Cleanup: GPU: Remove GPU_draw_primitive and default_vao_

These are not used anymore and can be replicated using the GPUBatch API.
This commit is contained in:
2020-08-31 18:42:14 +02:00
parent 052538edc1
commit 13b0a697a0
6 changed files with 0 additions and 32 deletions

View File

@@ -47,8 +47,6 @@ using namespace blender::gpu;
GLContext::GLContext(void *ghost_window, GLSharedOrphanLists &shared_orphan_list)
: shared_orphan_list_(shared_orphan_list)
{
glGenVertexArrays(1, &default_vao_);
float data[4] = {0.0f, 0.0f, 0.0f, 1.0f};
glGenBuffers(1, &default_attr_vbo_);
glBindBuffer(GL_ARRAY_BUFFER, default_attr_vbo_);
@@ -101,7 +99,6 @@ GLContext::~GLContext()
for (GLVaoCache *cache : vao_caches_) {
cache->clear();
}
glDeleteVertexArrays(1, &default_vao_);
glDeleteBuffers(1, &default_attr_vbo_);
}

View File

@@ -61,8 +61,6 @@ class GLSharedOrphanLists {
class GLContext : public GPUContext {
/* TODO(fclem) these needs to become private. */
public:
/** Default VAO for procedural draw calls. */
GLuint default_vao_;
/** VBO for missing vertex attrib binding. Avoid undefined behavior on some implementation. */
GLuint default_attr_vbo_;
/**