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153
source/gameengine/SceneGraph/SG_IObject.cpp
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153
source/gameengine/SceneGraph/SG_IObject.cpp
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/**
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* $Id$
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include "SG_IObject.h"
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#include "SG_Controller.h"
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SG_IObject::
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SG_IObject(
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void* clientobj,
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void* clientinfo,
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SG_Callbacks callbacks
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):
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m_SGclientObject(clientobj),
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m_SGclientInfo(clientinfo),
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m_callbacks(callbacks)
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{
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//nothing to do
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}
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SG_IObject::
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SG_IObject(
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const SG_IObject &other
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) :
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m_SGclientObject(other.m_SGclientObject),
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m_SGclientInfo(other.m_SGclientInfo),
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m_callbacks(other.m_callbacks)
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{
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//nothing to do
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}
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void
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SG_IObject::
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AddSGController(
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SG_Controller* cont
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){
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m_SGcontrollers.push_back(cont);
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}
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void
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SG_IObject::
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RemoveAllControllers(
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) {
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m_SGcontrollers.clear();
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}
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/// Needed for replication
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SGControllerList&
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SG_IObject::
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GetSGControllerList(
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){
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return m_SGcontrollers;
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}
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void*
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SG_IObject::
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GetSGClientObject(
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){
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return m_SGclientObject;
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}
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const
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void*
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SG_IObject::
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GetSGClientObject(
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) const {
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return m_SGclientObject;
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}
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void
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SG_IObject::
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SetSGClientObject(
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void* clientObject
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){
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m_SGclientObject = clientObject;
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}
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void
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SG_IObject::
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ActivateReplicationCallback(
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SG_IObject *replica
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){
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if (m_callbacks.m_replicafunc)
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{
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// Call client provided replication func
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m_callbacks.m_replicafunc(replica,m_SGclientObject,m_SGclientInfo);
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}
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};
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void
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SG_IObject::
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ActivateDestructionCallback(
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){
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if (m_callbacks.m_destructionfunc)
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{
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// Call client provided destruction function on this!
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m_callbacks.m_destructionfunc(this,m_SGclientObject,m_SGclientInfo);
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}
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}
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void
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SG_IObject::
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SetControllerTime(
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double time
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){
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SGControllerList::iterator contit;
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for (contit = m_SGcontrollers.begin();contit!=m_SGcontrollers.end();++contit)
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{
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(*contit)->SetSimulatedTime(time);
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}
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}
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SG_IObject::
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~SG_IObject()
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{
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SGControllerList::iterator contit;
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for (contit = m_SGcontrollers.begin();contit!=m_SGcontrollers.end();++contit)
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{
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delete (*contit);
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}
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}
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