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source/gameengine/GamePlayer/common/GPC_RawImage.h
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122
source/gameengine/GamePlayer/common/GPC_RawImage.h
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/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef __GPC_RAWIMAGE_H__
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#define __GPC_RAWIMAGE_H__
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/**
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* This memory resource reads images from the application resources.
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* Images are expected to be stored as raw RGBA bytes.
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* You can generate these images by exporting images with an alpha
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* channel from Photoshop in RAW format with interleaved channels.
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*/
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class GPC_RawImage
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{
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public:
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GPC_RawImage();
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typedef enum {
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alignTopLeft,
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alignBottomRight
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} TImageAlignment;
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/**
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* Loads the image form the resource into memory.
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* Converts size of the image and places it with given alignment.
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* @param hInstApp The application's instance (location of the resources).
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* @param lpName Name of the resource.
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* @param lpType Type of the resource.
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* @param srcWidth The width of the resource image.
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* @param srcHeight The height of the resource image.
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* @param width The width of the image created.
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* @param height The height of the image created.
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* @param alignment How the resource image is located in the image created.
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* @param offsetX Amount of horzontal offset applied to the resource image.
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* @param offsetY Amount of vertical offset applied to the resource image.
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*/
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virtual bool Load(char *srcName,
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int destWidth, int destHeight,
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TImageAlignment alignment = alignTopLeft,
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int offsetX = 0, int offsetY = 0);
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/**
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* Returns the width of the image.
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* @return The width of the image.
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*/
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virtual int Width() const
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{
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return m_width;
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}
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/**
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* Returns the height of the image.
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* @return The height of the image.
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*/
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virtual int Height() const
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{
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return m_height;
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}
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/**
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* Returns a pointer to the data loaded from the resource.
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* @return A pointer to the data loaded from the resource.
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*/
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virtual unsigned char *Data() const
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{
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return m_data;
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}
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/**
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* Returns the size of the data loaded from the resource.
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* @return The size of the loaded from the resource.
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*/
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virtual int DataSize() const
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{
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return m_dataSize;
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}
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protected:
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/**
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* Disposes the data stored at the m_data member.
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*/
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// virtual void disposeData(void);
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protected:
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unsigned char *m_data;
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int m_dataSize;
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int m_width;
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int m_height;
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};
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#endif // __GPC_RAWIMAGE_H__
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