Curves: Add surface UV map name property
In the latest discussions about curves/hair mesh attachement information (T95776), it was decided to use UV coordinates to store where on the mesh each root is. For that, we have to specify which of the UV map attributes to use for UV lookups. This property isn't used yet, but it will be shortly when refactoring the attachement information in the add brush and the to particle system conversion. Differential Revision: https://developer.blender.org/D15115
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@@ -292,6 +292,14 @@ static void rna_def_curves(BlenderRNA *brna)
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RNA_def_property_ui_text(prop, "Surface", "Mesh object that the curves can be attached to");
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RNA_def_property_update(prop, NC_OBJECT | ND_DRAW, NULL);
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prop = RNA_def_property(srna, "surface_uv_map", PROP_STRING, PROP_NONE);
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RNA_def_property_string_sdna(prop, NULL, "surface_uv_map");
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RNA_def_property_ui_text(prop,
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"Surface UV Map",
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"The name of the attribute on the surface mesh used to define the "
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"attachment of each curve");
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RNA_def_property_update(prop, 0, "rna_Curves_update_draw");
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/* Symmetry. */
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prop = RNA_def_property(srna, "use_mirror_x", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "symmetry", CURVES_SYMMETRY_X);
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