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source/gameengine/Expressions/StringValue.h
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51
source/gameengine/Expressions/StringValue.h
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/*
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* StringValue.h: interface for the CStringValue class.
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* $Id$
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* Copyright (c) 1996-2000 Erwin Coumans <coockie@acm.org>
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*
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* Permission to use, copy, modify, distribute and sell this software
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* and its documentation for any purpose is hereby granted without fee,
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* provided that the above copyright notice appear in all copies and
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* that both that copyright notice and this permission notice appear
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* in supporting documentation. Erwin Coumans makes no
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* representations about the suitability of this software for any
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* purpose. It is provided "as is" without express or implied warranty.
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*
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*/
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#ifndef __STRINGVALUE_H__
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#define __STRINGVALUE_H__
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#include "Value.h"
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class CStringValue : public CPropValue
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{
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//PLUGIN_DECLARE_SERIAL(CStringValue,CValue)
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public:
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/// Construction / destruction
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CStringValue();
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CStringValue (STR_String txt, STR_String name , AllocationTYPE alloctype = CValue::HEAPVALUE);
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virtual ~CStringValue() {
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};
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/// CValue implementation
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virtual bool IsEqual(const STR_String & other);
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virtual const STR_String & GetText();
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virtual float GetNumber();
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virtual CValue* Calc(VALUE_OPERATOR op, CValue *val);
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virtual CValue* CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val);
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virtual void SetValue(CValue* newval) { m_strString = newval->GetText(); SetModified(true); };
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virtual CValue* GetReplica();
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virtual PyObject* ConvertValueToPython() {
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return PyString_FromString(m_strString.Ptr());
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}
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private:
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// data member
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STR_String m_strString;
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};
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#endif
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