BGE 2d-filter, custom shaders now can have depth texture and luminance texture

This commit is contained in:
2008-06-28 03:18:11 +00:00
parent f9ae102afd
commit 1231a2171a
10 changed files with 109 additions and 32 deletions

View File

@@ -101,7 +101,7 @@ public:
virtual void MotionBlur(RAS_IRasterizer* rasterizer);
virtual void Update2DFilter(RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text);
virtual void Update2DFilter(RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text, short texture_flag);
virtual void Render2DFilters(RAS_ICanvas* canvas);