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source/gameengine/Expressions/EXP_C-Api.cpp
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124
source/gameengine/Expressions/EXP_C-Api.cpp
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/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include "EXP_C-Api.h"
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#include "IntValue.h"
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#include "BoolValue.h"
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#include "StringValue.h"
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#include "ErrorValue.h"
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#include "InputParser.h"
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EXP_ValueHandle EXP_CreateInt(int innie)
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{
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return (EXP_ValueHandle) new CIntValue(innie);
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}
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EXP_ValueHandle EXP_CreateBool(int innie)
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{
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return (EXP_ValueHandle) new CBoolValue(innie!=0);
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}
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EXP_ValueHandle EXP_CreateString(const char* str)
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{
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return (EXP_ValueHandle) new CStringValue(str,"");
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}
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void EXP_SetName(EXP_ValueHandle inval,const char* newname)
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{
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((CValue*) inval)->SetName(newname);
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}
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/* calculate expression from inputtext */
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EXP_ValueHandle EXP_ParseInput(const char* inputtext)
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{
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CValue* resultval=NULL;
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CParser parser;
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CExpression* expr = parser.ProcessText(inputtext);
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if (expr)
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{
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resultval = expr->Calculate();
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expr->Release();
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}
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else
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{
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resultval = new CErrorValue("couldn't parsetext");
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}
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return (EXP_ValueHandle) resultval;
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}
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void EXP_ReleaseValue(EXP_ValueHandle inval)
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{
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((CValue*) inval)->Release();
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}
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int EXP_IsValid(EXP_ValueHandle inval)
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{
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return !((CValue*) inval)->IsError();
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}
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/* assign property 'propval' to 'destinationval' */
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void EXP_SetProperty(EXP_ValueHandle destinationval,
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const char* propname,
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EXP_ValueHandle propval)
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{
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((CValue*) destinationval)->SetProperty(propname,(CValue*)propval);
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}
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const char* EXP_GetText(EXP_ValueHandle inval)
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{
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return ((CValue*) inval)->GetText();
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}
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EXP_ValueHandle EXP_GetProperty(EXP_ValueHandle inval,const char* propname)
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{
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return (EXP_ValueHandle) ((CValue*)inval)->GetProperty(propname);
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}
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