
int myswinopen(int parentid, int xmin, int xmax, int ymin, int ymax)
|
||||
{
|
||||
bWindow *win= NULL;
|
||||
int freewinid;
|
||||
|
||||
for (freewinid= 4; freewinid<MAXWIN; freewinid++)
|
||||
if (!swinarray[freewinid])
|
||||
break;
|
||||
|
||||
if (freewinid==MAXWIN) {
|
||||
printf("too many windows\n");
|
||||
|
||||
return 0;
|
||||
} else {
|
||||
win= MEM_callocN(sizeof(*win), "winopen");
|
||||
|
||||
win->id= freewinid;
|
||||
swinarray[win->id]= win;
|
||||
|
||||
win->xmin= xmin;
|
||||
win->ymin= ymin;
|
||||
win->xmax= xmax;
|
||||
win->ymax= ymax;
|
||||
|
||||
win->qevents= BLI_gsqueue_new(sizeof(QEvent));
|
||||
|
||||
Mat4One(win->viewmat);
|
||||
Mat4One(win->winmat);
|
||||
|
||||
mywinset(win->id);
|
||||
|
||||
return win->id;
|
||||
}
|
||||
}
|
||||
|
||||
void mywinclose(int winid)
|
||||
{
|
||||
if (winid<4) {
|
||||
if (winid==1) {
|
||||
window_destroy(winlay_mainwindow);
|
||||
winlay_mainwindow= NULL;
|
||||
} else {
|
||||
printf("mwinclose: Internal error, bad winid: %d\n", winid);
|
||||
}
|
||||
} else {
|
||||
bWindow *win= swinarray[winid];
|
||||
|
||||
if (win) {
|
||||
BLI_gsqueue_free(win->qevents);
|
||||
MEM_freeN(win);
|
||||
} else {
|
||||
printf("mwinclose: Internal error, bad winid: %d\n", winid);
|
||||
}
|
||||
}
|
||||
|
||||
swinarray[winid]= 0;
|
||||
if (curswin==winid) curswin= 0;
|
||||
}
|
||||
|
||||
void mywinposition(int winid, int xmin, int xmax, int ymin, int ymax) /* let op: andere syntax */
|
||||
{
|
||||
bWindow *win= bwin_from_winid(winid);
|
||||
|
||||
win->xmin= xmin;
|
||||
win->ymin= ymin;
|
||||
win->xmax= xmax;
|
||||
win->ymax= ymax;
|
||||
}
|
||||
|
||||
|
||||
void bwin_ortho(int winid, float x1, float x2, float y1, float y2, float n, float f)
|
||||
{
|
||||
bWindow *bwin= bwin_from_winid(winid);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glOrtho(x1, x2, y1, y2, n, f);
|
||||
|
||||
glGetFloatv(GL_PROJECTION_MATRIX, (float *)bwin->winmat);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
}
|
||||
|
||||
void bwin_ortho2(int win, float x1, float x2, float y1, float y2)
|
||||
{
|
||||
bwin_ortho(win, x1, x2, y1, y2, -1, 1);
|
||||
}
|
||||
|
||||
void bwin_frustum(int winid, float x1, float x2, float y1, float y2, float n, float f)
|
||||
{
|
||||
bWindow *win= bwin_from_winid(winid);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glFrustum(x1, x2, y1, y2, n, f);
|
||||
|
||||
glGetFloatv(GL_PROJECTION_MATRIX, (float *)win->winmat);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
}
|
||||
|
||||
void myortho(float x1, float x2, float y1, float y2, float n, float f)
|
||||
{
|
||||
bwin_ortho(curswin, x1, x2, y1, y2, n, f);
|
||||
}
|
||||
|
||||
void myortho2(float x1, float x2, float y1, float y2)
|
||||
{
|
||||
bwin_ortho(curswin, x1, x2, y1, y2, -1, 1);
|
||||
}
|
||||
|
||||
void mywindow(float x1, float x2, float y1, float y2, float n, float f)
|
||||
{
|
||||
bwin_frustum(curswin, x1, x2, y1, y2, n, f);
|
||||
}
|
||||
|
||||
unsigned int index_to_framebuffer(int index)
|
||||
{
|
||||
unsigned int i= index;
|
||||
|
||||
switch(mainwin_color_depth) {
|
||||
case 8:
|
||||
i= ((i & 48)<<18) + ((i & 12)<<12) + ((i & 3)<<6);
|
||||
i |= 0x3F3F3F;
|
||||
break;
|
||||
case 12:
|
||||
i= ((i & 0xF00)<<12) + ((i & 0xF0)<<8) + ((i & 0xF)<<4);
|
||||
/* sometimes dithering subtracts! */
|
||||
i |= 0x0F0F0F;
|
||||
break;
|
||||
case 15:
|
||||
case 16:
|
||||
i= ((i & 0x7C00)<<9) + ((i & 0x3E0)<<6) + ((i & 0x1F)<<3);
|
||||
i |= 0x070707;
|
||||
break;
|
||||
default:
|
||||
i= ((i & 0x3F000)<<6) + ((i & 0xFC0)<<4) + ((i & 0x3F)<<2);
|
||||
i |= 0x030303;
|
||||
break;
|
||||
}
|
||||
|
||||
return i;
|
||||
}
|
||||
|
||||
int framebuffer_to_index(unsigned int col)
|
||||
{
|
||||
if (col==0) return 0;
|
||||
|
||||
switch(mainwin_color_depth) {
|
||||
case 8:
|
||||
return ((col & 0xC00000)>>18) + ((col & 0xC000)>>12) + ((col & 0xC0)>>6);
|
||||
case 12:
|
||||
return ((col & 0xF00000)>>12) + ((col & 0xF000)>>8) + ((col & 0xF0)>>4);
|
||||
case 15:
|
||||
case 16:
|
||||
return ((col & 0xF80000)>>9) + ((col & 0xF800)>>6) + ((col & 0xF8)>>3);
|
||||
default:
|
||||
return ((col & 0xFC0000)>>6) + ((col & 0xFC00)>>4) + ((col & 0xFC)>>2);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* ********** END MY WINDOW ************** */
|
||||
|
||||
#ifdef WIN32
|
||||
static int is_a_really_crappy_nvidia_card(void) {
|
||||
static int well_is_it= -1;
|
||||
|
||||
/* Do you understand the implication? Do you? */
|
||||
if (well_is_it==-1)
|
||||
well_is_it= (strcmp((char*) glGetString(GL_VENDOR), "NVIDIA Corporation") == 0);
|
||||
|
||||
return well_is_it;
|
||||
}
|
||||
#endif
|
||||
|
||||
void myswapbuffers(void)
|
||||
{
|
||||
ScrArea *sa;
|
||||
|
||||
sa= G.curscreen->areabase.first;
|
||||
while(sa) {
|
||||
if(sa->win_swap==WIN_BACK_OK) sa->win_swap= WIN_FRONT_OK;
|
||||
if(sa->head_swap==WIN_BACK_OK) sa->head_swap= WIN_FRONT_OK;
|
||||
|
||||
sa= sa->next;
|
||||
}
|
||||
|
||||
/* HACK, some windows drivers feel they should honor the scissor
|
||||
* test when swapping buffers, disable the test while swapping
|
||||
* on WIN32. (namely Matrox and NVidia's new drivers around Oct 1 2001)
|
||||
* - zr
|
||||
*/
|
||||
|
||||
#ifdef WIN32
|
||||
/* HACK, in some NVidia driver release some kind of
|
||||
* fancy optimiziation (I presume) was put in which for
|
||||
* some reason causes parts of the buffer not to be
|
||||
* swapped. One way to defeat it is the following wierd
|
||||
* code (which we only do for nvidia cards). This should
|
||||
* be removed if NVidia fixes their drivers. - zr
|
||||
*/
|
||||
if (is_a_really_crappy_nvidia_card()) {
|
||||
glDrawBuffer(GL_FRONT);
|
||||
|
||||
glBegin(GL_LINES);
|
||||
glEnd();
|
||||
|
||||
glDrawBuffer(GL_BACK);
|
||||
}
|
||||
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
window_swap_buffers(winlay_mainwindow);
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
#else
|
||||
window_swap_buffers(winlay_mainwindow);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
/* *********************** PATTERNS ENZO ***************** */
|
||||
|
||||
void setlinestyle(int nr)
|
||||
{
|
||||
if(nr==0) {
|
||||
glDisable(GL_LINE_STIPPLE);
|
||||
}
|
||||
else {
|
||||
|
||||
glEnable(GL_LINE_STIPPLE);
|
||||
glLineStipple(nr, 0xAAAA);
|
||||
}
|
||||
}
|
||||
|
||||
/*******************/
|
||||
/*******************/
|
||||
/* Menu utilities */
|
||||
|
||||
static int *frontbuffer_save= NULL;
|
||||
static int ov_x, ov_y, ov_sx, ov_sy;
|
||||
|
||||
void my_put_frontbuffer_image(void)
|
||||
{
|
||||
if (frontbuffer_save) {
|
||||
glRasterPos2f( (float)ov_x -0.5, (float)ov_y - 0.5 );
|
||||
glDrawPixels(ov_sx, ov_sy, GL_RGBA, GL_UNSIGNED_BYTE, frontbuffer_save);
|
||||
MEM_freeN(frontbuffer_save);
|
||||
frontbuffer_save= NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void my_get_frontbuffer_image(int x, int y, int sx, int sy)
|
||||
{
|
||||
if(frontbuffer_save) return;
|
||||
|
||||
ov_x= x;
|
||||
ov_y= y;
|
||||
ov_sx= sx;
|
||||
ov_sy= sy;
|
||||
|
||||
if(sx>1 && sy>1) {
|
||||
frontbuffer_save= MEM_mallocN(sx*sy*4, "temp_frontbuffer_image");
|
||||
glReadPixels(x, y, sx, sy, GL_RGBA, GL_UNSIGNED_BYTE, frontbuffer_save);
|
||||
}
|
||||
|
||||
#ifdef WIN32
|
||||
/* ander coordinatensysteem! */
|
||||
y= (G.curscreen->sizey-y);
|
||||
|
||||
if(curswin>3) {
|
||||
y -= curarea->winrct.ymin;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
int mywin_inmenu(void) {
|
||||
return frontbuffer_save?1:0;
|
||||
}
|
||||
|
||||
void mywin_getmenu_rect(int *x, int *y, int *sx, int *sy) {
|
||||
*x= ov_x;
|
||||
*sx= ov_sx;
|
||||
*sy= ov_sy;
|
||||
|
||||
#if defined(WIN32) || defined (__BeOS)
|
||||
*y= ov_y;
|
||||
#else
|
||||
*y= (G.curscreen->sizey - ov_y) - ov_sy;
|
||||
#endif
|
||||
}
|
Reference in New Issue
Block a user