Initial revision
This commit is contained in:
161
source/gameengine/GameLogic/SCA_ExpressionController.cpp
Normal file
161
source/gameengine/GameLogic/SCA_ExpressionController.cpp
Normal file
@@ -0,0 +1,161 @@
|
||||
/**
|
||||
* 'Expression Controller enables to calculate an expression that wires inputs to output
|
||||
*
|
||||
* $Id$
|
||||
*
|
||||
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version. The Blender
|
||||
* Foundation also sells licenses for use in proprietary software under
|
||||
* the Blender License. See http://www.blender.org/BL/ for information
|
||||
* about this.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
*
|
||||
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
||||
* All rights reserved.
|
||||
*
|
||||
* The Original Code is: all of this file.
|
||||
*
|
||||
* Contributor(s): none yet.
|
||||
*
|
||||
* ***** END GPL/BL DUAL LICENSE BLOCK *****
|
||||
*/
|
||||
|
||||
|
||||
#include "SCA_ExpressionController.h"
|
||||
#include "SCA_ISensor.h"
|
||||
#include "SCA_LogicManager.h"
|
||||
#include "BoolValue.h"
|
||||
#include "InputParser.h"
|
||||
|
||||
#include "MT_Transform.h" // for fuzzyZero
|
||||
|
||||
/* ------------------------------------------------------------------------- */
|
||||
/* Native functions */
|
||||
/* ------------------------------------------------------------------------- */
|
||||
|
||||
SCA_ExpressionController::SCA_ExpressionController(SCA_IObject* gameobj,
|
||||
const STR_String& exprtext,
|
||||
PyTypeObject* T)
|
||||
:SCA_IController(gameobj,T),
|
||||
m_exprText(exprtext)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
SCA_ExpressionController::~SCA_ExpressionController()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
CValue* SCA_ExpressionController::GetReplica()
|
||||
{
|
||||
SCA_ExpressionController* replica = new SCA_ExpressionController(*this);
|
||||
replica->m_exprText = m_exprText;
|
||||
// this will copy properties and so on...
|
||||
CValue::AddDataToReplica(replica);
|
||||
|
||||
return replica;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void SCA_ExpressionController::Trigger(SCA_LogicManager* logicmgr)
|
||||
{
|
||||
|
||||
bool expressionresult = false;
|
||||
|
||||
CParser parser;
|
||||
parser.SetContext(this->AddRef());
|
||||
CExpression* expr = parser.ProcessText(m_exprText);
|
||||
if (expr)
|
||||
{
|
||||
CValue* value = expr->Calculate();
|
||||
if (value)
|
||||
{
|
||||
if (value->IsError())
|
||||
{
|
||||
printf(value->GetText());
|
||||
} else
|
||||
{
|
||||
float num = value->GetNumber();
|
||||
expressionresult = !MT_fuzzyZero(num);
|
||||
}
|
||||
value->Release();
|
||||
|
||||
}
|
||||
expr->Release();
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
for (vector<SCA_ISensor*>::const_iterator is=m_linkedsensors.begin();
|
||||
!(is==m_linkedsensors.end());is++)
|
||||
{
|
||||
SCA_ISensor* sensor = *is;
|
||||
if (!sensor->IsPositiveTrigger())
|
||||
{
|
||||
sensorresult = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
*/
|
||||
|
||||
CValue* newevent = new CBoolValue(expressionresult);
|
||||
|
||||
for (vector<SCA_IActuator*>::const_iterator i=m_linkedactuators.begin();
|
||||
!(i==m_linkedactuators.end());i++)
|
||||
{
|
||||
SCA_IActuator* actua = *i;
|
||||
logicmgr->AddActiveActuator(actua,newevent);
|
||||
}
|
||||
//printf("expr %d.",expressionresult);
|
||||
// every actuator that needs the event, has a it's own reference to it now so
|
||||
// release it (so to be clear: if there is no actuator, it's deleted right now)
|
||||
newevent->Release();
|
||||
}
|
||||
|
||||
|
||||
|
||||
CValue* SCA_ExpressionController::FindIdentifier(const STR_String& identifiername)
|
||||
{
|
||||
|
||||
CValue* identifierval = NULL;
|
||||
|
||||
for (vector<SCA_ISensor*>::const_iterator is=m_linkedsensors.begin();
|
||||
!(is==m_linkedsensors.end());is++)
|
||||
{
|
||||
SCA_ISensor* sensor = *is;
|
||||
if (sensor->GetName() == identifiername)
|
||||
{
|
||||
identifierval = new CBoolValue(sensor->IsPositiveTrigger());
|
||||
//identifierval = sensor->AddRef();
|
||||
}
|
||||
|
||||
//if (!sensor->IsPositiveTrigger())
|
||||
//{
|
||||
// sensorresult = false;
|
||||
// break;
|
||||
//}
|
||||
}
|
||||
|
||||
if (identifierval)
|
||||
return identifierval;
|
||||
|
||||
return GetParent()->FindIdentifier(identifiername);
|
||||
|
||||
}
|
Reference in New Issue
Block a user