Fix a few DPI / retina draw issues:
* Color picker cursor was too small, and color cirle was not smooth enough. * Border select gesture cross before first click did not reach to the border of the window. * Buttons were not drawing emboss properly (also for non-retina actually). Note it doesn't draw entirely right for aligned buttons, but this was also the case before it got broken.
This commit is contained in:
@@ -646,8 +646,8 @@ static void widget_verts_to_quad_strip_open(uiWidgetBase *wtb, const int totvert
|
||||
for (a = 0; a < totvert; a++) {
|
||||
quad_strip[a * 2][0] = wtb->outer_v[a][0];
|
||||
quad_strip[a * 2][1] = wtb->outer_v[a][1];
|
||||
quad_strip[a * 2 + 1][0] = wtb->inner_v[a][0];
|
||||
quad_strip[a * 2 + 1][1] = wtb->inner_v[a][1];
|
||||
quad_strip[a * 2 + 1][0] = wtb->outer_v[a][0];
|
||||
quad_strip[a * 2 + 1][1] = wtb->outer_v[a][1] - 1.0f;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1900,12 +1900,12 @@ static void ui_hsv_cursor(float x, float y)
|
||||
glTranslatef(x, y, 0.0f);
|
||||
|
||||
glColor3f(1.0f, 1.0f, 1.0f);
|
||||
glutil_draw_filled_arc(0.0f, M_PI * 2.0, 3.0f, 8);
|
||||
glutil_draw_filled_arc(0.0f, M_PI * 2.0, 3.0f * U.pixelsize, 8);
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glEnable(GL_LINE_SMOOTH);
|
||||
glColor3f(0.0f, 0.0f, 0.0f);
|
||||
glutil_draw_lined_arc(0.0f, M_PI * 2.0, 3.0f, 12);
|
||||
glutil_draw_lined_arc(0.0f, M_PI * 2.0, 3.0f * U.pixelsize, 12);
|
||||
glDisable(GL_BLEND);
|
||||
glDisable(GL_LINE_SMOOTH);
|
||||
|
||||
@@ -1929,7 +1929,7 @@ void ui_hsvcircle_vals_from_pos(float *val_rad, float *val_dist, const rcti *rec
|
||||
|
||||
static void ui_draw_but_HSVCIRCLE(uiBut *but, uiWidgetColors *wcol, const rcti *rect)
|
||||
{
|
||||
const int tot = 32;
|
||||
const int tot = 64;
|
||||
const float radstep = 2.0f * (float)M_PI / (float)tot;
|
||||
|
||||
const float centx = BLI_rcti_cent_x_fl(rect);
|
||||
|
||||
Reference in New Issue
Block a user