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source/gameengine/GameLogic/SCA_TimeEventManager.cpp
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110
source/gameengine/GameLogic/SCA_TimeEventManager.cpp
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/**
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* $Id$
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifdef WIN32
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// This warning tells us about truncation of __long__ stl-generated names.
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// It can occasionally cause DevStudio to have internal compiler warnings.
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#pragma warning( disable : 4786 )
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#endif
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#include "SCA_TimeEventManager.h"
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#include "SCA_LogicManager.h"
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#include "FloatValue.h"
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SCA_TimeEventManager::SCA_TimeEventManager(SCA_LogicManager* logicmgr)
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: SCA_EventManager(TIME_EVENTMGR)
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{
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}
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SCA_TimeEventManager::~SCA_TimeEventManager()
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{
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for (vector<CValue*>::iterator it = m_timevalues.begin();
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!(it == m_timevalues.end()); it++)
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{
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(*it)->Release();
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}
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}
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void SCA_TimeEventManager::RegisterSensor(SCA_ISensor* sensor)
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{
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// not yet
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}
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void SCA_TimeEventManager::NextFrame(double curtime,double deltatime)
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{
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if (m_timevalues.size() > 0)
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{
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CFloatValue* floatval = new CFloatValue(curtime);
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// update sensors, but ... need deltatime !
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for (vector<CValue*>::iterator it = m_timevalues.begin();
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!(it == m_timevalues.end()); it++)
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{
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float newtime = (*it)->GetNumber() + deltatime;
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floatval->SetFloat(newtime);
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(*it)->SetValue(floatval);
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}
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floatval->Release();
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}
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}
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void SCA_TimeEventManager::AddTimeProperty(CValue* timeval)
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{
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timeval->AddRef();
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m_timevalues.push_back(timeval);
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}
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void SCA_TimeEventManager::RemoveTimeProperty(CValue* timeval)
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{
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for (vector<CValue*>::iterator it = m_timevalues.begin();
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!(it == m_timevalues.end()); it++)
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{
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if ((*it) == timeval)
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{
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this->m_timevalues.erase(it);
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timeval->Release();
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break;
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}
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}
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}
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