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source/gameengine/GameLogic/SCA_IController.cpp
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120
source/gameengine/GameLogic/SCA_IController.cpp
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/**
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* $Id$
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include "SCA_IController.h"
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#include "SCA_LogicManager.h"
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#include "SCA_IActuator.h"
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SCA_IController::SCA_IController(SCA_IObject* gameobj,
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PyTypeObject* T)
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:
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SCA_ILogicBrick(gameobj,T)
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{
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}
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SCA_IController::~SCA_IController()
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{
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}
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const std::vector<class SCA_ISensor*>& SCA_IController::GetLinkedSensors()
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{
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return m_linkedsensors;
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}
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const std::vector<class SCA_IActuator*>& SCA_IController::GetLinkedActuators()
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{
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return m_linkedactuators;
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}
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void SCA_IController::UnlinkAllSensors()
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{
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m_linkedsensors.clear();
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}
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void SCA_IController::UnlinkAllActuators()
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{
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m_linkedactuators.clear();
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}
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/*
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void SCA_IController::Trigger(SCA_LogicManager* logicmgr)
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{
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//for (int i=0;i<m_linkedactuators.size();i++)
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for (vector<SCA_IActuator*>::const_iterator i=m_linkedactuators.begin();
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!(i==m_linkedactuators.end());i++)
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{
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SCA_IActuator* actua = *i;//m_linkedactuators.at(i);
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logicmgr->AddActiveActuator(actua);
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}
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}
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*/
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void SCA_IController::LinkToActuator(SCA_IActuator* actua)
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{
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m_linkedactuators.push_back(actua);
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}
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void SCA_IController::UnlinkActuator(class SCA_IActuator* actua)
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{
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std::vector<class SCA_IActuator*>::iterator actit;
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std::vector<class SCA_IActuator*>::iterator actfound = m_linkedactuators.end();
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for (actit = m_linkedactuators.begin();!(actit==m_linkedactuators.end());++actit)
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{
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if ((*actit) == actua)
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actfound = actit;
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}
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if (!(actfound==m_linkedactuators.end()))
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{
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m_linkedactuators.erase(actfound);
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}
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}
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void SCA_IController::LinkToSensor(SCA_ISensor* sensor)
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{
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m_linkedsensors.push_back(sensor);
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}
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