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source/gameengine/GamePlayer/common/GPC_Canvas.h
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275
source/gameengine/GamePlayer/common/GPC_Canvas.h
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/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef _GPC_CANVAS_H_
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#define _GPC_CANVAS_H_
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#include "RAS_ICanvas.h"
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#include "RAS_Rect.h"
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#if defined(WIN32) || defined(__APPLE__)
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#ifdef WIN32
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#pragma warning (disable:4786) // suppress stl-MSVC debug info warning
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#include <windows.h>
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#include <GL/gl.h>
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#else // WIN32
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// __APPLE__ is defined
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#include <AGL/gl.h>
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#endif // WIN32
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#else //defined(WIN32) || defined(__APPLE__)
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#include <GL/gl.h>
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#endif //defined(WIN32) || defined(__APPLE__)
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#include <map>
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class GPC_Canvas : public RAS_ICanvas
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{
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public:
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/**
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* Used to position banners in the canvas.
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*/
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typedef enum {
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alignTopLeft,
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alignBottomRight
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} TBannerAlignment;
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typedef int TBannerId;
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protected:
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/**
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* Used to store info for banners drawn on top of the canvas.
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*/
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typedef struct {
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/** Where the banner will be displayed. */
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TBannerAlignment alignment;
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/** Banner display enabled. */
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bool enabled;
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/** Banner display width. */
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unsigned int displayWidth;
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/** Banner display height. */
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unsigned int displayHeight;
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/** Banner image width. */
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unsigned int imageWidth;
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/** Banner image height. */
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unsigned int imageHeight;
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/** Banner image data. */
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unsigned char* imageData;
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/** Banner OpenGL texture name. */
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unsigned int textureName;
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} TBannerData;
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typedef std::map<TBannerId, TBannerData> TBannerMap;
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/** Width of the context. */
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int m_width;
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/** Height of the context. */
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int m_height;
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/** Rect that defines the area used for rendering,
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relative to the context */
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RAS_Rect m_displayarea;
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/** Storage for the banners to display. */
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TBannerMap m_banners;
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/** State of banner display. */
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bool m_bannersEnabled;
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public:
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GPC_Canvas(int width, int height);
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virtual ~GPC_Canvas();
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void Resize(int width, int height);
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/**
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* @section Methods inherited from abstract base class RAS_ICanvas.
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*/
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int
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GetWidth(
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) const {
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return m_width;
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}
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int
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GetHeight(
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) const {
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return m_height;
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}
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const
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RAS_Rect &
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GetDisplayArea(
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) const {
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return m_displayarea;
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};
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RAS_Rect &
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GetDisplayArea(
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) {
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return m_displayarea;
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};
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void
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BeginFrame(
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) {};
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/**
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* Draws overlay banners and progress bars.
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*/
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void
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EndFrame(
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);
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void SetViewPort(int x1, int y1, int x2, int y2);
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void ClearColor(float r, float g, float b, float a);
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/**
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* @section Methods inherited from abstract base class RAS_ICanvas.
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* Semantics are not yet honoured.
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*/
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void SetMouseState(RAS_MouseState mousestate)
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{
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// not yet
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}
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void SetMousePosition(int x, int y)
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{
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// not yet
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}
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void MakeScreenShot(const char* filename)
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{
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// not yet
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}
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void ClearBuffer(int type);
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/**
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* @section Services provided by this class.
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*/
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/**
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* Enables display of a banner.
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* The image data is copied inside.
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* @param bannerWidth Display width of the banner.
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* @param bannerHeight Display height of the banner.
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* @param imageWidth Width of the banner image in pixels.
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* @param imageHeight Height of the banner image in pixels.
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* @param imageData Pointer to the pixels of the image to display.
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* @param alignement Where the banner will be positioned on the canvas.
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* @param enabled Whether the banner will be displayed intiallly.
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* @return A banner id.
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*/
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TBannerId AddBanner(
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unsigned int bannerWidth, unsigned int bannerHeight,
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unsigned int imageWidth, unsigned int imageHeight,
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unsigned char* imageData, TBannerAlignment alignment = alignTopLeft,
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bool enabled = true);
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/**
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* Disposes a banner.
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* @param id Bannner to be disposed.
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*/
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void DisposeBanner(TBannerId id);
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/**
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* Disposes all the banners.
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*/
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void DisposeAllBanners();
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/**
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* Enables or disables display of a banner.
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* @param id Banner id of the banner to be enabled/disabled.
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* @param enabled New state of the banner.
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*/
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void SetBannerEnabled(TBannerId id, bool enabled = true);
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/**
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* Enables or disables display of all banners.
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* @param enabled New state of the banners.
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*/
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void SetBannerDisplayEnabled(bool enabled = true);
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protected:
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/**
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* Disposes a banner.
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* @param it Bannner to be disposed.
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*/
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void DisposeBanner(TBannerData& banner);
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/**
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* Draws all the banners enabled.
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*/
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void DrawAllBanners(void);
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/**
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* Draws a banner.
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*/
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void DrawBanner(TBannerData& banner);
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struct CanvasRenderState {
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int oldLighting;
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int oldDepthTest;
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int oldFog;
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int oldTexture2D;
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int oldBlend;
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int oldBlendSrc;
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int oldBlendDst;
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float oldColor[4];
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int oldWriteMask;
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};
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void
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PushRenderState(
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CanvasRenderState & render_state
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);
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void
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PopRenderState(
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const CanvasRenderState & render_state
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);
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/**
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* Set up an orthogonal viewing,model and texture matrix
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* for banners and progress bars.
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*/
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void
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SetOrthoProjection(
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);
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static TBannerId s_bannerId;
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};
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#endif // _GPC_CANVAS_H_
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