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source/gameengine/GamePlayer/common/GPC_System.h
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64
source/gameengine/GamePlayer/common/GPC_System.h
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/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef __GPC_SYSTEM_H
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#define __GPC_SYSTEM_H
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#if defined(WIN32)
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#pragma warning (disable:4786) // suppress stl-MSVC debug info warning
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#endif /* WIN32 */
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#include "KX_ISystem.h"
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//class NG_NetworkDeviceInterface;
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class GPC_System : public KX_ISystem
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{
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public:
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GPC_System();
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// virtual void NextFrame();
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// virtual void StartMainLoop();
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virtual double GetTimeInSeconds() = 0;
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// virtual void Sleep(int millisec);
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//virtual bool IsPressed(SCA_IInputDevice::KX_EnumInputs inputcode);
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// void AddKey(unsigned char key, bool down);
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// virtual void SetNetworkDevice(NG_NetworkDeviceInterface* ndi);
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// virtual NG_NetworkDeviceInterface* GetNetworkDevice() const;
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//protected:
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// NG_NetworkDeviceInterface* m_ndi;
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};
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#endif // __GPC_SYSTEM_H
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