- getBones() fixed - returns all armature bones including children
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@@ -314,28 +314,36 @@ Armature_getName (BPy_Armature * self)
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}
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/** Create and return a list of the root bones for this armature. */
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static void
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append_childrenToList(Bone *parent, PyObject *listbones)
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{
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Bone *child = NULL;
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//append children
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for(child = parent->childbase.first; child; child = child->next){
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PyList_Append (listbones, Bone_CreatePyObject (child));
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if(child->childbase.first){ //has children?
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append_childrenToList(child, listbones);
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}
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}
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}
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static PyObject *
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Armature_getBones (BPy_Armature * self)
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{
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int totbones = 0;
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PyObject *listbones = NULL;
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Bone *current = NULL;
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int i;
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Bone *parent = NULL;
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/* Count the number of bones to create the list */
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current = self->armature->bonebase.first;
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for (; current; current = current->next)
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totbones++;
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listbones = PyList_New(0);
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/* Create a list with a bone wrapper for each bone */
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current = self->armature->bonebase.first;
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listbones = PyList_New (totbones);
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for (i = 0; i < totbones; i++)
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{
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/* Wrap and set to corresponding element of the list. */
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PyList_SetItem (listbones, i, Bone_CreatePyObject (current));
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current = current->next;
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//append root bones
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for (parent = self->armature->bonebase.first; parent; parent = parent->next){
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PyList_Append (listbones, Bone_CreatePyObject (parent));
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if(parent->childbase.first){ //has children?
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append_childrenToList(parent, listbones);
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}
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}
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return listbones;
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@@ -525,8 +533,6 @@ Armature_setAttr (BPy_Armature * self, char *name, PyObject * value)
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if (strcmp (name, "name") == 0)
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error = Armature_setName (self, valtuple);
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/* if (strcmp (name, "bones") == 0)
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error = Armature_setBones (self, valtuple); */
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else
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{ /* Error */
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Py_DECREF (valtuple);
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@@ -777,9 +777,6 @@ Bone_compare (BPy_Bone * a, BPy_Bone * b)
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return (pa == pb) ? 0 : -1;
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}
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/*****************************************************************************/
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/* Function: Bone_CreatePyObject */
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/* Description: This function will create a new BlenBone from an existing */
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