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source/gameengine/GameLogic/SCA_ILogicBrick.h
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source/gameengine/GameLogic/SCA_ILogicBrick.h
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/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef __KX_ILOGICBRICK
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#define __KX_ILOGICBRICK
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#include "Value.h"
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#include "SCA_IObject.h"
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#include "BoolValue.h"
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class SCA_ILogicBrick : public CValue
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{
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Py_Header;
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SCA_IObject* m_gameobj;
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int m_Execute_Priority;
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int m_Execute_Ueber_Priority;
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bool m_bActive;
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CValue* m_eventval;
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STR_String m_text;
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STR_String m_name;
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//unsigned long m_drawcolor;
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protected:
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void RegisterEvent(CValue* eventval);
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void RemoveEvent();
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CValue* GetEvent();
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public:
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SCA_ILogicBrick(SCA_IObject* gameobj,PyTypeObject* T );
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virtual ~SCA_ILogicBrick();
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void SetExecutePriority(int execute_Priority);
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void SetUeberExecutePriority(int execute_Priority);
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SCA_IObject* GetParent();
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virtual void ReParent(SCA_IObject* parent);
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// act as a BoolValue (with value IsPositiveTrigger)
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virtual CValue* Calc(VALUE_OPERATOR op, CValue *val);
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virtual CValue* CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val);
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virtual const STR_String & GetText();
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virtual float GetNumber();
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virtual STR_String GetName();
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virtual void SetName(STR_String name);
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virtual void ReplicaSetName(STR_String name);
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bool IsActive();
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void SetActive(bool active) ;
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virtual bool LessComparedTo(SCA_ILogicBrick* other);
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virtual PyObject* _getattr(char *attr);
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static class SCA_LogicManager* m_sCurrentLogicManager;
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// python methods
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KX_PYMETHOD(SCA_ILogicBrick,GetOwner);
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KX_PYMETHOD(SCA_ILogicBrick,SetExecutePriority);
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KX_PYMETHOD(SCA_ILogicBrick,GetExecutePriority);
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enum KX_BOOL_TYPE {
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KX_BOOL_NODEF = 0,
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KX_TRUE,
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KX_FALSE,
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KX_BOOL_MAX
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};
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protected:
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/* Some conversions to go with the bool type. */
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/** Convert a KX_TRUE, KX_FALSE in Python to a c++ value. */
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bool PyArgToBool(int boolArg);
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/** Convert a a c++ value to KX_TRUE, KX_FALSE in Python. */
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PyObject* BoolToPyArg(bool);
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};
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#endif
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