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142
source/gameengine/Rasterizer/RAS_Polygon.cpp
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142
source/gameengine/Rasterizer/RAS_Polygon.cpp
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/**
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* $Id$
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifdef WIN32
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#pragma warning (disable:4786)
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#endif
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#include "RAS_Polygon.h"
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/*
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RAS_TexVert* RAS_Polygon::GetVertex(int index)
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{
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if (m_bucket)
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return m_bucket->GetVertex(m_vertexindexbase.m_vtxarray, m_vertexindexbase.m_indexarray[index]);
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else
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return NULL;
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}
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*/
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/*void RAS_Polygon::Bucketize(double* oglmatrix)
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{
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//Transform(trans);
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if (m_bucket)
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m_bucket->AddPolygon(this,oglmatrix);
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}
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*/
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RAS_Polygon::RAS_Polygon(RAS_MaterialBucket* bucket,
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bool visible,
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int numverts,
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int vtxarrayindex)
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:m_bucket(bucket),
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m_vertexindexbase(numverts),
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m_numverts(numverts),
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m_edgecode(0)
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{
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int size = sizeof(RAS_Polygon);
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m_vertexindexbase.m_vtxarray = vtxarrayindex ;//m_bucket->FindVertexArray(numverts);
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m_polyFlags.Visible = visible;
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}
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int RAS_Polygon::VertexCount()
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{
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return m_numverts;
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}
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void RAS_Polygon::SetVertex(int i,
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int vertexindex ) //const MT_Point3& xyz,const MT_Point2& uv,const unsigned int rgbacolor,const MT_Vector3& normal)
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{
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m_vertexindexbase.SetIndex(i,vertexindex); //m_bucket->FindOrAddVertex(m_vertexindexbase.m_vtxarray,
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//xyz,uv,rgbacolor,normal));
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}
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const KX_VertexIndex& RAS_Polygon::GetIndexBase()
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{
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return m_vertexindexbase;
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}
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void RAS_Polygon::SetVisibleWireframeEdges(int edgecode)
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{
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m_edgecode = edgecode;
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}
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// each bit is for a visible edge, starting with bit 1 for the first edge, bit 2 for second etc.
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int RAS_Polygon::GetEdgeCode()
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{
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return m_edgecode;
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}
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bool RAS_Polygon::IsVisible()
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{
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return m_polyFlags.Visible;
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}
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bool RAS_Polygon::IsCollider()
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{
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return m_polyFlags.Collider;
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}
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void RAS_Polygon::SetCollider(bool col)
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{
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m_polyFlags.Collider = col;
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}
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KX_VertexIndex& RAS_Polygon::GetVertexIndexBase()
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{
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return m_vertexindexbase;
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}
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RAS_MaterialBucket* RAS_Polygon::GetMaterial()
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{
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return m_bucket;
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}
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