Initial revision

This commit is contained in:
Hans Lambermont
2002-10-12 11:37:38 +00:00
commit 12315f4d0e
1699 changed files with 444708 additions and 0 deletions

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#
# $Id$
#
# ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version. The Blender
# Foundation also sells licenses for use in proprietary software under
# the Blender License. See http://www.blender.org/BL/ for information
# about this.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): none yet.
#
# ***** END GPL/BL DUAL LICENSE BLOCK *****
#
#
LIBNAME = rasterizer
DIR = $(OCGDIR)/gameengine/$(LIBNAME)
include nan_compile.mk
CCFLAGS += $(LEVEL_1_CPP_WARNINGS)
CPPFLAGS += -I$(OPENGL_HEADERS)
CPPFLAGS += -I$(NAN_STRING)/include
CPPFLAGS += -I$(NAN_MOTO)/include
CPPFLAGS += -I../../kernel/gen_system
###############
SOURCEDIR = source/gameengine/Rasterizer
DIRS = RAS_OpenGLRasterizer
include nan_subdirs.mk

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/**
* $Id$
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifdef WIN32
// don't show these anoying STL warnings
#pragma warning (disable:4786)
#endif
#include "GEN_Map.h"
#include "RAS_MaterialBucket.h"
#include "STR_HashedString.h"
#include "RAS_MeshObject.h"
#define KX_NUM_MATERIALBUCKETS 100
#include "RAS_IRasterizer.h"
#include "RAS_IRenderTools.h"
#include "RAS_BucketManager.h"
RAS_BucketManager::RAS_BucketManager()
{
}
RAS_BucketManager::~RAS_BucketManager()
{
RAS_BucketManagerClearAll();
}
void RAS_BucketManager::Renderbuckets(
const MT_Transform& cameratrans, RAS_IRasterizer* rasty, RAS_IRenderTools* rendertools)
{
int numbuckets = m_MaterialBuckets.size();
//default_gl_light();
int i;
rasty->EnableTextures(false);
rasty->SetDepthMask(RAS_IRasterizer::KX_DEPTHMASK_ENABLED);
// beginning each frame, clear (texture/material) caching information
rasty->ClearCachingInfo();
RAS_MaterialBucket::StartFrame();
for (i=0;i<numbuckets;i++)
{
RAS_MaterialBucket** bucketptr = m_MaterialBuckets.at(i);
if (bucketptr)
{
(*bucketptr)->ClearScheduledPolygons();
}
}
vector<RAS_MaterialBucket*> alphabuckets;
// if no visibility method is define, everything is drawn
for (i=0;i<numbuckets;i++)
{
RAS_MaterialBucket** bucketptr = m_MaterialBuckets.at(i);
if (bucketptr)
{
if (!(*bucketptr)->IsTransparant())
{
(*bucketptr)->Render(cameratrans,rasty,rendertools);
} else
{
alphabuckets.push_back(*bucketptr);
}
}
}
rasty->SetDepthMask(RAS_IRasterizer::KX_DEPTHMASK_DISABLED);
int numalphabuckets = alphabuckets.size();
for (vector<RAS_MaterialBucket*>::const_iterator it=alphabuckets.begin();
!(it==alphabuckets.end());it++)
{
(*it)->Render(cameratrans,rasty,rendertools);
}
alphabuckets.clear();
RAS_MaterialBucket::EndFrame();
rasty->SetDepthMask(RAS_IRasterizer::KX_DEPTHMASK_ENABLED);
}
RAS_MaterialBucket* RAS_BucketManager::RAS_BucketManagerFindBucket(RAS_IPolyMaterial * material)
{
RAS_MaterialBucket** bucketptr = m_MaterialBuckets[*material];
RAS_MaterialBucket* bucket=NULL;
if (!bucketptr)
{
bucket = new RAS_MaterialBucket(material);
m_MaterialBuckets.insert(*material,bucket);
} else
{
bucket = *bucketptr;
}
return bucket;
}
void RAS_BucketManager::RAS_BucketManagerClearAll()
{
int numbuckets = m_MaterialBuckets.size();
for (int i=0;i<numbuckets;i++)
{
RAS_MaterialBucket** bucketptr = m_MaterialBuckets.at(i);
if (bucketptr)
{
delete (*bucketptr);
*bucketptr=NULL;
}
}
m_MaterialBuckets.clear();
}

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/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
// this will be put in a class later on
#ifndef __RAS_BUCKETMANAGER
#define __RAS_BUCKETMANAGER
#include "MT_Transform.h"
#include "RAS_MaterialBucket.h"
#include "GEN_Map.h"
class RAS_BucketManager
{
GEN_Map<class RAS_IPolyMaterial,class RAS_MaterialBucket*> m_MaterialBuckets;
public:
RAS_BucketManager();
virtual ~RAS_BucketManager();
void Renderbuckets(const MT_Transform & cameratrans,
RAS_IRasterizer* rasty,
class RAS_IRenderTools* rendertools);
RAS_MaterialBucket* RAS_BucketManagerFindBucket(RAS_IPolyMaterial * material);
private:
void RAS_BucketManagerClearAll();
};
#endif //__RAS_BUCKETMANAGER

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/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef __RAS_CAMERADATA_H
#define __RAS_CAMERADATA_H
struct RAS_CameraData
{
float m_lens;
float m_clipstart;
float m_clipend;
};
#endif //__RAS_CAMERADATA_H

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/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef RAS_DEFORMER
#define RAS_DEFORMER
#ifdef WIN32
#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
#endif //WIN32
#include "GEN_Map.h"
class RAS_Deformer
{
public:
RAS_Deformer(){};
virtual ~RAS_Deformer(){};
virtual void Relink(GEN_Map<class GEN_HashedPtr, void*>*map)=0;
virtual bool Apply(class RAS_IPolyMaterial *polymat)=0;
virtual void Update(void)=0;
virtual RAS_Deformer *GetReplica()=0;
protected:
class RAS_MeshObject *m_pMesh;
};
#endif

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/**
* $Id$
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include "RAS_FramingManager.h"
#include "RAS_Rect.h"
void
RAS_FramingManager::
ComputeDefaultFrustum(
const float camnear,
const float camfar,
const float lens,
const float design_aspect_ratio,
RAS_FrameFrustum & frustum
){
/*
* Magic Blender calculation.
* Blender does not give a Field of View as lens but a size
* at 16 units away from the lens.
*/
float halfSize = 16.f * camnear / lens;
float sizeX;
float sizeY;
if (design_aspect_ratio > 1.f) {
// halfsize defines the width
sizeX = halfSize;
sizeY = halfSize/design_aspect_ratio;
} else {
// halfsize defines the height
sizeX = halfSize * design_aspect_ratio;
sizeY = halfSize;
}
frustum.x2 = sizeX;
frustum.x1 = -frustum.x2;
frustum.y2 = sizeY;
frustum.y1 = -frustum.y2;
frustum.camnear = camnear;
frustum.camfar = camfar;
}
void
RAS_FramingManager::
ComputeBestFitViewRect(
const RAS_Rect &availableViewport,
const float design_aspect_ratio,
RAS_Rect &viewport
){
// try and honour the aspect ratio when setting the
// drawable area. If we don't do this we are liable
// to get a lot of distortion in the rendered image.
int width = availableViewport.GetWidth();
int height = availableViewport.GetHeight();
float window_aspect = float(width)/float(height);
if (window_aspect < design_aspect_ratio) {
int v_height = (int)(width / design_aspect_ratio);
int left_over = (height - v_height) / 2;
viewport.SetLeft(availableViewport.GetLeft());
viewport.SetBottom(availableViewport.GetBottom() + left_over);
viewport.SetRight(availableViewport.GetLeft() + width);
viewport.SetTop(availableViewport.GetBottom() + left_over + v_height);
} else {
int v_width = (int)(height * design_aspect_ratio);
int left_over = (width - v_width) / 2;
viewport.SetLeft(availableViewport.GetLeft() + left_over);
viewport.SetBottom(availableViewport.GetBottom());
viewport.SetRight(availableViewport.GetLeft() + v_width + left_over);
viewport.SetTop(availableViewport.GetBottom() + height);
}
}
void
RAS_FramingManager::
ComputeViewport(
const RAS_FrameSettings &settings,
const RAS_Rect &availableViewport,
RAS_Rect &viewport
){
RAS_FrameSettings::RAS_FrameType type = settings.FrameType();
const int winx = availableViewport.GetWidth();
const int winy = availableViewport.GetHeight();
const float design_width = float(settings.DesignAspectWidth());
const float design_height = float(settings.DesignAspectHeight());
float design_aspect_ratio = float(1);
if (design_height == float(0)) {
// well this is ill defined
// lets just scale the thing
type = RAS_FrameSettings::e_frame_scale;
} else {
design_aspect_ratio = design_width/design_height;
}
switch (type) {
case RAS_FrameSettings::e_frame_scale :
case RAS_FrameSettings::e_frame_extend:
{
viewport.SetLeft(availableViewport.GetLeft());
viewport.SetBottom(availableViewport.GetBottom());
viewport.SetRight(availableViewport.GetLeft() + int(winx));
viewport.SetTop(availableViewport.GetBottom() + int(winy));
break;
}
case RAS_FrameSettings::e_frame_bars:
{
ComputeBestFitViewRect(
availableViewport,
design_aspect_ratio,
viewport
);
break;
}
default :
break;
}
}
void
RAS_FramingManager::
ComputeFrustum(
const RAS_FrameSettings &settings,
const RAS_Rect &availableViewport,
const RAS_Rect &viewport,
const float lens,
const float camnear,
const float camfar,
RAS_FrameFrustum &frustum
){
const int winx = availableViewport.GetWidth();
const int winy = availableViewport.GetHeight();
RAS_FrameSettings::RAS_FrameType type = settings.FrameType();
const float design_width = float(settings.DesignAspectWidth());
const float design_height = float(settings.DesignAspectHeight());
float design_aspect_ratio = float(1);
if (design_height == float(0)) {
// well this is ill defined
// lets just scale the thing
type = RAS_FrameSettings::e_frame_scale;
} else {
design_aspect_ratio = design_width/design_height;
}
ComputeDefaultFrustum(
camnear,
camfar,
lens,
design_aspect_ratio,
frustum
);
switch (type) {
case RAS_FrameSettings::e_frame_extend:
{
RAS_Rect vt;
ComputeBestFitViewRect(
availableViewport,
design_aspect_ratio,
vt
);
// now scale the calculated frustum by the difference
// between vt and the viewport in each axis.
// These are always > 1
float x_scale = float(viewport.GetWidth())/float(vt.GetWidth());
float y_scale = float(viewport.GetHeight())/float(vt.GetHeight());
frustum.x1 *= x_scale;
frustum.x2 *= x_scale;
frustum.y1 *= y_scale;
frustum.y2 *= y_scale;
break;
}
case RAS_FrameSettings::e_frame_scale :
case RAS_FrameSettings::e_frame_bars:
default :
break;
}
}

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/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef RAS_FRAMINGMANAGER_H
#define RAS_FRAMINGMANAGER_H
class RAS_Rect;
/**
* @section RAS_FrameSettings
* This is a value type describing the framing used
* by a particular scene in the game engine.
* Each KX_Scene contains a RAS_FrameSetting describing
* how the frustum and viewport are to be modified
* depending on the canvas size.
*
* e_frame_scale means that the viewport is set to the current
* canvas size. If the view frustum aspect ratio is different
* to the canvas aspect this will lead to stretching.
*
* e_frame_extend means that the best fit viewport will be
* computed based upon the design aspect ratio
* and the view frustum will be adjusted so that
* more of the scene is visible.
*
* e_frame_bars means that the best fit viewport will be
* be computed based upon the design aspect ratio.
*/
class RAS_FrameSettings
{
public :
/**
* enum defining the policy to use
* in each axis.
*/
enum RAS_FrameType {
e_frame_scale,
e_frame_extend,
e_frame_bars
};
/**
* Contructor
*/
RAS_FrameSettings(
RAS_FrameType frame_type,
float bar_r,
float bar_g,
float bar_b,
unsigned int design_aspect_width,
unsigned int design_aspect_height
):
m_frame_type(frame_type),
m_bar_r(bar_r),
m_bar_g(bar_g),
m_bar_b(bar_b),
m_design_aspect_width(design_aspect_width),
m_design_aspect_height(design_aspect_height)
{
};
RAS_FrameSettings(
):
m_frame_type(e_frame_scale),
m_bar_r(0),
m_bar_g(0),
m_bar_b(0),
m_design_aspect_width(1),
m_design_aspect_height(1)
{
};
/**
* Accessors
*/
const
RAS_FrameType &
FrameType(
) const {
return m_frame_type;
};
float
BarRed(
) const {
return m_bar_r;
};
float
BarGreen(
) const {
return m_bar_g;
};
float
BarBlue(
) const {
return m_bar_b;
};
unsigned int
DesignAspectWidth(
) const {
return m_design_aspect_width;
};
unsigned int
DesignAspectHeight(
) const {
return m_design_aspect_height;
};
private :
/**
* private to force use of public constructor
*/
RAS_FrameSettings(
const RAS_FrameSettings &
);
RAS_FrameType m_frame_type;
float m_bar_r;
float m_bar_g;
float m_bar_b;
unsigned int m_design_aspect_width;
unsigned int m_design_aspect_height;
};
struct RAS_FrameFrustum
{
float camnear,camfar;
float x1,y1;
float x2,y2;
};
/**
* @section RAS_FramingManager
* This class helps to compute a view frustum
* and a viewport rectangle given the
* above settings and a description of the
* current canvas dimensions.
*
* You do not have to instantiate this class
* directly, it only contains static helper functions
*/
class RAS_FramingManager
{
public :
/**
* Compute a viewport given
* a RAS_FrameSettings and a description of the
* canvas.
*/
static
void
ComputeViewport(
const RAS_FrameSettings &settings,
const RAS_Rect &availableViewport,
RAS_Rect &viewport
);
/**
* compute a frustrum given a valid viewport,
* RAS_FrameSettings, canvas description
* and camera description
*/
static
void
ComputeFrustum(
const RAS_FrameSettings &settings,
const RAS_Rect &availableViewport,
const RAS_Rect &viewport,
const float lens,
const float camnear,
const float camfar,
RAS_FrameFrustum &frustum
);
private :
static
void
ComputeDefaultFrustum(
const float camnear,
const float camfar,
const float lens,
const float design_aspect_ratio,
RAS_FrameFrustum & frustum
);
static
void
ComputeBestFitViewRect(
const RAS_Rect &availableViewport,
const float design_aspect_ratio,
RAS_Rect &viewport
);
/**
* Private constructor - this class is not meant
* for instanciation.
*/
RAS_FramingManager(
);
RAS_FramingManager(
const RAS_FramingManager &
);
};
#endif

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/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef __RAS_ICANVAS
#define __RAS_ICANVAS
/**
* 2D rendering device context. The connection from 3d rendercontext to 2d surface.
*/
class RAS_Rect;
class RAS_ICanvas
{
public:
enum BufferType {
COLOR_BUFFER=1,
DEPTH_BUFFER=2
};
enum RAS_MouseState
{
MOUSE_INVISIBLE=1,
MOUSE_WAIT,
MOUSE_NORMAL
};
virtual
~RAS_ICanvas(
) {
};
virtual
void
Init(
) = 0;
virtual
void
BeginFrame(
)=0;
virtual
void
EndFrame(
)=0;
/**
* Initializes the canvas for drawing. Drawing to the canvas is
* only allowed between BeginDraw() and EndDraw().
*
* @retval false Acquiring the canvas failed.
* @retval true Acquiring the canvas succeeded.
*
*/
virtual
bool
BeginDraw(
)=0;
/**
* Unitializes the canvas for drawing.
*/
virtual
void
EndDraw(
)=0;
/// probably needs some arguments for PS2 in future
virtual
void
SwapBuffers(
)=0;
virtual
void
ClearBuffer(
int type
)=0;
virtual
void
ClearColor(
float r,
float g,
float b,
float a
)=0;
virtual
int
GetWidth(
) const = 0;
virtual
int
GetHeight(
) const = 0;
virtual
const RAS_Rect &
GetDisplayArea(
) const = 0;
virtual
RAS_Rect &
GetDisplayArea(
) = 0;
/**
* Set the visible vieport
*/
virtual
void
SetViewPort(
int x1, int y1,
int x2, int y2
) = 0;
virtual
void
SetMouseState(
RAS_MouseState mousestate
)=0;
virtual
void
SetMousePosition(
int x,
int y
)=0;
virtual
void
MakeScreenShot(
const char* filename
)=0;
};
#endif //__RAS_ICANVAS

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/**
* $Id$
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include "RAS_IPolygonMaterial.h"
RAS_IPolyMaterial::RAS_IPolyMaterial(const STR_String& texname,
bool ba,
const STR_String& matname,
int tile,
int tilexrep,
int tileyrep,
int mode,
int transparant,
int lightlayer,
bool bIsTriangle,
void* clientobject=NULL) :
m_texturename(texname),
m_materialname(matname),
m_tile(tile),
m_tilexrep(tilexrep),
m_tileyrep(tileyrep),
m_drawingmode (mode),
m_transparant(transparant),
m_lightlayer(lightlayer),
m_bIsTriangle(bIsTriangle)
{
m_shininess = 35.0;
m_specular = MT_Vector3(0.5,0.5,0.5);
m_specularity = 1.0;
m_diffuse = MT_Vector3(0.5,0.5,0.5);
}
bool RAS_IPolyMaterial::Equals(const RAS_IPolyMaterial& lhs) const
{
return (
this->m_texturename == lhs.m_texturename &&
this->m_tile == lhs.m_tile &&
this->m_tilexrep == lhs.m_tilexrep &&
this->m_tileyrep == lhs.m_tileyrep &&
this->m_transparant == lhs.m_transparant &&
this->m_drawingmode == lhs.m_drawingmode &&
this->m_bIsTriangle == lhs.m_bIsTriangle &&
this->m_lightlayer == lhs.m_lightlayer &&
this->m_materialname == lhs.m_materialname
);
}
int RAS_IPolyMaterial::GetLightLayer()
{
return m_lightlayer;
}
bool RAS_IPolyMaterial::IsTransparant()
{
return (m_transparant != 0);
}
bool RAS_IPolyMaterial::UsesTriangles()
{
return m_bIsTriangle;
}
unsigned int RAS_IPolyMaterial::hash() const
{
return m_texturename.hash();
}
int RAS_IPolyMaterial::GetDrawingMode()
{
return m_drawingmode;
}
const STR_String& RAS_IPolyMaterial::GetMaterialName() const
{
return m_materialname;
}
const STR_String& RAS_IPolyMaterial::GetTextureName() const
{
return m_texturename;
}

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/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef __RAS_IPOLYGONMATERIAL
#define __RAS_IPOLYGONMATERIAL
#include "STR_HashedString.h"
/**
* Polygon Material on which the material buckets are sorted
*
*/
#include "MT_Vector3.h"
#include "STR_HashedString.h"
class RAS_IRasterizer;
class RAS_IPolyMaterial
{
//todo: remove these variables from this interface/protocol class
protected:
STR_HashedString m_texturename;
STR_String m_materialname; //also needed for touchsensor
int m_tile;
int m_tilexrep,m_tileyrep;
int m_drawingmode; // tface->mode
int m_transparant;
int m_lightlayer;
bool m_bIsTriangle;
public:
MT_Vector3 m_diffuse;
float m_shininess;
MT_Vector3 m_specular;
float m_specularity;
/** Used to store caching information for materials. */
typedef void* TCachingInfo;
// care! these are taken from blender polygonflags, see file DNA_mesh_types.h for #define TF_BILLBOARD etc.
enum MaterialFlags
{
BILLBOARD_SCREENALIGNED = 256,
BILLBOARD_AXISALIGNED = 4096,
SHADOW =8192
};
RAS_IPolyMaterial(const STR_String& texname,
bool ba,
const STR_String& matname,
int tile,
int tilexrep,
int tileyrep,
int mode,
int transparant,
int lightlayer,
bool bIsTriangle,
void* clientobject);
virtual ~RAS_IPolyMaterial() {};
/**
* Returns the caching information for this material,
* This can be used to speed up the rasterizing process.
* @return The caching information.
*/
virtual TCachingInfo GetCachingInfo(void) const { return 0; }
/**
* Activates the material in the rasterizer.
* On entry, the cachingInfo contains info about the last activated material.
* On exit, the cachingInfo should contain updated info about this material.
* @param rasty The rasterizer in which the material should be active.
* @param cachingInfo The information about the material used to speed up rasterizing.
*/
virtual void Activate(RAS_IRasterizer* rasty, TCachingInfo& cachingInfo) const {}
bool Equals(const RAS_IPolyMaterial& lhs) const;
int GetLightLayer();
bool IsTransparant();
bool UsesTriangles();
unsigned int hash() const;
int GetDrawingMode();
const STR_String& GetMaterialName() const;
const STR_String& GetTextureName() const;
};
inline bool operator ==( const RAS_IPolyMaterial & rhs,const RAS_IPolyMaterial & lhs)
{
return ( rhs.Equals(lhs));
}
#endif //__RAS_IPOLYGONMATERIAL

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/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef __RAS_IRASTERIZER
#define __RAS_IRASTERIZER
#ifdef WIN32
#pragma warning (disable:4786)
#endif
#include "MT_CmMatrix4x4.h"
#include "MT_Matrix4x4.h"
class RAS_ICanvas;
class RAS_IPolyMaterial;
#include "RAS_MaterialBucket.h"
/**
* 3D rendering device context interface.
*/
class RAS_IRasterizer
{
public:
RAS_IRasterizer(RAS_ICanvas* canv){};
virtual ~RAS_IRasterizer(){};
enum {
RAS_RENDER_3DPOLYGON_TEXT = 16384
};
enum {
KX_BOUNDINGBOX = 1,
KX_WIREFRAME,
KX_SOLID,
KX_SHADED,
KX_TEXTURED
};
enum {
KX_DEPTHMASK_ENABLED =1,
KX_DEPTHMASK_DISABLED,
};
enum {
RAS_STEREO_NOSTEREO = 1,
RAS_STEREO_QUADBUFFERED,
RAS_STEREO_ABOVEBELOW,
RAS_STEREO_INTERLACED,
};
enum {
RAS_STEREO_LEFTEYE = 1,
RAS_STEREO_RIGHTEYE,
};
virtual void SetDepthMask(int depthmask)=0;
virtual void SetMaterial(const RAS_IPolyMaterial& mat)=0;
virtual bool Init()=0;
virtual void Exit()=0;
virtual bool BeginFrame(int drawingmode, double time)=0;
virtual void ClearDepthBuffer()=0;
virtual void ClearCachingInfo(void)=0;
virtual void EndFrame()=0;
virtual void SetRenderArea()=0;
virtual void SetStereoMode(const int stereomode)=0;
virtual bool Stereo()=0;
virtual void SetEye(const int eye)=0;
virtual void SetEyeSeparation(const float eyeseparation)=0;
virtual void SetFocalLength(const float focallength)=0;
virtual void SwapBuffers()=0;
virtual void IndexPrimitives( const vecVertexArray& vertexarrays,
const vecIndexArrays & indexarrays,
int mode,
class RAS_IPolyMaterial* polymat,
class RAS_IRenderTools* rendertools,
bool useObjectColor,
const MT_Vector4& rgbacolor)=0;
virtual void IndexPrimitives_Ex( const vecVertexArray& vertexarrays,
const vecIndexArrays & indexarrays,
int mode,
class RAS_IPolyMaterial* polymat,
class RAS_IRenderTools* rendertools,
bool useObjectColor,
const MT_Vector4& rgbacolor)=0;
virtual void IndexPrimitives_3DText( const vecVertexArray& vertexarrays,
const vecIndexArrays & indexarrays,
int mode,
class RAS_IPolyMaterial* polymat,
class RAS_IRenderTools* rendertools,
bool useObjectColor,
const MT_Vector4& rgbacolor)=0;
virtual void SetProjectionMatrix(MT_CmMatrix4x4 & mat)=0;
/* This one should become our final version, methinks. */
/**
* Set the projection matrix for the rasterizer. This projects
* from camera coordinates to window coordinates.
* @param mat The projection matrix.
*/
virtual void SetProjectionMatrix(MT_Matrix4x4 & mat)=0;
virtual void SetViewMatrix(const MT_Matrix4x4 & mat,
const MT_Vector3& campos,
const MT_Point3 &camLoc,
const MT_Quaternion &camOrientQuat)=0;
virtual const MT_Point3& GetCameraPosition()=0;
virtual void LoadViewMatrix()=0;
virtual void SetFog(float start,
float dist,
float r,
float g,
float b)=0;
virtual void SetFogColor(float r,
float g,
float b)=0;
virtual void SetFogStart(float start)=0;
virtual void SetFogEnd(float end)=0;
virtual void DisplayFog()=0;
virtual void DisableFog()=0;
virtual void SetBackColor(float red,
float green,
float blue,
float alpha)=0;
virtual void SetDrawingMode(int drawingmode)=0;
virtual int GetDrawingMode()=0;
virtual void EnableTextures(bool enable)=0;
virtual void SetCullFace(bool enable)=0;
virtual double GetTime()=0;
virtual MT_Matrix4x4 GetFrustumMatrix(
float left,
float right,
float bottom,
float top,
float frustnear,
float frustfar
)=0;
virtual void SetSpecularity(float specX,
float specY,
float specZ,
float specval)=0;
virtual void SetShinyness(float shiny)=0;
virtual void SetDiffuse(float difX,
float difY,
float difZ,
float diffuse)=0;
};
#endif //__RAS_IRASTERIZER

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/**
* $Id$
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include "RAS_IRenderTools.h"
void RAS_IRenderTools::SetViewMat(const MT_Transform& trans)
{
trans.getValue(m_viewmat);
}
void RAS_IRenderTools::SetClientObject(void* obj)
{
if (m_clientobject != obj)
{
m_clientobject = obj;
m_modified = true;
}
}
void RAS_IRenderTools::SetAuxilaryClientInfo(void* inf)
{
m_auxilaryClientInfo = inf;
}
void RAS_IRenderTools::AddLight(struct RAS_LightObject* lightobject)
{
m_lights.push_back(lightobject);
}
void RAS_IRenderTools::RemoveLight(struct RAS_LightObject* lightobject)
{
std::vector<struct RAS_LightObject*>::iterator lit =
std::find(m_lights.begin(),m_lights.end(),lightobject);
if (!(lit==m_lights.end()))
m_lights.erase(lit);
}

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/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef __RAS_IRENDERTOOLS
#define __RAS_IRENDERTOOLS
#include "MT_Transform.h"
#include "RAS_IRasterizer.h"
#include <vector>
#include <algorithm>
class RAS_IPolyMaterial;
struct RAS_LightObject;
class RAS_IRenderTools
{
protected:
float m_viewmat[16];
void* m_clientobject;
void* m_auxilaryClientInfo;
bool m_modified;
std::vector<struct RAS_LightObject*> m_lights;
public:
enum RAS_TEXT_RENDER_MODE {
RAS_TEXT_RENDER_NODEF = 0,
RAS_TEXT_NORMAL,
RAS_TEXT_PADDED,
RAS_TEXT_MAX,
};
RAS_IRenderTools(
) :
m_modified(true),
m_clientobject(NULL)
{
};
virtual
~RAS_IRenderTools(
) {};
virtual
void
BeginFrame(
RAS_IRasterizer* rasty
)=0;
virtual
void
EndFrame(
RAS_IRasterizer* rasty
)=0;
// the following function was formerly called 'Render'
// by it doesn't render anymore
// It only sets the transform for the rasterizer
// so must be renamed to 'applyTransform' or something
virtual
void
applyTransform(
class RAS_IRasterizer* rasty,
double* oglmatrix,
int drawingmode
)=0;
/**
* Renders 2D text string.
* @param mode The type of text
* @param text The string to render.
* @param xco Position on the screen (origin in lower left corner).
* @param yco Position on the screen (origin in lower left corner).
* @param width Width of the canvas to draw to.
* @param height Height of the canvas to draw to.
*/
virtual
void
RenderText2D(
RAS_TEXT_RENDER_MODE mode,
const char* text,
int xco,
int yco,
int width,
int height
) = 0;
// 3d text, mapped on polygon
virtual
void
RenderText(
int mode,
RAS_IPolyMaterial* polymat,
float v1[3],
float v2[3],
float v3[3],
float v4[3]
)=0;
virtual
void
SetViewMat(
const MT_Transform& trans
);
virtual
int
ProcessLighting(
int layer
)=0;
void
SetClientObject(
void* obj
);
void
SetAuxilaryClientInfo(
void* inf
);
virtual
void
PushMatrix(
)=0;
virtual
void
PopMatrix(
)=0;
virtual
void
AddLight(
struct RAS_LightObject* lightobject
);
virtual
void
RemoveLight(
struct RAS_LightObject* lightobject
);
virtual
class RAS_IPolyMaterial*
CreateBlenderPolyMaterial(
const STR_String &texname,
bool ba,
const STR_String& matname,
int tile,
int tilexrep,
int tileyrep,
int mode,
int transparant,
int lightlayer,
bool bIsTriangle,
void* clientobject,
void* tface
)=0;
};
#endif //__RAS_IRENDERTOOLS

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/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef __RAS_LIGHTOBJECT_H
#define __RAS_LIGHTOBJECT_H
#include "MT_CmMatrix4x4.h"
struct RAS_LightObject
{
enum LightType{
LIGHT_SPOT,
LIGHT_SUN,
LIGHT_NORMAL
};
bool m_modified;
int m_layer;
float m_energy;
float m_distance;
float m_red;
float m_green;
float m_blue;
float m_att1;
float m_spotsize;
float m_spotblend;
LightType m_type;
MT_CmMatrix4x4* m_worldmatrix;
};
#endif //__RAS_LIGHTOBJECT_H

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/**
* $Id$
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include "RAS_MaterialBucket.h"
#ifdef WIN32
#pragma warning (disable:4786)
#include <windows.h>
#endif // WIN32
#include "RAS_Polygon.h"
#include "RAS_TexVert.h"
#include "RAS_IRasterizer.h"
#include "RAS_IRenderTools.h"
#include "RAS_MeshObject.h"
#include "RAS_Deformer.h" // __NLA
KX_VertexIndex::KX_VertexIndex(int size)
{
m_size = size;
}
void KX_VertexIndex::SetIndex(short loc,short index)
{
m_indexarray[loc]=index;
}
bool KX_MeshSlot::Less(const KX_MeshSlot& lhs) const
{
bool result = ((m_mesh < lhs.m_mesh ) ||
((m_mesh == lhs.m_mesh)&&(m_OpenGLMatrix < lhs.m_OpenGLMatrix)));
return result;
}
RAS_MaterialBucket::RAS_MaterialBucket(RAS_IPolyMaterial* mat)
:m_bModified(true)
{
m_bScheduled=true;
m_material = mat;
}
void RAS_MaterialBucket::SchedulePolygons(int drawingmode)
{
m_bScheduled = true;
}
void RAS_MaterialBucket::ClearScheduledPolygons()
{
m_bScheduled = false;
}
RAS_IPolyMaterial* RAS_MaterialBucket::GetPolyMaterial()
{
return m_material;
}
void RAS_MaterialBucket::SetMeshSlot(KX_MeshSlot& ms)
{
m_meshSlots.insert(ms);
}
void RAS_MaterialBucket::RemoveMeshSlot(KX_MeshSlot& ms)
{
T_MeshSlotList::iterator it = m_meshSlots.find(ms);
if (!(it == m_meshSlots.end()))
m_meshSlots.erase(it);
}
void RAS_MaterialBucket::MarkVisibleMeshSlot(KX_MeshSlot& ms,
bool visible,
bool color,
const MT_Vector4& rgbavec)
{
T_MeshSlotList::iterator it = m_meshSlots.find(ms);
assert (!(it == m_meshSlots.end()));
(*it).m_bVisible = visible;
(*it).m_bObjectColor = color;
(*it).m_RGBAcolor= rgbavec;
}
bool RAS_MaterialBucket::IsTransparant()
{
return (m_material->IsTransparant());
}
void RAS_MaterialBucket::StartFrame()
{
}
void RAS_MaterialBucket::EndFrame()
{
}
void RAS_MaterialBucket::Render(const MT_Transform& cameratrans,
RAS_IRasterizer* rasty,
RAS_IRenderTools* rendertools)
{
if (m_meshSlots.begin()== m_meshSlots.end())
return;
rendertools->SetViewMat(cameratrans);
rasty->SetMaterial(*m_material);
if (m_meshSlots.size() >0)
{
rendertools->SetClientObject((*m_meshSlots.begin()).m_clientObj);
}
bool dolights = m_material->GetDrawingMode()&16;
if ((rasty->GetDrawingMode() <= RAS_IRasterizer::KX_SOLID) || !dolights)
{
bool bUseLights = rendertools->ProcessLighting(-1);
}
else
{
bool bUseLights = rendertools->ProcessLighting(m_material->GetLightLayer());
}
int drawmode = (rasty->GetDrawingMode() < RAS_IRasterizer::KX_SOLID ?
1: (m_material->UsesTriangles() ? 0 : 2));
for (T_MeshSlotList::const_iterator it = m_meshSlots.begin();
! (it == m_meshSlots.end());it++)
{
if ((*it).m_bVisible)
{
rendertools->SetClientObject((*it).m_clientObj);
/* __NLA Do the deformation */
if ((*it).m_pDeformer)
(*it).m_pDeformer->Apply(m_material);
/* End __NLA */
rendertools->PushMatrix();
rendertools->applyTransform(rasty,(*it).m_OpenGLMatrix,m_material->GetDrawingMode());
// Use the text-specific IndexPrimitives for text faces
if (m_material->GetDrawingMode() & RAS_IRasterizer::RAS_RENDER_3DPOLYGON_TEXT)
{
rasty->IndexPrimitives_3DText(
(*it).m_mesh->GetVertexCache(m_material),
(*it).m_mesh->GetIndexCache(m_material),
drawmode,
m_material,
rendertools, // needed for textprinting on polys
(*it).m_bObjectColor,
(*it).m_RGBAcolor);
}
// Use the (slower) IndexPrimitives_Ex which can recalc face normals & such
// for deformed objects - eventually should be extended to recalc ALL normals
else if ((*it).m_pDeformer){
rasty->IndexPrimitives_Ex(
(*it).m_mesh->GetVertexCache(m_material),
(*it).m_mesh->GetIndexCache(m_material),
drawmode,
m_material,
rendertools, // needed for textprinting on polys
(*it).m_bObjectColor,
(*it).m_RGBAcolor
);
}
// Use the normal IndexPrimitives
else
{
rasty->IndexPrimitives(
(*it).m_mesh->GetVertexCache(m_material),
(*it).m_mesh->GetIndexCache(m_material),
drawmode,
m_material,
rendertools, // needed for textprinting on polys
(*it).m_bObjectColor,
(*it).m_RGBAcolor
);
}
rendertools->PopMatrix();
}
}
}

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/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef __RAS_MATERIALBUCKET
#define __RAS_MATERIALBUCKET
#include "RAS_TexVert.h"
#include "GEN_Map.h"
#include "STR_HashedString.h"
#include "MT_Transform.h"
#include "RAS_IPolygonMaterial.h"
#include "RAS_Deformer.h" // __NLA
#include <vector>
#include <map>
#include <set>
using namespace std;
typedef vector< vector<class RAS_TexVert>* > vecVertexArray;
typedef vector<unsigned int> KX_IndexArray;
typedef vector< KX_IndexArray* > vecIndexArrays;
typedef vector<RAS_TexVert> KX_VertexArray;
struct KX_VertexIndex {
public:
KX_VertexIndex(int size);
void SetIndex(short loc,short index);
short m_vtxarray;
short m_indexarray[4];
short m_size;
};
class KX_MeshSlot
{
public:
void* m_clientObj;
RAS_Deformer* m_pDeformer; // __NLA
double* m_OpenGLMatrix;
class RAS_MeshObject* m_mesh;
mutable bool m_bVisible; // for visibility
mutable bool m_bObjectColor;
mutable MT_Vector4 m_RGBAcolor;
KX_MeshSlot() :m_bVisible(true), m_pDeformer(NULL) {}
// KX_MeshSlot() :m_bVisible(true) {}
bool Less(const KX_MeshSlot& lhs) const;
};
inline bool operator <( const KX_MeshSlot& rhs,const KX_MeshSlot& lhs)
{
return ( rhs.Less(lhs));
}
class RAS_MaterialBucket
{
typedef std::set<KX_MeshSlot> T_MeshSlotList;
T_MeshSlotList m_meshSlots;
bool m_bScheduled;
bool m_bModified;
RAS_IPolyMaterial* m_material;
double* m_pOGLMatrix;
public:
RAS_MaterialBucket(RAS_IPolyMaterial* mat);
virtual ~RAS_MaterialBucket() {}
void Render(const MT_Transform& cameratrans,
class RAS_IRasterizer* rasty,
class RAS_IRenderTools* rendertools);
void SchedulePolygons(int drawingmode);
void ClearScheduledPolygons();
RAS_IPolyMaterial* GetPolyMaterial();
bool IsTransparant();
static void StartFrame();
static void EndFrame();
void SetMeshSlot(KX_MeshSlot& ms);
void RemoveMeshSlot(KX_MeshSlot& ms);
void MarkVisibleMeshSlot(KX_MeshSlot& ms,
bool visible,
bool color,
const MT_Vector4& rgbavec);
};
#endif //__KX_BUCKET

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/**
* $Id$
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include "RAS_MeshObject.h"
#include "RAS_IRasterizer.h"
#include "MT_MinMax.h"
STR_String RAS_MeshObject::s_emptyname = "";
KX_ArrayOptimizer::~KX_ArrayOptimizer()
{
int i = 0;
for (vector<KX_VertexArray*>::iterator itv = m_VertexArrayCache1.begin();
!(itv == m_VertexArrayCache1.end());itv++)
{
delete (*itv);
}
for (vector<KX_IndexArray*>::iterator iti = m_IndexArrayCache1.begin();
!(iti == m_IndexArrayCache1.end());iti++)
{
delete (*iti);
}
m_TriangleArrayCount.clear();
m_VertexArrayCache1.clear();
m_IndexArrayCache1.clear();
}
RAS_MeshObject::RAS_MeshObject(int lightlayer)
: m_bModified(true),
m_lightlayer(lightlayer)
{
}
RAS_MeshObject::~RAS_MeshObject()
{
for (vector<RAS_Polygon*>::iterator it=m_Polygons.begin();!(it==m_Polygons.end());it++)
{
delete (*it);
}
ClearArrayData();
}
int RAS_MeshObject::GetLightLayer()
{
return m_lightlayer;
}
int RAS_MeshObject::NumMaterials()
{
return m_materials.size();
}
const STR_String& RAS_MeshObject::GetMaterialName(int matid)
{
if (m_materials.size() > 0 && (matid < m_materials.size()))
{
BucketMaterialSet::iterator it = m_materials.begin();
for (int i = 1; i < m_materials.size(); i++)
{
it++;
}
return (*it)->GetPolyMaterial()->GetMaterialName();
}
return s_emptyname;
}
RAS_MaterialBucket* RAS_MeshObject::GetMaterialBucket(int matid)
{
RAS_MaterialBucket* bucket = NULL;
if (m_materials.size() > 0 && (matid < m_materials.size()))
{
BucketMaterialSet::iterator it = m_materials.begin();
int i = matid;
while (i > 0)
{
i--;
it++;
}
bucket = *it;
}
return bucket;
}
int RAS_MeshObject::NumPolygons()
{
return m_Polygons.size();
}
RAS_Polygon* RAS_MeshObject::GetPolygon(int num)
{
return m_Polygons[num];
}
set<RAS_MaterialBucket*>::iterator RAS_MeshObject::GetFirstMaterial()
{
return m_materials.begin();
}
set<RAS_MaterialBucket*>::iterator RAS_MeshObject::GetLastMaterial()
{
return m_materials.end();
}
void RAS_MeshObject::SetName(STR_String name)
{
m_name = name;
}
const STR_String& RAS_MeshObject::GetName()
{
return m_name;
}
const STR_String& RAS_MeshObject::GetTextureName(int matid)
{
if (m_materials.size() > 0 && (matid < m_materials.size()))
{
BucketMaterialSet::iterator it = m_materials.begin();
for (int i = 1; i < m_materials.size(); i++)
{
it++;
}
return (*it)->GetPolyMaterial()->GetTextureName();
}
return s_emptyname;
}
void RAS_MeshObject::AddPolygon(RAS_Polygon* poly)
{
m_Polygons.push_back(poly);
}
void RAS_MeshObject::DebugColor(unsigned int abgr)
{
/*
int numpolys = NumPolygons();
for (int i=0;i<numpolys;i++)
{
RAS_Polygon* poly = m_polygons[i];
for (int v=0;v<poly->VertexCount();v++)
{
RAS_TexVert* vtx = poly->GetVertex(v);
vtx->setDebugRGBA(abgr);
}
}
*/
m_debugcolor = abgr;
}
void RAS_MeshObject::SchedulePoly(const KX_VertexIndex& idx,
int numverts,
RAS_IPolyMaterial* mat)
{
//int indexpos = m_IndexArrayCount[idx.m_vtxarray];
int indexidx = 0;
//m_IndexArrayCount[idx.m_vtxarray] = indexpos + 3;
KX_ArrayOptimizer* ao = GetArrayOptimizer(mat);
ao->m_IndexArrayCache1[idx.m_vtxarray]->push_back(idx.m_indexarray[0]);
ao->m_IndexArrayCache1[idx.m_vtxarray]->push_back(idx.m_indexarray[1]);
ao->m_IndexArrayCache1[idx.m_vtxarray]->push_back(idx.m_indexarray[2]);
if (!mat->UsesTriangles()) //if (!m_bUseTriangles)
{
//m_IndexArrayCount[idx.m_vtxarray] = indexpos+4;
ao->m_IndexArrayCache1[idx.m_vtxarray]->push_back(idx.m_indexarray[3]);
}
}
void RAS_MeshObject::ScheduleWireframePoly(const KX_VertexIndex& idx,
int numverts,
int edgecode,
RAS_IPolyMaterial* mat)
{
//int indexpos = m_IndexArrayCount[idx.m_vtxarray];
int edgetrace = 1<<(numverts-1);
bool drawedge = (edgecode & edgetrace)!=0;
edgetrace = 1;
int prevvert = idx.m_indexarray[numverts-1];
KX_ArrayOptimizer* ao = GetArrayOptimizer(mat);
for (int v = 0; v < numverts; v++)
{
unsigned int curvert = idx.m_indexarray[v];
if (drawedge)
{
ao->m_IndexArrayCache1[idx.m_vtxarray]->push_back(prevvert);
ao->m_IndexArrayCache1[idx.m_vtxarray]->push_back(curvert);
}
prevvert = curvert;
drawedge = (edgecode & edgetrace)!=0;
edgetrace*=2;
}
//m_IndexArrayCount[idx.m_vtxarray] = indexpos;
}
int RAS_MeshObject::FindOrAddVertex(int vtxarray,
const MT_Point3& xyz,
const MT_Point2& uv,
const unsigned int rgbacolor,
const MT_Vector3& normal,
RAS_IPolyMaterial* mat,
int orgindex)
{
short newnormal[3];
newnormal[0]=(short)((normal[0])*32767.0);
newnormal[1]=(short)((normal[1])*32767.0);
newnormal[2]=(short)((normal[2])*32767.0);
KX_ArrayOptimizer* ao = GetArrayOptimizer(mat);//*(m_matVertexArrays[*mat]);
int numverts = ao->m_VertexArrayCache1[vtxarray]->size();//m_VertexArrayCount[vtxarray];
#define KX_FIND_SHARED_VERTICES
#ifdef KX_FIND_SHARED_VERTICES
std::vector<RAS_MatArrayIndex>::iterator it = m_xyz_index_to_vertex_index_mapping[orgindex].begin();
int index=-1;
while (index < 0 && !(it == m_xyz_index_to_vertex_index_mapping[orgindex].end()))
{
if ((*it).m_arrayindex1 == ao->m_index1 &&
((*it).m_array == vtxarray) &&
(RAS_IPolyMaterial*) (*it).m_matid == mat
)
{
return (*it).m_index;
}
it++;
}
if (index >= 0)
return index;
#endif // KX_FIND_SHARED_VERTICES
// no vertex found, add one
ao->m_VertexArrayCache1[vtxarray]->push_back(RAS_TexVert (xyz,uv,rgbacolor,newnormal, 0));
// printf("(%f,%f,%f) ",xyz[0],xyz[1],xyz[2]);
RAS_MatArrayIndex idx;
idx.m_arrayindex1 = ao->m_index1;
idx.m_array = vtxarray;
idx.m_index = numverts;
idx.m_matid = (int) mat;
m_xyz_index_to_vertex_index_mapping[orgindex].push_back(idx);
return numverts;
}
const vecVertexArray& RAS_MeshObject::GetVertexCache (RAS_IPolyMaterial* mat)
{
KX_ArrayOptimizer* ao = GetArrayOptimizer(mat);//*(m_matVertexArrays[*mat]);
return ao->m_VertexArrayCache1;
}
int RAS_MeshObject::GetVertexArrayLength(RAS_IPolyMaterial* mat)
{
int len = 0;
const vecVertexArray & vertexvec = GetVertexCache(mat);
vector<KX_VertexArray*>::const_iterator it = vertexvec.begin();
for (; it != vertexvec.end(); it++)
{
len += (*it)->size();
}
return len;
}
RAS_TexVert* RAS_MeshObject::GetVertex(int matid,
int index)
{
RAS_TexVert* vertex = NULL;
RAS_MaterialBucket* bucket = GetMaterialBucket(matid);
if (bucket)
{
RAS_IPolyMaterial* mat = bucket->GetPolyMaterial();
if (mat)
{
const vecVertexArray & vertexvec = GetVertexCache(mat);
vector<KX_VertexArray*>::const_iterator it = vertexvec.begin();
for (int len = 0; it != vertexvec.end(); it++)
{
if (index < len + (*it)->size())
{
vertex = &(*(*it))[index-len];
break;
}
else
{
len += (*it)->size();
}
}
}
}
return vertex;
}
const vecIndexArrays& RAS_MeshObject::GetIndexCache (RAS_IPolyMaterial* mat)
{
KX_ArrayOptimizer* ao = GetArrayOptimizer(mat);//*(m_matVertexArrays[*mat]);
return ao->m_IndexArrayCache1;
}
KX_ArrayOptimizer* RAS_MeshObject::GetArrayOptimizer(RAS_IPolyMaterial* polymat)
{
KX_ArrayOptimizer** aop = (m_matVertexArrayS[*polymat]);
if (aop)
return *aop;
int numelements = m_matVertexArrayS.size();
m_sortedMaterials.push_back(polymat);
KX_ArrayOptimizer* ao = new KX_ArrayOptimizer(numelements);
m_matVertexArrayS.insert(*polymat,ao);
return ao;
}
void RAS_MeshObject::Bucketize(double* oglmatrix,
void* clientobj,
bool useObjectColor,
const MT_Vector4& rgbavec)
{
KX_MeshSlot ms;
ms.m_clientObj = clientobj;
ms.m_mesh = this;
ms.m_OpenGLMatrix = oglmatrix;
ms.m_bObjectColor = useObjectColor;
ms.m_RGBAcolor = rgbavec;
int i=0;
for (BucketMaterialSet::iterator it = m_materials.begin();it!=m_materials.end();it++)
{
RAS_MaterialBucket* bucket = *it;
bucket->SchedulePolygons(0);
KX_ArrayOptimizer* oa = GetArrayOptimizer(bucket->GetPolyMaterial());
bucket->SetMeshSlot(ms);
}
}
void RAS_MeshObject::MarkVisible(double* oglmatrix,
void* clientobj,
bool visible,
bool useObjectColor,
const MT_Vector4& rgbavec)
{
KX_MeshSlot ms;
ms.m_clientObj = clientobj;
ms.m_mesh = this;
ms.m_OpenGLMatrix = oglmatrix;
ms.m_RGBAcolor = rgbavec;
ms.m_bObjectColor= useObjectColor;
for (BucketMaterialSet::iterator it = m_materials.begin();it!=m_materials.end();it++)
{
RAS_MaterialBucket* bucket = *it;
bucket->SchedulePolygons(0);
KX_ArrayOptimizer* oa = GetArrayOptimizer(bucket->GetPolyMaterial());
bucket->MarkVisibleMeshSlot(ms,visible,useObjectColor,rgbavec);
}
}
void RAS_MeshObject::RemoveFromBuckets(double* oglmatrix,
void* clientobj)
{
KX_MeshSlot ms;
ms.m_clientObj = clientobj;
ms.m_mesh = this;
ms.m_OpenGLMatrix = oglmatrix;
for (BucketMaterialSet::iterator it = m_materials.begin();it!=m_materials.end();it++)
{
RAS_MaterialBucket* bucket = *it;
RAS_IPolyMaterial* polymat = bucket->GetPolyMaterial();
bucket->SchedulePolygons(0);
//KX_ArrayOptimizer* oa = GetArrayOptimizer(polymat);
bucket->RemoveMeshSlot(ms);
}
}
/*
* RAS_MeshObject::GetVertex returns the vertex located somewhere in the vertexpool
* it is the clients responsibility to make sure the array and index are valid
*/
RAS_TexVert* RAS_MeshObject::GetVertex(short array,
short index,
RAS_IPolyMaterial* polymat)
{
KX_ArrayOptimizer* ao = GetArrayOptimizer(polymat);//*(m_matVertexArrays[*polymat]);
return &((*(ao->m_VertexArrayCache1)[array])[index]);
}
void RAS_MeshObject::ClearArrayData()
{
for (int i=0;i<m_matVertexArrayS.size();i++)
{ KX_ArrayOptimizer** ao = m_matVertexArrayS.at(i);
if (ao)
delete *ao;
}
}
/**
* RAS_MeshObject::CreateNewVertices creates vertices within sorted pools of vertices that share same material
*/
int RAS_MeshObject::FindVertexArray(int numverts,
RAS_IPolyMaterial* polymat)
{
bool found=false;
int array=-1;
KX_ArrayOptimizer* ao = GetArrayOptimizer(polymat);
for (int i=0;i<ao->m_VertexArrayCache1.size();i++)
{
if ( (ao->m_TriangleArrayCount[i] + (numverts-2)) < BUCKET_MAX_TRIANGLES)
{
if((ao->m_VertexArrayCache1[i]->size()+numverts < BUCKET_MAX_INDICES))
{
array = i;
ao->m_TriangleArrayCount[array]+=numverts-2;
break;
}
}
else
{
int i=0;
}
}
if (array == -1)
{
array = ao->m_VertexArrayCache1.size();
vector<RAS_TexVert>* va = new vector<RAS_TexVert>;
ao->m_VertexArrayCache1.push_back(va);
KX_IndexArray *ia = new KX_IndexArray();
ao->m_IndexArrayCache1.push_back(ia);
ao->m_TriangleArrayCount.push_back(numverts-2);
}
return array;
}
//void RAS_MeshObject::Transform(const MT_Transform& trans)
//{
//m_trans.translate(MT_Vector3(0,0,1));//.operator *=(trans);
// for (int i=0;i<m_Polygons.size();i++)
// {
// m_Polygons[i]->Transform(trans);
// }
//}
/*
void RAS_MeshObject::RelativeTransform(const MT_Vector3& vec)
{
for (int i=0;i<m_Polygons.size();i++)
{
m_Polygons[i]->RelativeTransform(vec);
}
}
*/
void RAS_MeshObject::UpdateMaterialList()
{
m_materials.clear();
int numpolys = m_Polygons.size();
// for all polygons, find out which material they use, and add it to the set of materials
for (int i=0;i<numpolys;i++)
{
m_materials.insert(m_Polygons[i]->GetMaterial());
}
int nummaterials = m_materials.size();
}
void RAS_MeshObject::SchedulePolygons(int drawingmode,RAS_IRasterizer* rasty)
{
int nummaterials = m_materials.size();
int i;
if (m_bModified)
{
for (BucketMaterialSet::iterator it = m_materials.begin();it!=m_materials.end();it++)
{
RAS_MaterialBucket* bucket = *it;
bucket->SchedulePolygons(drawingmode);
}
int numpolys = m_Polygons.size();
if ((rasty->GetDrawingMode() > RAS_IRasterizer::KX_BOUNDINGBOX) &&
(rasty->GetDrawingMode() < RAS_IRasterizer::KX_SOLID))
{
for (i=0;i<numpolys;i++)
{
RAS_Polygon* poly = m_Polygons[i];
if (poly->IsVisible())
ScheduleWireframePoly(poly->GetVertexIndexBase(),poly->VertexCount(),poly->GetEdgeCode()
,poly->GetMaterial()->GetPolyMaterial());
}
}
else
{
for (i=0;i<numpolys;i++)
{
RAS_Polygon* poly = m_Polygons[i];
if (poly->IsVisible())
{
SchedulePoly(poly->GetVertexIndexBase(),poly->VertexCount(),poly->GetMaterial()->GetPolyMaterial());
}
}
}
m_bModified = false;
}
// }
}

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@@ -0,0 +1,230 @@
/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef __RAS_MESHOBJECT
#define __RAS_MESHOBJECT
#ifdef WIN32
// disable the STL warnings ("debug information length > 255")
#pragma warning (disable:4786)
#endif
#include <vector>
#include <set>
#include "RAS_Polygon.h"
#include "MT_Transform.h"
#include "GEN_HashedPtr.h"
class KX_ArrayOptimizer
{
public:
KX_ArrayOptimizer(int index)
: m_index1(index)
{};
virtual ~KX_ArrayOptimizer();
vector<KX_VertexArray*> m_VertexArrayCache1;
vector<int> m_TriangleArrayCount;
vector<KX_IndexArray*> m_IndexArrayCache1;
/**
order in which they are stored into the mesh
*/
int m_index1;
};
struct RAS_TriangleIndex
{
public:
int m_index[3];
bool m_collider;
};
class RAS_MatArrayIndex
{
public:
int m_arrayindex1;
int m_matid;
int m_array;
int m_index;
inline bool Less(const RAS_MatArrayIndex& lhs) const {
bool result =
( (m_matid < lhs.m_matid) ||
((m_matid == lhs.m_matid)&&(m_array < lhs.m_array)) ||
((m_matid == lhs.m_matid) && (m_array == lhs.m_array) &&
(m_index < lhs.m_index))
);
return result;
}
};
inline bool operator <( const RAS_MatArrayIndex& rhs,const RAS_MatArrayIndex& lhs)
{
return ( rhs.Less(lhs));
}
class RAS_MeshObject
{
enum { BUCKET_MAX_INDICES = 2048 };//2048};//8192};
enum { BUCKET_MAX_TRIANGLES = 1024 };
// GEN_Map<class RAS_IPolyMaterial,KX_ArrayOptimizer*> m_matVertexArrayS;
//vector<class RAS_IPolyMaterial*,KX_ArrayOptimizer> m_vertexArrays;
virtual KX_ArrayOptimizer* GetArrayOptimizer(RAS_IPolyMaterial* polymat);
//vector<RAS_Polygon*> m_polygons;
unsigned int m_debugcolor;
bool m_bModified;
int m_lightlayer;
vector<class RAS_Polygon*> m_Polygons;
STR_String m_name;
static STR_String s_emptyname;
protected:
GEN_Map<class RAS_IPolyMaterial,KX_ArrayOptimizer*> m_matVertexArrayS;
typedef set<class RAS_MaterialBucket*> BucketMaterialSet;
BucketMaterialSet m_materials;
public:
// for now, meshes need to be in a certain layer (to avoid sorting on lights in realtime)
RAS_MeshObject(int lightlayer);
virtual ~RAS_MeshObject();
vector<RAS_IPolyMaterial*> m_sortedMaterials;
vector<vector<RAS_MatArrayIndex> > m_xyz_index_to_vertex_index_mapping;
vector<RAS_TriangleIndex > m_triangle_indices;
int GetLightLayer();
int NumMaterials();
const STR_String& GetMaterialName(int matid);
RAS_MaterialBucket* GetMaterialBucket(int matid);
const STR_String& GetTextureName(int matid);
virtual void AddPolygon(RAS_Polygon* poly);
void UpdateMaterialList();
int NumPolygons();
RAS_Polygon* GetPolygon(int num);
virtual void Bucketize(
double* oglmatrix,
void* clientobj,
bool useObjectColor,
const MT_Vector4& rgbavec
);
void RemoveFromBuckets(
double* oglmatrix,
void* clientobj
);
void MarkVisible(
double* oglmatrix,
void* clientobj,
bool visible,
bool useObjectColor,
const MT_Vector4& rgbavec
);
void DebugColor(unsigned int abgr);
void SchedulePolygons(
int drawingmode,
class RAS_IRasterizer* rasty
);
void ClearArrayData();
set<RAS_MaterialBucket*>::iterator GetFirstMaterial();
set<RAS_MaterialBucket*>::iterator GetLastMaterial();
virtual RAS_TexVert* GetVertex(
short array,
short index,
RAS_IPolyMaterial* polymat
);
virtual int FindVertexArray(
int numverts,
RAS_IPolyMaterial* polymat
);
void SchedulePoly(
const KX_VertexIndex& idx,
int numverts,
RAS_IPolyMaterial* mat
);
void ScheduleWireframePoly(
const KX_VertexIndex& idx,
int numverts,
int edgecode,
RAS_IPolyMaterial* mat
);
// find (and share) or add vertices
// for some speedup, only the last 20 added vertices are searched for equality
virtual int FindOrAddVertex(
int vtxarray,
const MT_Point3& xyz,
const MT_Point2& uv,
const unsigned int rgbacolor,
const MT_Vector3& normal,
RAS_IPolyMaterial* mat,
int orgindex
);
const vecVertexArray& GetVertexCache (RAS_IPolyMaterial* mat);
int GetVertexArrayLength(RAS_IPolyMaterial* mat);
RAS_TexVert* GetVertex(
int matid,
int index
);
const vecIndexArrays& GetIndexCache (RAS_IPolyMaterial* mat);
void SetName(STR_String name);
const STR_String& GetName();
};
#endif //__RAS_MESHOBJECT

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/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef __RAS_OBJECTCOLOR_H
#define __RAS_OBJECTCOLOR_H
struct RAS_ObjectColor {
float m_red;
float m_green;
float m_blue;
};
#endif //__RAS_OBJECTCOLOR_H

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#
# $Id$
#
# ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version. The Blender
# Foundation also sells licenses for use in proprietary software under
# the Blender License. See http://www.blender.org/BL/ for information
# about this.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): none yet.
#
# ***** END GPL/BL DUAL LICENSE BLOCK *****
#
# Bounce make to subdirectories.
#
LIBNAME = OpenGLrasterizer
DIR = $(OCGDIR)/gameengine/$(LIBNAME)
include nan_compile.mk
CCFLAGS += $(LEVEL_1_CPP_WARNINGS)
CPPFLAGS += -I$(OPENGL_HEADERS)
CPPFLAGS += -I$(NAN_STRING)/include
CPPFLAGS += -I$(NAN_MOTO)/include
CPPFLAGS += -I../../../kernel/gen_system
CPPFLAGS += -I..

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/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include "RAS_CheckVertexArrays.h"
#ifdef WIN32
#include <windows.h>
#endif // WIN32
#include "GL/gl.h"
#include "STR_String.h"
bool RAS_SystemSupportsVertexArrays() {
bool result = false;
char* ext = (char*) glGetString(GL_EXTENSIONS);
STR_String extensions;
if (ext)
extensions = STR_String(ext);
#ifdef WIN32
if (extensions.Find("GL_EXT_compiled_vertex_array") >= 0)
{
result=true;
}
#endif //WIN32
return result;
}

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/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef __RAS_CHECKVERTEXARRAYS
#define __RAS_CHECKVERTEXARRAYS
bool RAS_SystemSupportsVertexArrays();
#endif //__RAS_CHECKVERTEXARRAYS

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/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef __RAS_OPENGLRASTERIZER
#define __RAS_OPENGLRASTERIZER
#ifdef WIN32
#pragma warning (disable:4786)
#endif
#include "MT_CmMatrix4x4.h"
#include <vector>
using namespace std;
#include "RAS_IRasterizer.h"
#include "RAS_MaterialBucket.h"
#include "RAS_ICanvas.h"
/**
* 3D rendering device context.
*/
class RAS_OpenGLRasterizer : public RAS_IRasterizer
{
RAS_ICanvas* m_2DCanvas;
// fogging vars
bool m_fogenabled;
float m_fogstart;
float m_fogdist;
float m_fogr;
float m_fogg;
float m_fogb;
float m_redback;
float m_greenback;
float m_blueback;
float m_alphaback;
bool m_bEXT_compiled_vertex_array;
double m_time;
MT_CmMatrix4x4 m_viewmatrix;
MT_Point3 m_campos;
int m_stereomode;
int m_curreye;
float m_eyeseparation;
float m_focallength;
int m_noOfScanlines;
protected:
int m_drawingmode;
/** Stores the caching information for the last material activated. */
RAS_IPolyMaterial::TCachingInfo m_materialCachingInfo;
public:
double GetTime();
RAS_OpenGLRasterizer(RAS_ICanvas* canv);
virtual ~RAS_OpenGLRasterizer();
enum
{
KX_BOUNDINGBOX = 1,
KX_WIREFRAME,
KX_SOLID,
KX_SHADED,
KX_TEXTURED
};
enum
{
KX_DEPTHMASK_ENABLED =1,
KX_DEPTHMASK_DISABLED,
};
virtual void SetDepthMask(int depthmask);
virtual void SetMaterial(const RAS_IPolyMaterial& mat);
virtual bool Init();
virtual void Exit();
virtual bool BeginFrame(int drawingmode, double time);
virtual void ClearDepthBuffer();
virtual void ClearCachingInfo(void);
virtual void EndFrame();
virtual void SetRenderArea();
virtual void SetStereoMode(const int stereomode);
virtual bool Stereo();
virtual void SetEye(const int eye);
virtual void SetEyeSeparation(const float eyeseparation);
virtual void SetFocalLength(const float focallength);
virtual void SwapBuffers();
virtual void IndexPrimitives(
const vecVertexArray& vertexarrays,
const vecIndexArrays & indexarrays,
int mode,
class RAS_IPolyMaterial* polymat,
class RAS_IRenderTools* rendertools,
bool useObjectColor,
const MT_Vector4& rgbacolor
);
virtual void IndexPrimitives_Ex(
const vecVertexArray& vertexarrays,
const vecIndexArrays & indexarrays,
int mode,
class RAS_IPolyMaterial* polymat,
class RAS_IRenderTools* rendertools,
bool useObjectColor,
const MT_Vector4& rgbacolor
);
virtual void IndexPrimitives_3DText(
const vecVertexArray& vertexarrays,
const vecIndexArrays & indexarrays,
int mode,
class RAS_IPolyMaterial* polymat,
class RAS_IRenderTools* rendertools,
bool useObjectColor,
const MT_Vector4& rgbacolor
);
virtual void SetProjectionMatrix(MT_CmMatrix4x4 & mat);
virtual void SetProjectionMatrix(MT_Matrix4x4 & mat);
virtual void SetViewMatrix(
const MT_Matrix4x4 & mat,
const MT_Vector3& campos,
const MT_Point3 &camLoc,
const MT_Quaternion &camOrientQuat
);
virtual const MT_Point3& GetCameraPosition();
virtual void LoadViewMatrix();
virtual void SetFog(
float start,
float dist,
float r,
float g,
float b
);
virtual void SetFogColor(
float r,
float g,
float b
);
virtual void SetFogStart(float fogstart);
virtual void SetFogEnd(float fogend);
void DisableFog();
virtual void DisplayFog();
virtual void SetBackColor(
float red,
float green,
float blue,
float alpha
);
virtual void SetDrawingMode(int drawingmode);
virtual int GetDrawingMode();
virtual void EnableTextures(bool enable);
virtual void SetCullFace(bool enable);
virtual MT_Matrix4x4 GetFrustumMatrix(
float left,
float right,
float bottom,
float top,
float frustnear,
float frustfar
);
virtual void SetSpecularity(
float specX,
float specY,
float specZ,
float specval
);
virtual void SetShinyness(float shiny);
virtual void SetDiffuse(
float difX,
float difY,
float difZ,
float diffuse
);
};
#endif //__RAS_OPENGLRASTERIZER

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#ifdef WIN32
#include "RAS_VAOpenGLRasterizer.h"
#include <windows.h>
#include "GL/gl.h"
typedef void (APIENTRY *GLLOCKARRAYSEXTPTR)(GLint first,GLsizei count);
typedef void (APIENTRY *GLUNLOCKARRAYSEXTPTR)(void);
void APIENTRY RAS_lockfunc(GLint first,GLsizei count) {};
void APIENTRY RAS_unlockfunc() {};
GLLOCKARRAYSEXTPTR glLockArraysEXT=RAS_lockfunc;
GLUNLOCKARRAYSEXTPTR glUnlockArraysEXT=RAS_unlockfunc;
#include "STR_String.h"
#include "RAS_TexVert.h"
#include "MT_CmMatrix4x4.h"
#include "RAS_IRenderTools.h" // rendering text
RAS_VAOpenGLRasterizer::RAS_VAOpenGLRasterizer(RAS_ICanvas* canvas)
:RAS_OpenGLRasterizer(canvas)
{
int i = 0;
}
RAS_VAOpenGLRasterizer::~RAS_VAOpenGLRasterizer()
{
}
bool RAS_VAOpenGLRasterizer::Init()
{
bool result = RAS_OpenGLRasterizer::Init();
if (result)
{
// if possible, add extensions to other platforms too, if this
// rasterizer becomes messy just derive one for each platform
// (ie. KX_Win32Rasterizer, KX_LinuxRasterizer etc.)
glUnlockArraysEXT = reinterpret_cast<GLUNLOCKARRAYSEXTPTR>(wglGetProcAddress("glUnlockArraysEXT"));
if (!glUnlockArraysEXT)
result = false;
glLockArraysEXT = reinterpret_cast<GLLOCKARRAYSEXTPTR>(wglGetProcAddress("glLockArraysEXT"));
if (!glLockArraysEXT)
result=false;
glEnableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
return result;
}
void RAS_VAOpenGLRasterizer::SetDrawingMode(int drawingmode)
{
m_drawingmode = drawingmode;
switch (m_drawingmode)
{
case KX_BOUNDINGBOX:
{
}
case KX_WIREFRAME:
{
glDisable (GL_CULL_FACE);
break;
}
case KX_TEXTURED:
{
}
case KX_SHADED:
{
glEnableClientState(GL_COLOR_ARRAY);
}
case KX_SOLID:
{
break;
}
default:
{
}
}
}
void RAS_VAOpenGLRasterizer::Exit()
{
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
glDisable(GL_COLOR_MATERIAL);
RAS_OpenGLRasterizer::Exit();
}
void RAS_VAOpenGLRasterizer::IndexPrimitives( const vecVertexArray& vertexarrays,
const vecIndexArrays & indexarrays,
int mode,
class RAS_IPolyMaterial* polymat,
class RAS_IRenderTools* rendertools,
bool useObjectColor,
const MT_Vector4& rgbacolor)
{
unsigned char* mypointer=NULL;
static const GLsizei vtxstride = sizeof(RAS_TexVert);
GLenum drawmode;
switch (mode)
{
case 0:
{
drawmode = GL_TRIANGLES;
break;
}
case 2:
{
drawmode = GL_QUADS;
break;
}
case 1: //lines
{
}
default:
{
drawmode = GL_LINES;
break;
}
}
const RAS_TexVert* vertexarray;
int numindices,vt;
if (drawmode != GL_LINES)
{
if (useObjectColor)
{
glDisableClientState(GL_COLOR_ARRAY);
glColor4d(rgbacolor[0], rgbacolor[1], rgbacolor[2], rgbacolor[3]);
} else
{
glColor4d(0,0,0,1.0);
glEnableClientState(GL_COLOR_ARRAY);
}
}
else
{
glColor3d(0,0,0);
}
// use glDrawElements to draw each vertexarray
for (vt=0;vt<vertexarrays.size();vt++)
{
vertexarray = &((*vertexarrays[vt]) [0]);
const KX_IndexArray & indexarray = (*indexarrays[vt]);
numindices = indexarray.size();
int numverts = vertexarrays[vt]->size();
if (!numindices)
break;
mypointer = (unsigned char*)(vertexarray);
glVertexPointer(3,GL_FLOAT,vtxstride,mypointer);
mypointer+= 3*sizeof(float);
glTexCoordPointer(2,GL_FLOAT,vtxstride,mypointer);
mypointer+= 2*sizeof(float);
glColorPointer(4,GL_UNSIGNED_BYTE,vtxstride,mypointer);
mypointer += sizeof(int);
glNormalPointer(GL_SHORT,vtxstride,mypointer);
glLockArraysEXT(0,numverts);
// here the actual drawing takes places
glDrawElements(drawmode,numindices,GL_UNSIGNED_INT,&(indexarray[0]));
glUnlockArraysEXT();
}
}
void RAS_VAOpenGLRasterizer::EnableTextures(bool enable)
{
if (enable)
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
else
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
bool RAS_VAOpenGLRasterizer::Stereo()
{
/*
if(m_stereomode == RAS_STEREO_NOSTEREO)
return false;
else
return true;
*/
return false;
}
#endif //WIN32

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/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef __KX_VERTEXARRAYOPENGLRASTERIZER
#define __KX_VERTEXARRAYOPENGLRASTERIZER
#include "RAS_OpenGLRasterizer.h"
class RAS_VAOpenGLRasterizer : public RAS_OpenGLRasterizer
{
public:
RAS_VAOpenGLRasterizer(RAS_ICanvas* canvas);
virtual ~RAS_VAOpenGLRasterizer();
virtual bool Init();
virtual void Exit();
virtual bool Stereo();
virtual void SetDrawingMode(int drawingmode);
virtual void IndexPrimitives( const vecVertexArray& vertexarrays,
const vecIndexArrays & indexarrays,
int mode,
class RAS_IPolyMaterial* polymat,
class RAS_IRenderTools* rendertools,
bool useObjectColor,
const MT_Vector4& rgbacolor);
virtual void EnableTextures(bool enable);
};
#endif //__KX_VERTEXARRAYOPENGLRASTERIZER

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/**
* $Id$
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifdef WIN32
#pragma warning (disable:4786)
#endif
#include "RAS_Polygon.h"
/*
RAS_TexVert* RAS_Polygon::GetVertex(int index)
{
if (m_bucket)
return m_bucket->GetVertex(m_vertexindexbase.m_vtxarray, m_vertexindexbase.m_indexarray[index]);
else
return NULL;
}
*/
/*void RAS_Polygon::Bucketize(double* oglmatrix)
{
//Transform(trans);
if (m_bucket)
m_bucket->AddPolygon(this,oglmatrix);
}
*/
RAS_Polygon::RAS_Polygon(RAS_MaterialBucket* bucket,
bool visible,
int numverts,
int vtxarrayindex)
:m_bucket(bucket),
m_vertexindexbase(numverts),
m_numverts(numverts),
m_edgecode(0)
{
int size = sizeof(RAS_Polygon);
m_vertexindexbase.m_vtxarray = vtxarrayindex ;//m_bucket->FindVertexArray(numverts);
m_polyFlags.Visible = visible;
}
int RAS_Polygon::VertexCount()
{
return m_numverts;
}
void RAS_Polygon::SetVertex(int i,
int vertexindex ) //const MT_Point3& xyz,const MT_Point2& uv,const unsigned int rgbacolor,const MT_Vector3& normal)
{
m_vertexindexbase.SetIndex(i,vertexindex); //m_bucket->FindOrAddVertex(m_vertexindexbase.m_vtxarray,
//xyz,uv,rgbacolor,normal));
}
const KX_VertexIndex& RAS_Polygon::GetIndexBase()
{
return m_vertexindexbase;
}
void RAS_Polygon::SetVisibleWireframeEdges(int edgecode)
{
m_edgecode = edgecode;
}
// each bit is for a visible edge, starting with bit 1 for the first edge, bit 2 for second etc.
int RAS_Polygon::GetEdgeCode()
{
return m_edgecode;
}
bool RAS_Polygon::IsVisible()
{
return m_polyFlags.Visible;
}
bool RAS_Polygon::IsCollider()
{
return m_polyFlags.Collider;
}
void RAS_Polygon::SetCollider(bool col)
{
m_polyFlags.Collider = col;
}
KX_VertexIndex& RAS_Polygon::GetVertexIndexBase()
{
return m_vertexindexbase;
}
RAS_MaterialBucket* RAS_Polygon::GetMaterial()
{
return m_bucket;
}

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/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef __RAS_POLYGON
#define __RAS_POLYGON
#include "RAS_TexVert.h"
//#include "KX_BoundingVolumes.h"
#include "RAS_MaterialBucket.h"
#include <vector>
using namespace std;
//
// Bitfield that stores the flags for each CValue derived class
//
struct PolygonFlags {
PolygonFlags() :
Visible(true),
Collider(true)
{
}
unsigned char Visible : 1;
unsigned char Collider : 1;
//int Visible : 1;
//int Collider : 1;
};
class RAS_Polygon
{
RAS_MaterialBucket* m_bucket;
KX_VertexIndex m_vertexindexbase;
int m_numverts;
int m_edgecode;
PolygonFlags m_polyFlags;
public:
RAS_Polygon(RAS_MaterialBucket* bucket,
bool visible,
int numverts,
int vtxarrayindex) ;
virtual ~RAS_Polygon() {};
// RAS_TexVert* GetVertex(int index);
int VertexCount();
void SetVertex(int i,int vertexindex); //const MT_Point3& xyz,const MT_Point2& uv,const unsigned int rgbacolor,const MT_Vector3& normal)
const KX_VertexIndex& GetIndexBase();
void SetVisibleWireframeEdges(int edgecode);
// each bit is for a visible edge, starting with bit 1 for the first edge, bit 2 for second etc.
int GetEdgeCode();
bool IsVisible();
bool IsCollider();
void SetCollider(bool col);
KX_VertexIndex& GetVertexIndexBase();
RAS_MaterialBucket* GetMaterial();
};
#endif

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/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef _RAS_RECT
#define _RAS_RECT
/**
* @section interface class.
* RAS_Rect just encodes a simple rectangle.
* Should be part of a generic library
*/
class RAS_Rect
{
public: // todo: make a decent class, and make private
int m_x1, m_y1;
int m_x2, m_y2;
public:
RAS_Rect() : m_x1(0), m_y1(0), m_x2(0), m_y2(0) {}
int GetWidth(
) const {
return m_x2 - m_x1;
}
int GetHeight(
) const {
return m_y2 - m_y1;
}
int GetLeft(
) const {
return m_x1;
}
int GetRight(
) const {
return m_x2;
}
int GetBottom(
) const {
return m_y1;
}
int GetTop(
) const {
return m_y2;
}
void SetLeft(
int x1)
{
m_x1 = x1;
}
void SetBottom(
int y1)
{
m_y1 = y1;
}
void SetRight(
int x2)
{
m_x2 = x2;
}
void SetTop(
int y2)
{
m_y2 = y2;
}
};
#endif // _RAS_RECT

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/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef __RASTEXMATRIX
#define __RASTEXMATRIX
#include "MT_Matrix3x3.h"
#include "MT_Point3.h"
#include "MT_Point2.h"
#include "RAS_TexVert.h"
void RAS_CalcTexMatrix(RAS_TexVert p[3],MT_Point3& origin,MT_Vector3& udir,MT_Vector3& vdir);
#endif //__RASTEXMATRIX

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/**
* $Id$
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include "RAS_TexVert.h"
RAS_TexVert::RAS_TexVert(const MT_Point3& xyz,
const MT_Point2& uv,
const unsigned int rgba,
const short *normal,
const short flag)
{
xyz.getValue(m_localxyz);
uv.getValue(m_uv1);
SetRGBA(rgba);
m_normal[0] = normal[0];
m_normal[1] = normal[1];
m_normal[2] = normal[2];
m_flag = flag;
}
const float* RAS_TexVert::getUV1 () const
{
return m_uv1;
}
const MT_Point3& RAS_TexVert::xyz()
{
g_pt3.setValue(m_localxyz);
return g_pt3;
}
void RAS_TexVert::SetXYZ(const MT_Point3& xyz)
{
xyz.getValue(m_localxyz);
}
void RAS_TexVert::SetUV(const MT_Point2& uv)
{
uv.getValue(m_uv1);
}
void RAS_TexVert::SetRGBA(const unsigned int rgba)
{
m_rgba = rgba;
}
void RAS_TexVert::SetFlag(const short flag)
{
m_flag = flag;
}
void RAS_TexVert::SetNormal(const MT_Vector3& normal)
{
m_normal[0] = short(normal.x()*32767.0);
m_normal[1] = short(normal.y()*32767.0);
m_normal[2] = short(normal.z()*32767.0);
}
// leave multiline for debugging
const short* RAS_TexVert::getNormal() const
{
return m_normal;
}
const float* RAS_TexVert::getLocalXYZ() const
{
return m_localxyz;
}
const unsigned int& RAS_TexVert::getRGBA() const
{
return m_rgba;
}
// compare two vertices, and return TRUE if both are almost identical (they can be shared)
bool RAS_TexVert::closeTo(const RAS_TexVert* other)
{
return ((MT_Vector3(m_localxyz) - MT_Vector3(other->m_localxyz)).fuzzyZero() &&
(MT_Vector2(m_uv1) - MT_Vector2(other->m_uv1)).fuzzyZero() &&
m_normal[0] == other->m_normal[0] &&
m_normal[1] == other->m_normal[1] &&
m_normal[2] == other->m_normal[2] &&
m_flag == other->m_flag &&
m_rgba == other->m_rgba) ;
}
bool RAS_TexVert::closeTo(const MT_Point3& otherxyz,
const MT_Point2& otheruv,
const unsigned int otherrgba,
short othernormal[3]) const
{
return ((MT_Vector3(m_localxyz) - otherxyz).fuzzyZero() &&
(MT_Vector2(m_uv1) - otheruv).fuzzyZero() &&
m_normal[0] == othernormal[0] &&
m_normal[1] == othernormal[1] &&
m_normal[2] == othernormal[2] &&
m_rgba == otherrgba) ;
}
short RAS_TexVert::getFlag() const
{
return m_flag;
}

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/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef __RAS_TEXVERT
#define __RAS_TEXVERT
#include "MT_Point3.h"
#include "MT_Point2.h"
#include "MT_Transform.h"
static MT_Point3 g_pt3;
static MT_Point2 g_pt2;
#define TV_CALCFACENORMAL 0x0001
class RAS_TexVert
{
float m_localxyz[3]; // 3*4=12 = 24
float m_uv1[2]; // 2*4=8 = 24 + 16 = 40
unsigned int m_rgba; //4 = 40 + 4 = 44
short m_normal[3]; //3*2=6 = 50
short m_flag; //32 bytes total size, fits nice = 52 = not fit nice
public:
short getFlag() const;
RAS_TexVert()// :m_xyz(0,0,0),m_uv(0,0),m_rgba(0)
{}
RAS_TexVert(const MT_Point3& xyz,
const MT_Point2& uv,
const unsigned int rgba,
const short *normal,
const short flag);
~RAS_TexVert() {};
// leave multiline for debugging
const float* getUV1 () const;
//const float* getUV1 () const {
// return m_uv1;
//};
const MT_Point3& xyz();
void SetXYZ(const MT_Point3& xyz);
void SetUV(const MT_Point2& uv);
void SetRGBA(const unsigned int rgba);
void SetNormal(const MT_Vector3& normal);
void SetFlag(const short flag);
// leave multiline for debugging
const short* getNormal() const;
//const float* getLocalXYZ() const {
// return m_localxyz;
//};
const float* getLocalXYZ() const;
const unsigned int& getRGBA() const;
// compare two vertices, and return TRUE if both are almost identical (they can be shared)
bool closeTo(const RAS_TexVert* other);
bool closeTo(const MT_Point3& otherxyz,
const MT_Point2& otheruv,
const unsigned int otherrgba,
short othernormal[3]) const;
};
#endif //__RAS_TEXVERT

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/**
* $Id$
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include "RAS_TexMatrix.h"
void RAS_CalcTexMatrix(RAS_TexVert p[3],MT_Point3& origin,MT_Vector3& udir,MT_Vector3& vdir)
{
// precondition: 3 vertices are non-colinear
MT_Vector3 vec1 = p[1].xyz()-p[0].xyz();
MT_Vector3 vec2 = p[2].xyz()-p[0].xyz();
MT_Vector3 normal = vec1.cross(vec2);
normal.normalize();
// determine which coordinate we drop, ie. max coordinate in the normal
int ZCOORD = normal.closestAxis();
int XCOORD = (ZCOORD+1)%3;
int YCOORD = (ZCOORD+2)%3;
// ax+by+cz+d=0
MT_Scalar d = -p[0].xyz().dot(normal);
MT_Matrix3x3 mat3( p[0].getUV1()[0],p[0].getUV1()[1], 1,
p[1].getUV1()[0],p[1].getUV1()[1], 1,
p[2].getUV1()[0],p[2].getUV1()[1], 1);
MT_Matrix3x3 mat3inv = mat3.inverse();
MT_Vector3 p123x(p[0].xyz()[XCOORD],p[1].xyz()[XCOORD],p[2].xyz()[XCOORD]);
MT_Vector3 resultx = mat3inv*p123x;
MT_Vector3 p123y(p[0].xyz()[YCOORD],p[1].xyz()[YCOORD],p[2].xyz()[YCOORD]);
MT_Vector3 resulty = mat3inv*p123y;
// normal[ZCOORD] is not zero, because it's chosen to be maximal (absolute), and normal has length 1,
// so at least on of the coords is <> 0
//droppedvalue udir.dot(normal) =0
MT_Scalar droppedu = -(resultx.x()*normal[XCOORD]+resulty.x()*normal[YCOORD])/normal[ZCOORD];
udir[XCOORD] = resultx.x();
udir[YCOORD] = resulty.x();
udir[ZCOORD] = droppedu;
MT_Scalar droppedv = -(resultx.y()*normal[XCOORD]+resulty.y()*normal[YCOORD])/normal[ZCOORD];
vdir[XCOORD] = resultx.y();
vdir[YCOORD] = resulty.y();
vdir[ZCOORD] = droppedv;
// droppedvalue b = -(ax+cz+d)/y;
MT_Scalar droppedvalue = -((resultx.z()*normal[XCOORD] + resulty.z()*normal[YCOORD]+d))/normal[ZCOORD];
origin[XCOORD] = resultx.z();
origin[YCOORD] = resulty.z();
origin[ZCOORD] = droppedvalue;
}
#ifdef _TEXOWNMAIN
int main()
{
MT_Point2 puv0={0,0};
MT_Point3 pxyz0 (0,0,128);
MT_Scalar puv1[2]={1,0};
MT_Point3 pxyz1(128,0,128);
MT_Scalar puv2[2]={1,1};
MT_Point3 pxyz2(128,0,0);
RAS_TexVert p0(pxyz0,puv0);
RAS_TexVert p1(pxyz1,puv1);
RAS_TexVert p2(pxyz2,puv2);
RAS_TexVert vertices[3] =
{
p0,
p1,
p2
};
MT_Vector3 udir,vdir;
MT_Point3 origin;
CalcTexMatrix(vertices,origin,udir,vdir);
MT_Point3 testpoint(128,32,64);
MT_Scalar lenu = udir.length2();
MT_Scalar lenv = vdir.length2();
MT_Scalar testu=((pxyz2-origin).dot(udir))/lenu;
MT_Scalar testv=((pxyz2-origin).dot(vdir))/lenv;
return 0;
}
#endif // _TEXOWNMAIN