Initial revision
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source/blender/src/renderwin.c
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809
source/blender/src/renderwin.c
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/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include <string.h>
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#include <stdarg.h>
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#include <math.h>
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#ifdef WIN32
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#include "BLI_winstuff.h"
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#endif
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#include "BLI_blenlib.h"
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#include "MEM_guardedalloc.h"
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#include "BMF_Api.h"
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#include "DNA_view3d_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_vec_types.h"
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#include "BKE_global.h"
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#include "BKE_utildefines.h"
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#include "BIF_gl.h"
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#include "BIF_glutil.h"
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#include "BIF_graphics.h"
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#include "BIF_screen.h"
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#include "BIF_space.h"
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#include "BIF_mywindow.h"
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#include "BIF_renderwin.h"
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#include "BIF_toets.h"
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#include "BDR_editobject.h"
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#include "BSE_view.h"
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#include "BSE_drawview.h"
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#include "BSE_filesel.h"
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#include "BSE_headerbuttons.h"
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#include "blendertimer.h"
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#include "blendef.h"
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#include "mydevice.h"
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#include "winlay.h"
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#include "render.h"
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/***/
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typedef struct {
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Window *win;
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float zoom, zoomofs[2];
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int active;
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int mbut[3];
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int lmouse[2];
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/* flags escape presses during event handling
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* so we can test for user break later.
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*/
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#define RW_FLAGS_ESCAPE (1<<0)
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/* old zoom style (2x, locked to mouse, exits
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* when mouse leaves window), to be removed
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* at some point.
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*/
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#define RW_FLAGS_OLDZOOM (1<<1)
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/* on when image is being panned with middlemouse
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*/
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#define RW_FLAGS_PANNING (1<<2)
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/* on when the mouse is dragging over the image
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* to examine pixel values.
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*/
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#define RW_FLAGS_PIXEL_EXAMINING (1<<3)
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unsigned int flags;
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float pan_mouse_start[2], pan_ofs_start[2];
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char *info_text;
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} RenderWin;
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static RenderWin *renderwin_new(Window *win)
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{
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RenderWin *rw= MEM_mallocN(sizeof(*rw), "RenderWin");
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rw->win= win;
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rw->zoom= 1.0;
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rw->active= 0;
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rw->flags= 0;
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rw->zoomofs[0]= rw->zoomofs[1]= 0;
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rw->info_text= NULL;
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rw->lmouse[0]= rw->lmouse[1]= 0;
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rw->mbut[0]= rw->mbut[1]= rw->mbut[2]= 0;
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return rw;
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}
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static void renderwin_destroy(RenderWin *rw)
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{
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if (rw->info_text) MEM_freeN(rw->info_text);
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window_destroy(rw->win);
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MEM_freeN(rw);
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}
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/***/
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static void close_renderwin(void);
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static RenderWin *render_win= NULL;
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/**/
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static void renderwin_queue_redraw(RenderWin *rw)
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{
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window_queue_redraw(rw->win);
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}
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static void renderwin_reshape(RenderWin *rw)
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{
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;
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}
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static void renderwin_get_disprect(RenderWin *rw, float disprect_r[2][2])
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{
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float display_w, display_h;
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float cent_x, cent_y;
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int w, h;
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window_get_size(rw->win, &w, &h);
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display_w= R.rectx*rw->zoom;
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display_h= R.recty*rw->zoom;
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cent_x= (rw->zoomofs[0] + R.rectx/2)*rw->zoom;
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cent_y= (rw->zoomofs[1] + R.recty/2)*rw->zoom;
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disprect_r[0][0]= w/2 - cent_x;
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disprect_r[0][1]= h/2 - cent_y;
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disprect_r[1][0]= disprect_r[0][0] + display_w;
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disprect_r[1][1]= disprect_r[0][1] + display_h;
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}
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/**
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* Project window coordinate to image pixel coordinate.
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* Returns true if resulting coordinate is within image.
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*/
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static int renderwin_win_to_image_co(RenderWin *rw, int winco[2], int imgco_r[2])
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{
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float disprect[2][2];
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renderwin_get_disprect(rw, disprect);
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imgco_r[0]= (winco[0]-disprect[0][0])/rw->zoom;
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imgco_r[1]= (winco[1]-disprect[0][1])/rw->zoom;
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return (imgco_r[0]>=0 && imgco_r[1]>=0 && imgco_r[0]<R.rectx && imgco_r[1]<R.recty);
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}
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/**
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* Project window coordinates to normalized device coordinates
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* Returns true if resulting coordinate is within window.
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*/
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static int renderwin_win_to_ndc(RenderWin *rw, int win_co[2], float ndc_r[2])
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{
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int w, h;
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window_get_size(rw->win, &w, &h);
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ndc_r[0]= (float) (win_co[0]*2)/(w-1) - 1.0;
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ndc_r[1]= (float) (win_co[1]*2)/(h-1) - 1.0;
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return (fabs(ndc_r[0])<=1.0 && fabs(ndc_r[1])<=1.0);
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}
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static void renderwin_set_infotext(RenderWin *rw, char *info_text)
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{
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if (rw->info_text) MEM_freeN(rw->info_text);
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rw->info_text= info_text?BLI_strdup(info_text):NULL;
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}
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static void renderwin_draw(RenderWin *rw, int just_clear)
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{
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float disprect[2][2];
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rcti rect;
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rect.xmin= rect.ymin= 0;
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window_get_size(rw->win, &rect.xmax, &rect.ymax);
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renderwin_get_disprect(rw, disprect);
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window_make_active(rw->win);
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glEnable(GL_SCISSOR_TEST);
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glaDefine2DArea(&rect);
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glClearColor(.1875, .1875, .1875, 1.0);
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glClear(GL_COLOR_BUFFER_BIT);
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if (just_clear || !R.rectot) {
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glColor3ub(0, 0, 0);
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glRectfv(disprect[0], disprect[1]);
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} else {
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glPixelZoom(rw->zoom, rw->zoom);
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glaDrawPixelsSafe(disprect[0][0], disprect[0][1], R.rectx, R.recty, R.rectot);
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glPixelZoom(1.0, 1.0);
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}
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if (rw->info_text) {
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glColor3ub(255, 255, 255);
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glRasterPos2i(10, 10);
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BMF_DrawString(G.font, rw->info_text);
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}
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window_swap_buffers(rw->win);
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}
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/* XXX, this is not good, we do this without any regard to state
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* ... better is to make this an optimization of a more clear
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* implementation. the bug shows up when you do something like
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* open the window, then draw part of the progress, then get
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* a redraw event. whatever can go wrong will.
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*/
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static void renderwin_progress(RenderWin *rw, int start_y, int nlines, int rect_w, int rect_h, unsigned char *rect)
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{
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float disprect[2][2];
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rcti win_rct;
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win_rct.xmin= win_rct.ymin= 0;
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window_get_size(rw->win, &win_rct.xmax, &win_rct.ymax);
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renderwin_get_disprect(rw, disprect);
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window_make_active(rw->win);
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glEnable(GL_SCISSOR_TEST);
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glaDefine2DArea(&win_rct);
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glDrawBuffer(GL_FRONT);
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glPixelZoom(rw->zoom, rw->zoom);
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glaDrawPixelsSafe(disprect[0][0], disprect[0][1] + start_y*rw->zoom, rect_w, nlines, &rect[start_y*rect_w*4]);
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glPixelZoom(1.0, 1.0);
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glFlush();
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glDrawBuffer(GL_BACK);
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}
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static void renderwin_mouse_moved(RenderWin *rw)
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{
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if (rw->flags&RW_FLAGS_PIXEL_EXAMINING) {
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int imgco[2];
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char buf[64];
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if (R.rectot && renderwin_win_to_image_co(rw, rw->lmouse, imgco)) {
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unsigned char *pxl= (char*) &R.rectot[R.rectx*imgco[1] + imgco[0]];
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sprintf(buf, "R: %d, G: %d, B: %d, A: %d", pxl[0], pxl[1], pxl[2], pxl[3]);
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renderwin_set_infotext(rw, buf);
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renderwin_queue_redraw(rw);
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} else {
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renderwin_set_infotext(rw, NULL);
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renderwin_queue_redraw(rw);
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}
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} else if (rw->flags&RW_FLAGS_PANNING) {
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int delta_x= rw->lmouse[0] - rw->pan_mouse_start[0];
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int delta_y= rw->lmouse[1] - rw->pan_mouse_start[1];
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rw->zoomofs[0]= rw->pan_ofs_start[0] - delta_x/rw->zoom;
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rw->zoomofs[1]= rw->pan_ofs_start[1] - delta_y/rw->zoom;
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rw->zoomofs[0]= CLAMPIS(rw->zoomofs[0], -R.rectx/2, R.rectx/2);
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rw->zoomofs[1]= CLAMPIS(rw->zoomofs[1], -R.recty/2, R.recty/2);
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renderwin_queue_redraw(rw);
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} else if (rw->flags&RW_FLAGS_OLDZOOM) {
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float ndc[2];
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int w, h;
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window_get_size(rw->win, &w, &h);
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renderwin_win_to_ndc(rw, rw->lmouse, ndc);
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rw->zoomofs[0]= -0.5*ndc[0]*(w-R.rectx*rw->zoom)/rw->zoom;
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rw->zoomofs[1]= -0.5*ndc[1]*(h-R.recty*rw->zoom)/rw->zoom;
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renderwin_queue_redraw(rw);
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}
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}
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static void renderwin_mousebut_changed(RenderWin *rw)
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{
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if (rw->mbut[0]) {
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rw->flags|= RW_FLAGS_PIXEL_EXAMINING;
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} else if (rw->mbut[1]) {
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rw->flags|= RW_FLAGS_PANNING;
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rw->pan_mouse_start[0]= rw->lmouse[0];
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rw->pan_mouse_start[1]= rw->lmouse[1];
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rw->pan_ofs_start[0]= rw->zoomofs[0];
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rw->pan_ofs_start[1]= rw->zoomofs[1];
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} else {
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if (rw->flags&RW_FLAGS_PANNING) {
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rw->flags&= ~RW_FLAGS_PANNING;
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renderwin_queue_redraw(rw);
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}
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if (rw->flags&RW_FLAGS_PIXEL_EXAMINING) {
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rw->flags&= ~RW_FLAGS_PIXEL_EXAMINING;
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renderwin_set_infotext(rw, NULL);
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renderwin_queue_redraw(rw);
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}
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}
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}
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static void renderwin_reset_view(RenderWin *rw)
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{
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if (rw->info_text) renderwin_set_infotext(rw, NULL);
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rw->zoom= 1.0;
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rw->zoomofs[0]= rw->zoomofs[1]= 0;
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renderwin_queue_redraw(rw);
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}
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static void renderwin_handler(Window *win, void *user_data, short evt, short val, char ascii)
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{
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RenderWin *rw= user_data;
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if (evt==RESHAPE) {
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renderwin_reshape(rw);
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} else if (evt==REDRAW) {
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renderwin_draw(rw, 0);
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} else if (evt==WINCLOSE) {
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close_renderwin();
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} else if (evt==INPUTCHANGE) {
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rw->active= val;
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if (!val && (rw->flags&RW_FLAGS_OLDZOOM)) {
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rw->flags&= ~RW_FLAGS_OLDZOOM;
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renderwin_reset_view(rw);
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}
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} else if (ELEM(evt, MOUSEX, MOUSEY)) {
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rw->lmouse[evt==MOUSEY]= val;
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renderwin_mouse_moved(rw);
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} else if (ELEM3(evt, LEFTMOUSE, MIDDLEMOUSE, RIGHTMOUSE)) {
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int which= (evt==LEFTMOUSE)?0:(evt==MIDDLEMOUSE)?1:2;
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rw->mbut[which]= val;
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renderwin_mousebut_changed(rw);
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} else if (val) {
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if (evt==ESCKEY) {
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if (rw->flags&RW_FLAGS_OLDZOOM) {
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rw->flags&= ~RW_FLAGS_OLDZOOM;
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renderwin_reset_view(rw);
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} else {
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rw->flags|= RW_FLAGS_ESCAPE;
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mainwindow_raise();
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}
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} else if (evt==JKEY) {
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BIF_swap_render_rects();
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} else if (evt==ZKEY) {
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if (rw->flags&RW_FLAGS_OLDZOOM) {
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rw->flags&= ~RW_FLAGS_OLDZOOM;
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renderwin_reset_view(rw);
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} else {
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rw->zoom= 2.0;
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rw->flags|= RW_FLAGS_OLDZOOM;
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renderwin_mouse_moved(rw);
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}
|
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} else if (evt==PADPLUSKEY) {
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||||
if (rw->zoom<15.9) {
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rw->zoom*= 2.0;
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renderwin_queue_redraw(rw);
|
||||
}
|
||||
} else if (evt==PADMINUS) {
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||||
if (rw->zoom>0.26) {
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rw->zoom*= 0.5;
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renderwin_queue_redraw(rw);
|
||||
}
|
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} else if (evt==PADENTER || evt==HOMEKEY) {
|
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if (rw->flags&RW_FLAGS_OLDZOOM) {
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rw->flags&= ~RW_FLAGS_OLDZOOM;
|
||||
}
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||||
renderwin_reset_view(rw);
|
||||
} else if (evt==F3KEY) {
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mainwindow_raise();
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mainwindow_make_active();
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areawinset(find_biggest_area()->win);
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BIF_save_rendered_image();
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} else if (evt==F11KEY) {
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BIF_toggle_render_display();
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} else if (evt==F12KEY) {
|
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BIF_do_render(0);
|
||||
}
|
||||
}
|
||||
}
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||||
|
||||
/**/
|
||||
|
||||
/* Render window render callbacks */
|
||||
|
||||
void calc_renderwin_rectangle(int posmask, int renderpos_r[2], int rendersize_r[2])
|
||||
{
|
||||
int scr_w, scr_h, x, y, div= 0;
|
||||
float ndc_x= 0.0, ndc_y= 0.0;
|
||||
|
||||
/* XXX, we temporarily hack the screen size and position so
|
||||
* the window is always 30 pixels away from a side, really need
|
||||
* a GHOST_GetMaxWindowBounds or so - zr
|
||||
*/
|
||||
winlay_get_screensize(&scr_w, &scr_h);
|
||||
|
||||
rendersize_r[0]= (G.scene->r.size*G.scene->r.xsch)/100;
|
||||
rendersize_r[1]= (G.scene->r.size*G.scene->r.ysch)/100;
|
||||
if(G.scene->r.mode & R_PANORAMA) {
|
||||
rendersize_r[0]*= G.scene->r.xparts;
|
||||
rendersize_r[1]*= G.scene->r.yparts;
|
||||
}
|
||||
|
||||
rendersize_r[0]= CLAMPIS(rendersize_r[0], 100, scr_w-90);
|
||||
rendersize_r[1]= CLAMPIS(rendersize_r[1], 100, scr_h-90);
|
||||
|
||||
for (y=-1; y<=1; y++) {
|
||||
for (x=-1; x<=1; x++) {
|
||||
if (posmask & (1<<((y+1)*3 + (x+1)))) {
|
||||
ndc_x+= x;
|
||||
ndc_y+= y;
|
||||
div++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (div) {
|
||||
ndc_x/= div;
|
||||
ndc_y/= div;
|
||||
}
|
||||
|
||||
renderpos_r[0]= 60 + (scr_w-90-rendersize_r[0])*(ndc_x*0.5 + 0.5);
|
||||
renderpos_r[1]= 60 + (scr_h-90-rendersize_r[1])*(ndc_y*0.5 + 0.5);
|
||||
}
|
||||
|
||||
static void open_renderwin(int winpos[2], int winsize[2])
|
||||
{
|
||||
Window *win;
|
||||
|
||||
win= window_open("Blender:Render", winpos[0], winpos[1], winsize[0], winsize[1], 0);
|
||||
|
||||
render_win= renderwin_new(win);
|
||||
|
||||
window_set_handler(win, renderwin_handler, render_win);
|
||||
|
||||
winlay_process_events(0);
|
||||
window_make_active(render_win->win);
|
||||
winlay_process_events(0);
|
||||
|
||||
renderwin_draw(render_win, 1);
|
||||
renderwin_draw(render_win, 1);
|
||||
}
|
||||
|
||||
static void close_renderwin(void)
|
||||
{
|
||||
if (render_win) {
|
||||
renderwin_destroy(render_win);
|
||||
render_win= NULL;
|
||||
}
|
||||
}
|
||||
|
||||
static void renderwin_init_display_cb(void)
|
||||
{
|
||||
if (G.afbreek == 0) {
|
||||
int rendersize[2], renderpos[2];
|
||||
|
||||
calc_renderwin_rectangle(R.winpos, renderpos, rendersize);
|
||||
|
||||
if (!render_win) {
|
||||
open_renderwin(renderpos, rendersize);
|
||||
} else {
|
||||
int win_x, win_y;
|
||||
int win_w, win_h;
|
||||
|
||||
window_get_position(render_win->win, &win_x, &win_y);
|
||||
window_get_size(render_win->win, &win_w, &win_h);
|
||||
|
||||
/* XXX, this is nasty and I guess bound to cause problems,
|
||||
* but to ensure the window is at the user specified position
|
||||
* and size we reopen the window all the time... we need
|
||||
* a ghost _set_position to fix this -zr
|
||||
*/
|
||||
close_renderwin();
|
||||
open_renderwin(renderpos, rendersize);
|
||||
|
||||
renderwin_reset_view(render_win);
|
||||
render_win->flags&= ~RW_FLAGS_ESCAPE;
|
||||
}
|
||||
}
|
||||
}
|
||||
static void renderwin_clear_display_cb(short ignore)
|
||||
{
|
||||
if (render_win) {
|
||||
window_make_active(render_win->win);
|
||||
renderwin_draw(render_win, 1);
|
||||
}
|
||||
}
|
||||
|
||||
static void renderwin_progress_display_cb(int y1, int y2, int w, int h, unsigned int *rect)
|
||||
{
|
||||
if (render_win) {
|
||||
renderwin_progress(render_win, y1, y2-y1+1, w, h, (unsigned char*) rect);
|
||||
}
|
||||
}
|
||||
|
||||
/* Render view render callbacks */
|
||||
|
||||
static View3D *render_view3d = NULL;
|
||||
|
||||
static void renderview_init_display_cb(void)
|
||||
{
|
||||
ScrArea *sa;
|
||||
|
||||
/* Choose the first view with a persp camera,
|
||||
* if one doesn't exist we will get the first
|
||||
* View3D window.
|
||||
*/
|
||||
render_view3d= NULL;
|
||||
for (sa= G.curscreen->areabase.first; sa; sa= sa->next) {
|
||||
if (sa->win && sa->spacetype==SPACE_VIEW3D) {
|
||||
View3D *vd= sa->spacedata.first;
|
||||
|
||||
if (vd->persp==2 && vd->camera==G.scene->camera) {
|
||||
render_view3d= vd;
|
||||
break;
|
||||
} else if (!render_view3d) {
|
||||
render_view3d= vd;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void renderview_progress_display_cb(int y1, int y2, int w, int h, unsigned int *rect)
|
||||
{
|
||||
if (render_view3d) {
|
||||
View3D *v3d= render_view3d;
|
||||
int nlines= y2-y1+1;
|
||||
float sx, sy, facx, facy;
|
||||
rcti win_rct, vb;
|
||||
|
||||
calc_viewborder(v3d, &vb);
|
||||
|
||||
facx= (float) (vb.xmax-vb.xmin)/R.rectx;
|
||||
facy= (float) (vb.ymax-vb.ymin)/R.recty;
|
||||
|
||||
bwin_get_rect(v3d->area->win, &win_rct);
|
||||
|
||||
glaDefine2DArea(&win_rct);
|
||||
|
||||
glDrawBuffer(GL_FRONT);
|
||||
|
||||
sx= vb.xmin;
|
||||
sy= vb.ymin + facy*y1;
|
||||
|
||||
glPixelZoom(facx, facy);
|
||||
glaDrawPixelsSafe(sx, sy, w, nlines, rect+w*y1);
|
||||
glPixelZoom(1.0, 1.0);
|
||||
|
||||
glFlush();
|
||||
glDrawBuffer(GL_BACK);
|
||||
|
||||
v3d->flag |= V3D_DISPIMAGE;
|
||||
|
||||
v3d->area->win_swap= WIN_FRONT_OK;
|
||||
}
|
||||
}
|
||||
|
||||
/* Shared render callbacks */
|
||||
|
||||
static int test_break(void)
|
||||
{
|
||||
if (!G.afbreek) {
|
||||
if (MISC_test_break()) {
|
||||
;
|
||||
} else if (render_win) {
|
||||
winlay_process_events(0);
|
||||
// render_win can be closed in winlay_process_events()
|
||||
if (render_win == 0 || (render_win->flags & RW_FLAGS_ESCAPE))
|
||||
G.afbreek= 1;
|
||||
}
|
||||
}
|
||||
|
||||
return G.afbreek;
|
||||
}
|
||||
|
||||
static void printrenderinfo_cb(double time, int sample)
|
||||
{
|
||||
extern int mem_in_use;
|
||||
float megs_used_memory= mem_in_use/(1024.0*1024.0);
|
||||
char str[300], tstr[32], *spos= str;
|
||||
|
||||
timestr(time, tstr);
|
||||
spos+= sprintf(spos, "RENDER Fra:%d Ve:%d Fa:%d La:%d", (G.scene->r.cfra), R.totvert, R.totvlak, R.totlamp);
|
||||
spos+= sprintf(spos, "Mem:%.2fM Time:%s ", megs_used_memory, tstr);
|
||||
|
||||
if (R.r.mode & R_FIELDS) {
|
||||
spos+= sprintf(spos, "Field %c ", (R.flag&R_SEC_FIELD)?'B':'A');
|
||||
}
|
||||
if (sample!=-1) {
|
||||
spos+= sprintf(spos, "Sample: %d ", sample);
|
||||
}
|
||||
|
||||
screen_draw_info_text(G.curscreen, str);
|
||||
}
|
||||
|
||||
/***/
|
||||
|
||||
void BIF_renderwin_set_custom_cursor(unsigned char mask[16][2], unsigned char bitmap[16][2])
|
||||
{
|
||||
if (render_win) {
|
||||
window_set_custom_cursor(render_win->win, mask, bitmap);
|
||||
}
|
||||
}
|
||||
|
||||
static void do_crap(int force_dispwin)
|
||||
{
|
||||
if (R.displaymode == R_DISPLAYWIN || force_dispwin) {
|
||||
RE_set_initrenderdisplay_callback(NULL);
|
||||
RE_set_clearrenderdisplay_callback(renderwin_clear_display_cb);
|
||||
RE_set_renderdisplay_callback(renderwin_progress_display_cb);
|
||||
|
||||
renderwin_init_display_cb();
|
||||
} else {
|
||||
BIF_close_render_display();
|
||||
|
||||
RE_set_initrenderdisplay_callback(renderview_init_display_cb);
|
||||
RE_set_clearrenderdisplay_callback(NULL);
|
||||
RE_set_renderdisplay_callback(renderview_progress_display_cb);
|
||||
}
|
||||
|
||||
RE_set_test_break_callback(test_break);
|
||||
RE_set_timecursor_callback(set_timecursor);
|
||||
RE_set_printrenderinfo_callback(printrenderinfo_cb);
|
||||
}
|
||||
|
||||
static void do_render(View3D *ogl_render_view3d, int anim, int force_dispwin)
|
||||
{
|
||||
do_crap(force_dispwin);
|
||||
|
||||
if (render_win) window_set_cursor(render_win->win, CURSOR_WAIT);
|
||||
waitcursor(1);
|
||||
|
||||
G.afbreek= 0;
|
||||
if(G.obedit && !(G.scene->r.scemode & R_OGL)) {
|
||||
exit_editmode(0); /* 0 = geen freedata */
|
||||
}
|
||||
|
||||
if(anim) {
|
||||
RE_animrender(ogl_render_view3d);
|
||||
}
|
||||
else {
|
||||
RE_initrender(ogl_render_view3d);
|
||||
}
|
||||
update_for_newframe();
|
||||
R.flag= 0;
|
||||
|
||||
if (render_win) window_set_cursor(render_win->win, CURSOR_STD);
|
||||
waitcursor(0);
|
||||
|
||||
free_filesel_spec(G.scene->r.pic);
|
||||
|
||||
G.afbreek= 0;
|
||||
|
||||
mainwindow_make_active();
|
||||
}
|
||||
|
||||
void BIF_do_render(int anim)
|
||||
{
|
||||
do_render(NULL, anim, 0);
|
||||
}
|
||||
|
||||
void BIF_do_ogl_render(View3D *ogl_render_view3d, int anim)
|
||||
{
|
||||
G.scene->r.scemode |= R_OGL;
|
||||
do_render(ogl_render_view3d, anim, 1);
|
||||
G.scene->r.scemode &= ~R_OGL;
|
||||
}
|
||||
|
||||
static ScrArea *find_dispimage_v3d(void)
|
||||
{
|
||||
ScrArea *sa;
|
||||
|
||||
for (sa= G.curscreen->areabase.first; sa; sa= sa->next) {
|
||||
if (sa->spacetype==SPACE_VIEW3D) {
|
||||
View3D *vd= sa->spacedata.first;
|
||||
if (vd->flag & V3D_DISPIMAGE)
|
||||
return sa;
|
||||
}
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static void redraw_render_display(void)
|
||||
{
|
||||
if (R.displaymode == R_DISPLAYWIN) {
|
||||
// don't open render_win if rendering has been
|
||||
// canceled or the render_win has been actively closed
|
||||
if (render_win) {
|
||||
renderwin_queue_redraw(render_win);
|
||||
}
|
||||
} else {
|
||||
renderview_init_display_cb();
|
||||
renderview_progress_display_cb(0, R.recty-1, R.rectx, R.recty, R.rectot);
|
||||
}
|
||||
}
|
||||
|
||||
static void scalefastrect(unsigned int *recto, unsigned int *rectn, int oldx, int oldy, int newx, int newy)
|
||||
{
|
||||
unsigned int *rect, *newrect;
|
||||
int x, y;
|
||||
int ofsx, ofsy, stepx, stepy;
|
||||
|
||||
stepx = (int)((65536.0 * (oldx - 1.0) / (newx - 1.0)) + 0.5);
|
||||
stepy = (int)((65536.0 * (oldy - 1.0) / (newy - 1.0)) + 0.5);
|
||||
ofsy = 32768;
|
||||
newrect= rectn;
|
||||
|
||||
for (y = newy; y > 0 ; y--){
|
||||
rect = recto;
|
||||
rect += (ofsy >> 16) * oldx;
|
||||
ofsy += stepy;
|
||||
ofsx = 32768;
|
||||
for (x = newx ; x>0 ; x--){
|
||||
*newrect++ = rect[ofsx >> 16];
|
||||
ofsx += stepx;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void BIF_swap_render_rects(void)
|
||||
{
|
||||
unsigned int *temp;
|
||||
|
||||
if(R.rectspare==0) {
|
||||
R.rectspare= (unsigned int *)MEM_callocN(sizeof(int)*R.rectx*R.recty, "rectot");
|
||||
R.sparex= R.rectx;
|
||||
R.sparey= R.recty;
|
||||
}
|
||||
else if(R.sparex!=R.rectx || R.sparey!=R.recty) {
|
||||
temp= (unsigned int *)MEM_callocN(sizeof(int)*R.rectx*R.recty, "rectot");
|
||||
|
||||
scalefastrect(R.rectspare, temp, R.sparex, R.sparey, R.rectx, R.recty);
|
||||
MEM_freeN(R.rectspare);
|
||||
R.rectspare= temp;
|
||||
|
||||
R.sparex= R.rectx;
|
||||
R.sparey= R.recty;
|
||||
}
|
||||
|
||||
temp= R.rectot;
|
||||
R.rectot= R.rectspare;
|
||||
R.rectspare= temp;
|
||||
|
||||
redraw_render_display();
|
||||
}
|
||||
|
||||
void BIF_toggle_render_display(void)
|
||||
{
|
||||
ScrArea *sa= find_dispimage_v3d();
|
||||
|
||||
if (render_win && render_win->active) {
|
||||
if (R.displaymode == R_DISPLAYVIEW) {
|
||||
BIF_close_render_display();
|
||||
}
|
||||
mainwindow_raise();
|
||||
} else if (sa) {
|
||||
View3D *vd= sa->spacedata.first;
|
||||
vd->flag &= ~V3D_DISPIMAGE;
|
||||
scrarea_queue_winredraw(sa);
|
||||
} else {
|
||||
if (R.displaymode == R_DISPLAYWIN) {
|
||||
renderwin_init_display_cb();
|
||||
} else {
|
||||
if (render_win) {
|
||||
BIF_close_render_display();
|
||||
}
|
||||
renderview_init_display_cb();
|
||||
renderview_progress_display_cb(0, R.recty-1, R.rectx, R.recty, R.rectot);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void BIF_close_render_display(void)
|
||||
{
|
||||
close_renderwin();
|
||||
}
|
Reference in New Issue
Block a user