Ok took out the ln -s for the GL headers.

A little looking shows that MacOSX uses OpenGL/blah.h
instead of GL/blah.h

Looks like time for more ifdef's

I also added a note to fink install cvs
(fixes a bug in the cvs you get by default with empty dirs)

Kent
This commit is contained in:
2003-01-06 21:45:02 +00:00
parent 0adee8a828
commit 13c8ae5708

11
README
View File

@@ -194,6 +194,7 @@ of the external libraries:
2. openssl-dev (fink install openssl-dev)
3. jpeg (fink install libjpeg)
4. png (fink install libpng)
5. cvs (fixes some bugs in the shipped cvs: fink install cvs)
Step 3:
The rest of the external libraries are present in CVS in binary format so you
@@ -206,10 +207,6 @@ $NANBLENDERHOME/lib/ directory. For example, if you work on a 6.2 kernel:
ln -s darwin-6.1-powerpc darwin-6.2-powerpc
Step 4:
cd /System/Library/Frameworks/OpenGL.framework/
ln -s Headers GL
Step 5:
Start the build process by building Blender's "intern" libraries. Navigate to
$NANBLENDERHOME/intern and type make. This will build the intern libaries which
will be installed into the $NANBLENDERHOME/lib/darwin-6.1-powerpc (thanks to
@@ -217,16 +214,16 @@ the symbolic link).
Now you can choose how to build Blender itself; using the Makefiles or the
Project Builder project.
Step 6 METHOD 1:
Step 5 METHOD 1:
Navigate to $NANBLENDERHOME/source and type make.
Step 6 METHOD 3:
Step 5 METHOD 3:
The project Builder project can be found in the directory:
$NANBLENDERHOME/projectfiles/pb_2_0_1
Start Project Builder open the blender.pbproj project, choose a target (blender
or player) and build.
Step 7:
Step 6:
Although the Makefiles in the intern directory run ranlib on the libraries
built, the gcc linker complains about ranlib not being run. Until there is a
solution, you will need to run ranlib by hand once in a while when the make