Bugfix #32975
Shader nodes didn't redraw correct on preview-type changes. Also made shader node previews draw nicely, without flashing empty images.
This commit is contained in:
@@ -403,7 +403,13 @@ bNode *nodeCopyNode(struct bNodeTree *ntree, struct bNode *node)
|
||||
|
||||
node->new_node = nnode;
|
||||
nnode->new_node = NULL;
|
||||
nnode->preview = NULL;
|
||||
|
||||
/* only shader nodes get pleasant preview updating this way, compo uses own system */
|
||||
if (node->preview && ntree->type == NTREE_SHADER) {
|
||||
nnode->preview = MEM_dupallocN(node->preview);
|
||||
if (node->preview->rect)
|
||||
nnode->preview->rect = MEM_dupallocN(node->preview->rect);
|
||||
}
|
||||
|
||||
if (ntree)
|
||||
ntree->update |= NTREE_UPDATE_NODES;
|
||||
|
||||
Reference in New Issue
Block a user