Initial revision
This commit is contained in:
222
source/blender/src/poseobject.c
Normal file
222
source/blender/src/poseobject.c
Normal file
@@ -0,0 +1,222 @@
|
||||
/**
|
||||
* $Id$
|
||||
*
|
||||
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version. The Blender
|
||||
* Foundation also sells licenses for use in proprietary software under
|
||||
* the Blender License. See http://www.blender.org/BL/ for information
|
||||
* about this.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
*
|
||||
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
||||
* All rights reserved.
|
||||
*
|
||||
* The Original Code is: all of this file.
|
||||
*
|
||||
* Contributor(s): none yet.
|
||||
*
|
||||
* ***** END GPL/BL DUAL LICENSE BLOCK *****
|
||||
* support for animation modes - Reevan McKay
|
||||
*/
|
||||
|
||||
#ifdef WIN32
|
||||
#include "BLI_winstuff.h"
|
||||
#endif
|
||||
|
||||
#include "BLI_arithb.h"
|
||||
#include "BLI_blenlib.h"
|
||||
|
||||
#include "DNA_action_types.h"
|
||||
#include "DNA_armature_types.h"
|
||||
#include "DNA_object_types.h"
|
||||
#include "DNA_scene_types.h"
|
||||
#include "DNA_screen_types.h"
|
||||
#include "DNA_view3d_types.h"
|
||||
|
||||
#include "BKE_action.h"
|
||||
#include "BKE_armature.h"
|
||||
#include "BKE_global.h"
|
||||
#include "BKE_displist.h"
|
||||
|
||||
#include "BIF_gl.h"
|
||||
#include "BIF_graphics.h"
|
||||
#include "BIF_space.h"
|
||||
#include "BIF_toolbox.h"
|
||||
#include "BIF_screen.h"
|
||||
#include "BIF_poseobject.h"
|
||||
|
||||
#include "BDR_editobject.h"
|
||||
|
||||
#include "BSE_edit.h"
|
||||
|
||||
#include "mydevice.h"
|
||||
#include "blendef.h"
|
||||
|
||||
static void armature_filter_pose_keys (bPose *pose, bArmature* arm);
|
||||
static void armature_bonechildren_filter_pose_keys (bPose *pose, Bone *bone);
|
||||
|
||||
void collect_pose_garbage(Object *ob)
|
||||
{
|
||||
bPoseChannel *pchan, *next;
|
||||
Bone *bone;
|
||||
|
||||
if (!ob)
|
||||
return;
|
||||
|
||||
if (!ob->pose)
|
||||
return;
|
||||
|
||||
switch (ob->type){
|
||||
case OB_ARMATURE:
|
||||
/* Remove unused pose channels */
|
||||
for (pchan = ob->pose->chanbase.first; pchan; pchan=next){
|
||||
next=pchan->next;
|
||||
bone = get_named_bone(ob->data, pchan->name);
|
||||
if (!bone)
|
||||
BLI_freelinkN(&ob->pose->chanbase, pchan);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void enter_posemode(void)
|
||||
{
|
||||
Base *base;
|
||||
Object *ob;
|
||||
bArmature *arm;
|
||||
|
||||
if(G.scene->id.lib) return;
|
||||
base= BASACT;
|
||||
if(base==0) return;
|
||||
if((base->lay & G.vd->lay)==0) return;
|
||||
|
||||
ob= base->object;
|
||||
if(ob->data==0) return;
|
||||
|
||||
if (ob->id.lib){
|
||||
error ("Can't pose libdata");
|
||||
return;
|
||||
}
|
||||
|
||||
switch (ob->type){
|
||||
case OB_ARMATURE:
|
||||
arm= get_armature(ob);
|
||||
if( arm==0 ) return;
|
||||
G.obpose= ob;
|
||||
/* make_poseMesh(); */
|
||||
allqueue(REDRAWVIEW3D, 0);
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
if (G.obedit) exit_editmode(1);
|
||||
G.f &= ~(G_VERTEXPAINT | G_FACESELECT | G_TEXTUREPAINT | G_WEIGHTPAINT);
|
||||
|
||||
|
||||
}
|
||||
|
||||
void filter_pose_keys (void)
|
||||
{
|
||||
|
||||
|
||||
Object *ob;
|
||||
bPoseChannel *chan;
|
||||
|
||||
ob=G.obpose;
|
||||
if (!ob)
|
||||
return;
|
||||
|
||||
switch (ob->type){
|
||||
case OB_ARMATURE:
|
||||
armature_filter_pose_keys (ob->pose, (bArmature*)ob->data);
|
||||
break;
|
||||
default:
|
||||
if (ob->pose){
|
||||
for (chan=ob->pose->chanbase.first; chan; chan=chan->next){
|
||||
chan->flag |= POSE_KEY;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void armature_filter_pose_keys (bPose *pose, bArmature *arm)
|
||||
{
|
||||
Bone *bone;
|
||||
|
||||
if (!pose)
|
||||
return;
|
||||
if (!arm)
|
||||
return;
|
||||
|
||||
for (bone=arm->bonebase.first; bone; bone=bone->next){
|
||||
armature_bonechildren_filter_pose_keys (pose, bone);
|
||||
}
|
||||
}
|
||||
|
||||
static void armature_bonechildren_filter_pose_keys (bPose *pose, Bone *bone)
|
||||
{
|
||||
Bone *curbone;
|
||||
bPoseChannel *chan;
|
||||
|
||||
if (!bone)
|
||||
return;
|
||||
|
||||
for (chan=pose->chanbase.first; chan; chan=chan->next){
|
||||
if (BLI_streq(chan->name, bone->name))
|
||||
break;
|
||||
}
|
||||
|
||||
if (chan){
|
||||
if (bone->flag & BONE_SELECTED){
|
||||
chan->flag |= POSE_KEY;
|
||||
}
|
||||
else {
|
||||
chan->flag &= ~POSE_KEY;
|
||||
}
|
||||
}
|
||||
|
||||
for (curbone=bone->childbase.first; curbone; curbone=curbone->next){
|
||||
armature_bonechildren_filter_pose_keys (pose, curbone);
|
||||
}
|
||||
}
|
||||
|
||||
void exit_posemode (int freedata)
|
||||
{
|
||||
Object *ob;
|
||||
|
||||
if(G.obpose==0) return;
|
||||
|
||||
ob= G.obpose;
|
||||
|
||||
G.obpose= 0;
|
||||
makeDispList(ob);
|
||||
|
||||
if(freedata) {
|
||||
setcursor_space(SPACE_VIEW3D, CURSOR_STD);
|
||||
|
||||
countall();
|
||||
allqueue(REDRAWVIEW3D, 0);
|
||||
}
|
||||
else {
|
||||
G.obpose= ob;
|
||||
}
|
||||
|
||||
scrarea_queue_headredraw(curarea);
|
||||
}
|
Reference in New Issue
Block a user