BGE 2d-filter, custom shaders now can have depth texture and luminance texture
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@@ -101,7 +101,7 @@ public:
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virtual void MotionBlur(RAS_IRasterizer* rasterizer);
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virtual void Update2DFilter(RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text);
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virtual void Update2DFilter(RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text, short texture_flag);
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virtual void Render2DFilters(RAS_ICanvas* canvas);
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