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source/gameengine/Ketsji/KX_IPOTransform.h
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source/gameengine/Ketsji/KX_IPOTransform.h
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/**
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* An abstract object you can move around in a 3d world, and has some logic
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*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef KX_IPOTRANSFORM_H
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#define KX_IPOTRANSFORM_H
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#include "MT_Transform.h"
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class KX_IPOTransform {
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public:
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KX_IPOTransform() :
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m_position(0.0, 0.0, 0.0),
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m_eulerAngles(0.0, 0.0, 0.0),
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m_scaling(1.0, 1.0, 1.0),
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m_deltaPosition(0.0, 0.0, 0.0),
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m_deltaEulerAngles(0.0, 0.0, 0.0),
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m_deltaScaling(0.0, 0.0, 0.0)
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{}
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MT_Transform GetTransform() const {
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return MT_Transform(m_position + m_deltaPosition,
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MT_Matrix3x3(m_eulerAngles + m_deltaEulerAngles,
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m_scaling + m_deltaScaling));
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}
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MT_Point3& GetPosition() { return m_position; }
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MT_Vector3& GetEulerAngles() { return m_eulerAngles; }
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MT_Vector3& GetScaling() { return m_scaling; }
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const MT_Point3& GetPosition() const { return m_position; }
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const MT_Vector3& GetEulerAngles() const { return m_eulerAngles; }
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const MT_Vector3& GetScaling() const { return m_scaling; }
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MT_Vector3& GetDeltaPosition() { return m_deltaPosition; }
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MT_Vector3& GetDeltaEulerAngles() { return m_deltaEulerAngles; }
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MT_Vector3& GetDeltaScaling() { return m_deltaScaling; }
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void SetPosition(const MT_Point3& pos) { m_position = pos; }
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void SetEulerAngles(const MT_Vector3& eul) { m_eulerAngles = eul; }
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void SetScaling(const MT_Vector3& scaling) { m_scaling = scaling; }
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void ClearDeltaStuff() {
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m_deltaPosition.setValue(0.0, 0.0, 0.0);
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m_deltaEulerAngles.setValue(0.0, 0.0, 0.0);
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m_deltaScaling.setValue(0.0, 0.0, 0.0);
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}
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protected:
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MT_Point3 m_position;
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MT_Vector3 m_eulerAngles;
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MT_Vector3 m_scaling;
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MT_Vector3 m_deltaPosition;
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MT_Vector3 m_deltaEulerAngles;
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MT_Vector3 m_deltaScaling;
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};
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#endif
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