DRW: Remove screen_vecs
These were only a normalized copy of the XY axes of the inverse viewmat. But since the viewmatrix is always normalized we can use it directly.
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@@ -598,7 +598,6 @@ typedef struct DRWManager {
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struct GPUFrameBuffer *default_framebuffer;
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float size[2];
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float inv_size[2];
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float screenvecs[2][3];
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float pixsize;
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struct {
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