Ok took out the ln -s for the GL headers.

A little looking shows that MacOSX uses OpenGL/blah.h
instead of GL/blah.h

Looks like time for more ifdef's

I also added a note to fink install cvs
(fixes a bug in the cvs you get by default with empty dirs)

Kent
This commit is contained in:
2003-01-06 21:45:02 +00:00
parent 0adee8a828
commit 13c8ae5708

13
README
View File

@@ -194,6 +194,7 @@ of the external libraries:
2. openssl-dev (fink install openssl-dev) 2. openssl-dev (fink install openssl-dev)
3. jpeg (fink install libjpeg) 3. jpeg (fink install libjpeg)
4. png (fink install libpng) 4. png (fink install libpng)
5. cvs (fixes some bugs in the shipped cvs: fink install cvs)
Step 3: Step 3:
The rest of the external libraries are present in CVS in binary format so you The rest of the external libraries are present in CVS in binary format so you
@@ -205,11 +206,7 @@ update your system, you might want to add a symbolic link in the
$NANBLENDERHOME/lib/ directory. For example, if you work on a 6.2 kernel: $NANBLENDERHOME/lib/ directory. For example, if you work on a 6.2 kernel:
ln -s darwin-6.1-powerpc darwin-6.2-powerpc ln -s darwin-6.1-powerpc darwin-6.2-powerpc
Step 4: Step 4:
cd /System/Library/Frameworks/OpenGL.framework/
ln -s Headers GL
Step 5:
Start the build process by building Blender's "intern" libraries. Navigate to Start the build process by building Blender's "intern" libraries. Navigate to
$NANBLENDERHOME/intern and type make. This will build the intern libaries which $NANBLENDERHOME/intern and type make. This will build the intern libaries which
will be installed into the $NANBLENDERHOME/lib/darwin-6.1-powerpc (thanks to will be installed into the $NANBLENDERHOME/lib/darwin-6.1-powerpc (thanks to
@@ -217,16 +214,16 @@ the symbolic link).
Now you can choose how to build Blender itself; using the Makefiles or the Now you can choose how to build Blender itself; using the Makefiles or the
Project Builder project. Project Builder project.
Step 6 METHOD 1: Step 5 METHOD 1:
Navigate to $NANBLENDERHOME/source and type make. Navigate to $NANBLENDERHOME/source and type make.
Step 6 METHOD 3: Step 5 METHOD 3:
The project Builder project can be found in the directory: The project Builder project can be found in the directory:
$NANBLENDERHOME/projectfiles/pb_2_0_1 $NANBLENDERHOME/projectfiles/pb_2_0_1
Start Project Builder open the blender.pbproj project, choose a target (blender Start Project Builder open the blender.pbproj project, choose a target (blender
or player) and build. or player) and build.
Step 7: Step 6:
Although the Makefiles in the intern directory run ranlib on the libraries Although the Makefiles in the intern directory run ranlib on the libraries
built, the gcc linker complains about ranlib not being run. Until there is a built, the gcc linker complains about ranlib not being run. Until there is a
solution, you will need to run ranlib by hand once in a while when the make solution, you will need to run ranlib by hand once in a while when the make