Initial revision
This commit is contained in:
125
source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp
Normal file
125
source/gameengine/GameLogic/SCA_RandomNumberGenerator.cpp
Normal file
@@ -0,0 +1,125 @@
|
||||
/**
|
||||
* Generate random numbers that can be used by other components. We
|
||||
* convert to different types/distributions elsewhere. This just
|
||||
* delivers a clean, random bitvector.
|
||||
*
|
||||
* $Id$
|
||||
*/
|
||||
|
||||
/* A C-program for MT19937: Real number version */
|
||||
/* genrand() generates one pseudorandom real number (double) */
|
||||
/* which is uniformly distributed on [0,1]-interval, for each */
|
||||
/* call. sgenrand(seed) set initial values to the working area */
|
||||
/* of 624 words. Before genrand(), sgenrand(seed) must be */
|
||||
/* called once. (seed is any 32-bit integer except for 0). */
|
||||
/* Integer generator is obtained by modifying two lines. */
|
||||
/* Coded by Takuji Nishimura, considering the suggestions by */
|
||||
/* Topher Cooper and Marc Rieffel in July-Aug. 1997. */
|
||||
|
||||
/* This library is free software; you can redistribute it and/or */
|
||||
/* modify it under the terms of the GNU Library General Public */
|
||||
/* License as published by the Free Software Foundation; either */
|
||||
/* version 2 of the License, or (at your option) any later */
|
||||
/* version. */
|
||||
/* This library is distributed in the hope that it will be useful, */
|
||||
/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
|
||||
/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */
|
||||
/* See the GNU Library General Public License for more details. */
|
||||
/* You should have received a copy of the GNU Library General */
|
||||
/* Public License along with this library; if not, write to the */
|
||||
/* Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA */
|
||||
/* 02111-1307 USA */
|
||||
|
||||
/* Copyright (C) 1997 Makoto Matsumoto and Takuji Nishimura. */
|
||||
/* When you use this, send an email to: matumoto@math.keio.ac.jp */
|
||||
/* with an appropriate reference to your work. */
|
||||
|
||||
#include <limits.h>
|
||||
#include "SCA_RandomNumberGenerator.h"
|
||||
|
||||
/* Period parameters */
|
||||
#define N 624
|
||||
#define M 397
|
||||
#define MATRIX_A 0x9908b0df /* constant vector a */
|
||||
#define UPPER_MASK 0x80000000 /* most significant w-r bits */
|
||||
#define LOWER_MASK 0x7fffffff /* least significant r bits */
|
||||
|
||||
/* Tempering parameters */
|
||||
#define TEMPERING_MASK_B 0x9d2c5680
|
||||
#define TEMPERING_MASK_C 0xefc60000
|
||||
#define TEMPERING_SHIFT_U(y) (y >> 11)
|
||||
#define TEMPERING_SHIFT_S(y) (y << 7)
|
||||
#define TEMPERING_SHIFT_T(y) (y << 15)
|
||||
#define TEMPERING_SHIFT_L(y) (y >> 18)
|
||||
|
||||
SCA_RandomNumberGenerator::SCA_RandomNumberGenerator(long seed) {
|
||||
int mti = N + 1;
|
||||
m_seed = seed;
|
||||
SetStartVector();
|
||||
}
|
||||
|
||||
SCA_RandomNumberGenerator::~SCA_RandomNumberGenerator() {
|
||||
/* intentionally empty */
|
||||
}
|
||||
|
||||
void SCA_RandomNumberGenerator::SetStartVector(void) {
|
||||
/* setting initial seeds to mt[N] using */
|
||||
/* the generator Line 25 of Table 1 in */
|
||||
/* [KNUTH 1981, The Art of Computer Programming */
|
||||
/* Vol. 2 (2nd Ed.), pp102] */
|
||||
mt[0] = m_seed & 0xffffffff;
|
||||
for (mti = 1; mti < N; mti++)
|
||||
mt[mti] = (69069 * mt[mti-1]) & 0xffffffff;
|
||||
}
|
||||
|
||||
long SCA_RandomNumberGenerator::GetSeed() { return m_seed; }
|
||||
void SCA_RandomNumberGenerator::SetSeed(long newseed)
|
||||
{
|
||||
m_seed = newseed;
|
||||
SetStartVector();
|
||||
}
|
||||
|
||||
/**
|
||||
* This is the important part: copied verbatim :)
|
||||
*/
|
||||
unsigned long SCA_RandomNumberGenerator::Draw() {
|
||||
static unsigned long mag01[2] = { 0x0, MATRIX_A };
|
||||
/* mag01[x] = x * MATRIX_A for x=0,1 */
|
||||
|
||||
unsigned long y;
|
||||
|
||||
if (mti >= N) { /* generate N words at one time */
|
||||
int kk;
|
||||
|
||||
/* I set this in the constructor, so it is always satisfied ! */
|
||||
// if (mti == N+1) /* if sgenrand() has not been called, */
|
||||
// GEN_srand(4357); /* a default initial seed is used */
|
||||
|
||||
for (kk = 0; kk < N - M; kk++) {
|
||||
y = (mt[kk] & UPPER_MASK) | (mt[kk+1] & LOWER_MASK);
|
||||
mt[kk] = mt[kk+M] ^ (y >> 1) ^ mag01[y & 0x1];
|
||||
}
|
||||
for (; kk < N-1; kk++) {
|
||||
y = (mt[kk] & UPPER_MASK) | (mt[kk+1] & LOWER_MASK);
|
||||
mt[kk] = mt[kk+(M-N)] ^ (y >> 1) ^ mag01[y & 0x1];
|
||||
}
|
||||
y = (mt[N-1] & UPPER_MASK) | (mt[0] & LOWER_MASK);
|
||||
mt[N-1] = mt[M-1] ^ (y >> 1) ^ mag01[y & 0x1];
|
||||
|
||||
mti = 0;
|
||||
}
|
||||
|
||||
y = mt[mti++];
|
||||
y ^= TEMPERING_SHIFT_U(y);
|
||||
y ^= TEMPERING_SHIFT_S(y) & TEMPERING_MASK_B;
|
||||
y ^= TEMPERING_SHIFT_T(y) & TEMPERING_MASK_C;
|
||||
y ^= TEMPERING_SHIFT_L(y);
|
||||
|
||||
return y;
|
||||
}
|
||||
|
||||
float SCA_RandomNumberGenerator::DrawFloat() {
|
||||
return ( (float) Draw()/ (unsigned long) 0xffffffff );
|
||||
}
|
||||
|
||||
/* eof */
|
Reference in New Issue
Block a user