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source/gameengine/Rasterizer/RAS_Rect.h
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source/gameengine/Rasterizer/RAS_Rect.h
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/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef _RAS_RECT
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#define _RAS_RECT
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/**
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* @section interface class.
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* RAS_Rect just encodes a simple rectangle.
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* Should be part of a generic library
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*/
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class RAS_Rect
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{
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public: // todo: make a decent class, and make private
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int m_x1, m_y1;
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int m_x2, m_y2;
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public:
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RAS_Rect() : m_x1(0), m_y1(0), m_x2(0), m_y2(0) {}
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int GetWidth(
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) const {
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return m_x2 - m_x1;
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}
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int GetHeight(
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) const {
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return m_y2 - m_y1;
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}
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int GetLeft(
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) const {
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return m_x1;
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}
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int GetRight(
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) const {
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return m_x2;
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}
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int GetBottom(
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) const {
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return m_y1;
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}
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int GetTop(
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) const {
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return m_y2;
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}
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void SetLeft(
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int x1)
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{
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m_x1 = x1;
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}
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void SetBottom(
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int y1)
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{
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m_y1 = y1;
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}
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void SetRight(
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int x2)
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{
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m_x2 = x2;
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}
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void SetTop(
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int y2)
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{
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m_y2 = y2;
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}
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};
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#endif // _RAS_RECT
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