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143
source/gameengine/GameLogic/SCA_ANDController.cpp
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143
source/gameengine/GameLogic/SCA_ANDController.cpp
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/**
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* 'And' together all inputs
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*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include "SCA_ANDController.h"
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#include "SCA_ISensor.h"
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#include "SCA_LogicManager.h"
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#include "BoolValue.h"
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/* ------------------------------------------------------------------------- */
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/* Native functions */
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/* ------------------------------------------------------------------------- */
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SCA_ANDController::SCA_ANDController(SCA_IObject* gameobj,
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PyTypeObject* T)
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:
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SCA_IController(gameobj,T)
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{
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}
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SCA_ANDController::~SCA_ANDController()
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{
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}
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void SCA_ANDController::Trigger(SCA_LogicManager* logicmgr)
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{
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bool sensorresult = true;
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for (vector<SCA_ISensor*>::const_iterator is=m_linkedsensors.begin();
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!(is==m_linkedsensors.end());is++)
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{
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SCA_ISensor* sensor = *is;
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if (!sensor->IsPositiveTrigger())
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{
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sensorresult = false;
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break;
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}
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}
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CValue* newevent = new CBoolValue(sensorresult);
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for (vector<SCA_IActuator*>::const_iterator i=m_linkedactuators.begin();
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!(i==m_linkedactuators.end());i++)
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{
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SCA_IActuator* actua = *i;//m_linkedactuators.at(i);
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logicmgr->AddActiveActuator(actua,newevent);
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}
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// every actuator that needs the event, has a it's own reference to it now so
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// release it (so to be clear: if there is no actuator, it's deleted right now)
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newevent->Release();
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}
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CValue* SCA_ANDController::GetReplica()
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{
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CValue* replica = new SCA_ANDController(*this);
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// this will copy properties and so on...
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CValue::AddDataToReplica(replica);
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return replica;
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}
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/* ------------------------------------------------------------------------- */
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/* Python functions */
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/* ------------------------------------------------------------------------- */
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/* Integration hooks ------------------------------------------------------- */
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PyTypeObject SCA_ANDController::Type = {
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PyObject_HEAD_INIT(&PyType_Type)
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0,
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"SCA_ANDController",
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sizeof(SCA_ANDController),
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0,
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PyDestructor,
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0,
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__getattr,
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__setattr,
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0, //&MyPyCompare,
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__repr,
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0, //&cvalue_as_number,
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0,
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0,
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0,
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0
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};
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PyParentObject SCA_ANDController::Parents[] = {
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&SCA_ANDController::Type,
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&SCA_IController::Type,
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&SCA_ILogicBrick::Type,
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&CValue::Type,
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NULL
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};
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PyMethodDef SCA_ANDController::Methods[] = {
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{NULL,NULL} //Sentinel
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};
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PyObject* SCA_ANDController::_getattr(char* attr) {
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_getattr_up(SCA_IController);
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}
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/* eof */
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