Ok took out the ln -s for the GL headers.
A little looking shows that MacOSX uses OpenGL/blah.h instead of GL/blah.h Looks like time for more ifdef's I also added a note to fink install cvs (fixes a bug in the cvs you get by default with empty dirs) Kent
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13
README
13
README
@@ -194,6 +194,7 @@ of the external libraries:
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2. openssl-dev (fink install openssl-dev)
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3. jpeg (fink install libjpeg)
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4. png (fink install libpng)
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5. cvs (fixes some bugs in the shipped cvs: fink install cvs)
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Step 3:
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The rest of the external libraries are present in CVS in binary format so you
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@@ -205,11 +206,7 @@ update your system, you might want to add a symbolic link in the
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$NANBLENDERHOME/lib/ directory. For example, if you work on a 6.2 kernel:
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ln -s darwin-6.1-powerpc darwin-6.2-powerpc
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Step 4:
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cd /System/Library/Frameworks/OpenGL.framework/
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ln -s Headers GL
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Step 5:
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Step 4:
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Start the build process by building Blender's "intern" libraries. Navigate to
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$NANBLENDERHOME/intern and type make. This will build the intern libaries which
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will be installed into the $NANBLENDERHOME/lib/darwin-6.1-powerpc (thanks to
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@@ -217,16 +214,16 @@ the symbolic link).
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Now you can choose how to build Blender itself; using the Makefiles or the
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Project Builder project.
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Step 6 METHOD 1:
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Step 5 METHOD 1:
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Navigate to $NANBLENDERHOME/source and type make.
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Step 6 METHOD 3:
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Step 5 METHOD 3:
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The project Builder project can be found in the directory:
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$NANBLENDERHOME/projectfiles/pb_2_0_1
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Start Project Builder open the blender.pbproj project, choose a target (blender
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or player) and build.
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Step 7:
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Step 6:
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Although the Makefiles in the intern directory run ranlib on the libraries
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built, the gcc linker complains about ranlib not being run. Until there is a
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solution, you will need to run ranlib by hand once in a while when the make
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