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source/gameengine/GameLogic/SCA_KeyboardManager.h
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66
source/gameengine/GameLogic/SCA_KeyboardManager.h
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/**
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* Manager for keyboard events
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*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef __KX_KEYBOARDMANAGER
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#define __KX_KEYBOARDMANAGER
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#include "SCA_EventManager.h"
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#include <vector>
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using namespace std;
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#include "SCA_IInputDevice.h"
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class SCA_KeyboardManager : public SCA_EventManager
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{
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class SCA_IInputDevice* m_inputDevice;
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class SCA_LogicManager* m_logicmanager;
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public:
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SCA_KeyboardManager(class SCA_LogicManager* logicmgr,class SCA_IInputDevice* inputdev);
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virtual ~SCA_KeyboardManager();
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bool IsPressed(SCA_IInputDevice::KX_EnumInputs inputcode);
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virtual void NextFrame(double curtime,double deltatime);
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virtual void RegisterSensor(class SCA_ISensor* sensor);
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SCA_IInputDevice* GetInputDevice();
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};
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#endif //__KX_KEYBOARDMANAGER
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