Orange: New option "Shadow Bias", to extend the boundary between shadow or

no shadow a little bit. Uses same threshold function as the "Bias" button.
(That latter still works, and will use an automatic bias value based on the
geometry, to prevent terminator errors in raytracing).

Anyhoo, with this manual bias you can get rid of terminator problems for
weird diffuse shaders now as well (like tangent or fresnel).

Committed a few more files than needed, that's just code cleanup.
This commit is contained in:
2005-12-17 14:05:40 +00:00
parent 16aa8ea1b0
commit 128b187db1
9 changed files with 15 additions and 11 deletions

View File

@@ -3198,7 +3198,6 @@ static void lib_link_group(FileData *fd, Main *main)
}
if(add_us) group->id.us++;
rem_from_group(group, NULL); /* removes NULL entries */
}
group= group->id.next;
}