Fixed bug #5361, multiple 3d views additional cursors in wrong place
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@@ -2924,7 +2924,7 @@ void drawview3dspace(ScrArea *sa, void *spacedata)
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persp(PERSP_WIN); // set ortho
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/* Draw Sculpt Mode brush */
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if(!G.obedit && (G.f & G_SCULPTMODE)) {
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if(!G.obedit && (G.f & G_SCULPTMODE) && area_is_active_area(v3d->area)) {
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PropsetData *pd = G.scene->sculptdata.propset;
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short r1=100, r2=100, r3=100;
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if(pd) {
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