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161
source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.cpp
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161
source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.cpp
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/**
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* $Id$
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifdef WIN32
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// annoying warnings about truncated STL debug info
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#pragma warning (disable :4786)
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#endif
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#include "KX_BlenderKeyboardDevice.h"
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KX_BlenderKeyboardDevice::KX_BlenderKeyboardDevice()
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{
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}
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KX_BlenderKeyboardDevice::~KX_BlenderKeyboardDevice()
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{
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}
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/**
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IsPressed gives boolean information about keyboard status, true if pressed, false if not
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*/
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bool KX_BlenderKeyboardDevice::IsPressed(SCA_IInputDevice::KX_EnumInputs inputcode)
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{
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const SCA_InputEvent & inevent = m_eventStatusTables[m_currentTable][inputcode];
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bool pressed = (inevent.m_status == SCA_InputEvent::KX_JUSTACTIVATED ||
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inevent.m_status == SCA_InputEvent::KX_ACTIVE);
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return pressed;
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}
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/*const SCA_InputEvent& KX_BlenderKeyboardDevice::GetEventValue(SCA_IInputDevice::KX_EnumInputs inputcode)
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{
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return m_eventStatusTables[m_currentTable][inputcode];
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}
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*/
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/**
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NextFrame toggles currentTable with previousTable,
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and copy relevant event information from previous to current
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(pressed keys need to be remembered)
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*/
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void KX_BlenderKeyboardDevice::NextFrame()
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{
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SCA_IInputDevice::NextFrame();
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// now convert justpressed keyevents into regular (active) keyevents
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int previousTable = 1-m_currentTable;
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for (int keyevent= KX_BEGINKEY; keyevent< KX_ENDKEY;keyevent++)
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{
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SCA_InputEvent& oldevent = m_eventStatusTables[previousTable][keyevent];
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if (oldevent.m_status == SCA_InputEvent::KX_JUSTACTIVATED ||
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oldevent.m_status == SCA_InputEvent::KX_ACTIVE )
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{
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m_eventStatusTables[m_currentTable][keyevent] = oldevent;
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m_eventStatusTables[m_currentTable][keyevent].m_status = SCA_InputEvent::KX_ACTIVE;
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}
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}
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}
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/**
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ConvertBlenderEvent translates blender keyboard events into ketsji kbd events
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extra event information is stored, like ramp-mode (just released/pressed)
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*/
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bool KX_BlenderKeyboardDevice::ConvertBlenderEvent(unsigned short incode,short val)
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{
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bool result = false;
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// convert event
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KX_EnumInputs kxevent = this->ToNative(incode);
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// only process it, if it's a key
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if (kxevent >= KX_BEGINKEY && kxevent < KX_ENDKEY)
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{
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int previousTable = 1-m_currentTable;
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if (val > 0)
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{
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if (kxevent == SCA_IInputDevice::KX_ESCKEY && val != 0)
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result = true;
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// todo: convert val ??
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m_eventStatusTables[m_currentTable][kxevent].m_eventval = val ; //???
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switch (m_eventStatusTables[previousTable][kxevent].m_status)
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{
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case SCA_InputEvent::KX_JUSTACTIVATED:
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{
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m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_ACTIVE;
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break;
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}
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case SCA_InputEvent::KX_ACTIVE:
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{
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m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_ACTIVE;
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break;
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}
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case SCA_InputEvent::KX_NO_INPUTSTATUS:
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{
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m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_JUSTACTIVATED;
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break;
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}
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default:
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{
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m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_JUSTACTIVATED;
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}
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}
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} else
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{
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// blender eventval == 0
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switch (m_eventStatusTables[previousTable][kxevent].m_status)
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{
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case SCA_InputEvent::KX_JUSTACTIVATED:
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{
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m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_JUSTRELEASED;
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break;
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}
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case SCA_InputEvent::KX_ACTIVE:
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{
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m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_JUSTRELEASED;
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break;
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}
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default:
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{
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m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_NO_INPUTSTATUS;
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}
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}
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}
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}
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return result;
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}
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